[igt-dev] [Intel-gfx] [PATCH i-g-t] i915/gem_exec_balancer: Throw a few hangs into the virtual pipelines
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Fri Nov 15 13:02:24 UTC 2019
On 14/11/2019 19:15, Chris Wilson wrote:
> Although a virtual engine itself has no hang detection; that is on the
> underlying physical engines, it does provide a unique means for clients
> to try and break the system. Try and break it before they do.
>
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> ---
> tests/i915/gem_exec_balancer.c | 105 +++++++++++++++++++++++++++++++++
> 1 file changed, 105 insertions(+)
>
> diff --git a/tests/i915/gem_exec_balancer.c b/tests/i915/gem_exec_balancer.c
> index 70c4529b4..86028cfdd 100644
> --- a/tests/i915/gem_exec_balancer.c
> +++ b/tests/i915/gem_exec_balancer.c
> @@ -24,6 +24,7 @@
> #include <sched.h>
>
> #include "igt.h"
> +#include "igt_gt.h"
> #include "igt_perf.h"
> #include "i915/gem_ring.h"
> #include "sw_sync.h"
> @@ -1314,6 +1315,102 @@ static void semaphore(int i915)
> gem_quiescent_gpu(i915);
> }
>
> +static void set_unbannable(int i915, uint32_t ctx)
> +{
> + struct drm_i915_gem_context_param p = {
> + .ctx_id = ctx,
> + .param = I915_CONTEXT_PARAM_BANNABLE,
> + };
> +
> + igt_assert_eq(__gem_context_set_param(i915, &p), 0);
> +}
> +
> +static void hangme(int i915)
> +{
> + struct drm_i915_gem_exec_object2 batch = {
> + .handle = batch_create(i915),
> + };
> +
> + /*
> + * Fill the available engines with hanging virtual engines and verify
> + * that execution continues onto the second batch.
> + */
> +
> + for (int class = 1; class < 32; class++) {
> + struct i915_engine_class_instance *ci;
> + struct client {
> + igt_spin_t *spin[2];
> + } *client;
> + unsigned int count;
> + uint32_t bg;
> +
> + ci = list_engines(i915, 1u << class, &count);
> + if (!ci)
> + continue;
> +
> + if (count < 2) {
> + free(ci);
> + continue;
> + }
> +
> + client = malloc(sizeof(*client) * count);
> + igt_assert(client);
> +
> + for (int i = 0; i < count; i++) {
> + uint32_t ctx = gem_context_create(i915);
> + struct client *c = &client[i];
> + unsigned int flags;
> +
> + set_unbannable(i915, ctx);
> + set_load_balancer(i915, ctx, ci, count, NULL);
> +
> + flags = IGT_SPIN_FENCE_OUT | IGT_SPIN_NO_PREEMPTION;
> + for (int j = 0; j < ARRAY_SIZE(c->spin); j++) {
> + c->spin[j] = igt_spin_new(i915, ctx,
> + .flags = flags);
> + flags = IGT_SPIN_FENCE_OUT;
> + }
> +
> + gem_context_destroy(i915, ctx);
> + }
> +
> + /* Apply some background context to speed up hang detection */
> + bg = gem_context_create(i915);
> + set_engines(i915, bg, ci, count);
> + for (int i = 0; i < count; i++) {
> + struct drm_i915_gem_execbuffer2 execbuf = {
> + .buffers_ptr = to_user_pointer(&batch),
> + .buffer_count = 1,
> + .flags = i,
> + .rsvd1 = bg,
> + };
> + gem_execbuf(i915, &execbuf);
> + }
> + gem_context_destroy(i915, bg);
> +
> + for (int i = 0; i < count; i++) {
> + struct client *c = &client[i];
> +
> + igt_debug("Waiting for client[%d].spin[%d]\n", i, 0);
> + gem_sync(i915, c->spin[0]->handle);
> + igt_assert_eq(sync_fence_status(c->spin[0]->out_fence),
> + -EIO);
> +
> + igt_debug("Waiting for client[%d].spin[%d]\n", i, 1);
> + gem_sync(i915, c->spin[1]->handle);
> + igt_assert_eq(sync_fence_status(c->spin[1]->out_fence),
> + -EIO);
> +
> + igt_spin_free(i915, c->spin[0]);
> + igt_spin_free(i915, c->spin[1]);
> + }
> + free(client);
> + }
> +
> + gem_close(i915, batch.handle);
> + gem_quiescent_gpu(i915);
> +}
> +
> static void smoketest(int i915, int timeout)
> {
> struct drm_i915_gem_exec_object2 batch[2] = {
> @@ -1486,4 +1583,12 @@ igt_main
> igt_fixture {
> igt_stop_hang_detector();
> }
> +
> + igt_subtest("hang") {
> + igt_hang_t hang = igt_allow_hang(i915, 0, 0);
> +
> + hangme(i915);
> +
> + igt_disallow_hang(i915, hang);
> + }
> }
>
Looks good. But do we need some core helpers to figure out when preempt
timeout is compiled out?
Regards,
Tvrtko
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