[igt-dev] [PATCH i-g-t 1/4] headers: bump

Tvrtko Ursulin tvrtko.ursulin at linux.intel.com
Mon Jan 14 10:29:52 UTC 2019


From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>

Sync with latest drm headers from drm-tip.

Acked-by: Chris Wilson <chris at chris-wilson.co.uk>
---
 include/drm-uapi/drm_fourcc.h |  2 +-
 include/drm-uapi/drm_mode.h   | 19 +++++++++++
 include/drm-uapi/i915_drm.h   | 64 +++++++++++++++++++++++++++++++++++
 include/drm-uapi/msm_drm.h    | 25 ++++++++++----
 include/drm-uapi/v3d_drm.h    | 33 ++++++++++++++++++
 5 files changed, 136 insertions(+), 7 deletions(-)

diff --git a/include/drm-uapi/drm_fourcc.h b/include/drm-uapi/drm_fourcc.h
index 4ddf754bab09..0b44260a5ee9 100644
--- a/include/drm-uapi/drm_fourcc.h
+++ b/include/drm-uapi/drm_fourcc.h
@@ -151,7 +151,7 @@ extern "C" {
 #define DRM_FORMAT_VYUY		fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
 
 #define DRM_FORMAT_AYUV		fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
-#define DRM_FORMAT_XYUV8888	fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
+#define DRM_FORMAT_XYUV8888		fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
 
 /*
  * packed YCbCr420 2x2 tiled formats
diff --git a/include/drm-uapi/drm_mode.h b/include/drm-uapi/drm_mode.h
index d3e0fe31efc5..a439c2e67896 100644
--- a/include/drm-uapi/drm_mode.h
+++ b/include/drm-uapi/drm_mode.h
@@ -888,6 +888,25 @@ struct drm_mode_revoke_lease {
 	__u32 lessee_id;
 };
 
+/**
+ * struct drm_mode_rect - Two dimensional rectangle.
+ * @x1: Horizontal starting coordinate (inclusive).
+ * @y1: Vertical starting coordinate (inclusive).
+ * @x2: Horizontal ending coordinate (exclusive).
+ * @y2: Vertical ending coordinate (exclusive).
+ *
+ * With drm subsystem using struct drm_rect to manage rectangular area this
+ * export it to user-space.
+ *
+ * Currently used by drm_mode_atomic blob property FB_DAMAGE_CLIPS.
+ */
+struct drm_mode_rect {
+	__s32 x1;
+	__s32 y1;
+	__s32 x2;
+	__s32 y2;
+};
+
 #if defined(__cplusplus)
 }
 #endif
diff --git a/include/drm-uapi/i915_drm.h b/include/drm-uapi/i915_drm.h
index e39b26d4bb3d..d2792ab3640b 100644
--- a/include/drm-uapi/i915_drm.h
+++ b/include/drm-uapi/i915_drm.h
@@ -1486,9 +1486,73 @@ struct drm_i915_gem_context_param {
 #define   I915_CONTEXT_MAX_USER_PRIORITY	1023 /* inclusive */
 #define   I915_CONTEXT_DEFAULT_PRIORITY		0
 #define   I915_CONTEXT_MIN_USER_PRIORITY	-1023 /* inclusive */
+	/*
+	 * When using the following param, value should be a pointer to
+	 * drm_i915_gem_context_param_sseu.
+	 */
+#define I915_CONTEXT_PARAM_SSEU		0x7
 	__u64 value;
 };
 
+/**
+ * Context SSEU programming
+ *
+ * It may be necessary for either functional or performance reason to configure
+ * a context to run with a reduced number of SSEU (where SSEU stands for Slice/
+ * Sub-slice/EU).
+ *
+ * This is done by configuring SSEU configuration using the below
+ * @struct drm_i915_gem_context_param_sseu for every supported engine which
+ * userspace intends to use.
+ *
+ * Not all GPUs or engines support this functionality in which case an error
+ * code -ENODEV will be returned.
+ *
+ * Also, flexibility of possible SSEU configuration permutations varies between
+ * GPU generations and software imposed limitations. Requesting such a
+ * combination will return an error code of -EINVAL.
+ *
+ * NOTE: When perf/OA is active the context's SSEU configuration is ignored in
+ * favour of a single global setting.
+ */
+struct drm_i915_gem_context_param_sseu {
+	/*
+	 * Engine class & instance to be configured or queried.
+	 */
+	__u16 engine_class;
+	__u16 engine_instance;
+
+	/*
+	 * Unused for now. Must be cleared to zero.
+	 */
+	__u32 flags;
+
+	/*
+	 * Mask of slices to enable for the context. Valid values are a subset
+	 * of the bitmask value returned for I915_PARAM_SLICE_MASK.
+	 */
+	__u64 slice_mask;
+
+	/*
+	 * Mask of subslices to enable for the context. Valid values are a
+	 * subset of the bitmask value return by I915_PARAM_SUBSLICE_MASK.
+	 */
+	__u64 subslice_mask;
+
+	/*
+	 * Minimum/Maximum number of EUs to enable per subslice for the
+	 * context. min_eus_per_subslice must be inferior or equal to
+	 * max_eus_per_subslice.
+	 */
+	__u16 min_eus_per_subslice;
+	__u16 max_eus_per_subslice;
+
+	/*
+	 * Unused for now. Must be cleared to zero.
+	 */
+	__u32 rsvd;
+};
+
 enum drm_i915_oa_format {
 	I915_OA_FORMAT_A13 = 1,	    /* HSW only */
 	I915_OA_FORMAT_A29,	    /* HSW only */
diff --git a/include/drm-uapi/msm_drm.h b/include/drm-uapi/msm_drm.h
index c06d0a5bdd80..91a16b333c69 100644
--- a/include/drm-uapi/msm_drm.h
+++ b/include/drm-uapi/msm_drm.h
@@ -105,14 +105,24 @@ struct drm_msm_gem_new {
 	__u32 handle;         /* out */
 };
 
-#define MSM_INFO_IOVA	0x01
-
-#define MSM_INFO_FLAGS (MSM_INFO_IOVA)
+/* Get or set GEM buffer info.  The requested value can be passed
+ * directly in 'value', or for data larger than 64b 'value' is a
+ * pointer to userspace buffer, with 'len' specifying the number of
+ * bytes copied into that buffer.  For info returned by pointer,
+ * calling the GEM_INFO ioctl with null 'value' will return the
+ * required buffer size in 'len'
+ */
+#define MSM_INFO_GET_OFFSET	0x00   /* get mmap() offset, returned by value */
+#define MSM_INFO_GET_IOVA	0x01   /* get iova, returned by value */
+#define MSM_INFO_SET_NAME	0x02   /* set the debug name (by pointer) */
+#define MSM_INFO_GET_NAME	0x03   /* get debug name, returned by pointer */
 
 struct drm_msm_gem_info {
 	__u32 handle;         /* in */
-	__u32 flags;	      /* in - combination of MSM_INFO_* flags */
-	__u64 offset;         /* out, mmap() offset or iova */
+	__u32 info;           /* in - one of MSM_INFO_* */
+	__u64 value;          /* in or out */
+	__u32 len;            /* in or out */
+	__u32 pad;
 };
 
 #define MSM_PREP_READ        0x01
@@ -188,8 +198,11 @@ struct drm_msm_gem_submit_cmd {
  */
 #define MSM_SUBMIT_BO_READ             0x0001
 #define MSM_SUBMIT_BO_WRITE            0x0002
+#define MSM_SUBMIT_BO_DUMP             0x0004
 
-#define MSM_SUBMIT_BO_FLAGS            (MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
+#define MSM_SUBMIT_BO_FLAGS            (MSM_SUBMIT_BO_READ | \
+					MSM_SUBMIT_BO_WRITE | \
+					MSM_SUBMIT_BO_DUMP)
 
 struct drm_msm_gem_submit_bo {
 	__u32 flags;          /* in, mask of MSM_SUBMIT_BO_x */
diff --git a/include/drm-uapi/v3d_drm.h b/include/drm-uapi/v3d_drm.h
index b1e5de076b0f..ea70669d2138 100644
--- a/include/drm-uapi/v3d_drm.h
+++ b/include/drm-uapi/v3d_drm.h
@@ -36,6 +36,7 @@ extern "C" {
 #define DRM_V3D_MMAP_BO                           0x03
 #define DRM_V3D_GET_PARAM                         0x04
 #define DRM_V3D_GET_BO_OFFSET                     0x05
+#define DRM_V3D_SUBMIT_TFU                        0x06
 
 #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
 #define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@@ -43,6 +44,7 @@ extern "C" {
 #define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
 #define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
 #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
+#define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
 
 /**
  * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
@@ -50,6 +52,14 @@ extern "C" {
  *
  * This asks the kernel to have the GPU execute an optional binner
  * command list, and a render command list.
+ *
+ * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
+ * each CL executes.  The VCD cache should be flushed (if necessary)
+ * by the submitted CLs.  The TLB writes are guaranteed to have been
+ * flushed by the time the render done IRQ happens, which is the
+ * trigger for out_sync.  Any dirtying of cachelines by the job (only
+ * possible using TMU writes) must be flushed by the caller using the
+ * CL's cache flush commands.
  */
 struct drm_v3d_submit_cl {
 	/* Pointer to the binner command list.
@@ -179,6 +189,7 @@ enum drm_v3d_param {
 	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
 	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
 	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
+	DRM_V3D_PARAM_SUPPORTS_TFU,
 };
 
 struct drm_v3d_get_param {
@@ -197,6 +208,28 @@ struct drm_v3d_get_bo_offset {
 	__u32 offset;
 };
 
+struct drm_v3d_submit_tfu {
+	__u32 icfg;
+	__u32 iia;
+	__u32 iis;
+	__u32 ica;
+	__u32 iua;
+	__u32 ioa;
+	__u32 ios;
+	__u32 coef[4];
+	/* First handle is the output BO, following are other inputs.
+	 * 0 for unused.
+	 */
+	__u32 bo_handles[4];
+	/* sync object to block on before running the TFU job.  Each TFU
+	 * job will execute in the order submitted to its FD.  Synchronization
+	 * against rendering jobs requires using sync objects.
+	 */
+	__u32 in_sync;
+	/* Sync object to signal when the TFU job is done. */
+	__u32 out_sync;
+};
+
 #if defined(__cplusplus)
 }
 #endif
-- 
2.19.1



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