[igt-dev] [PATCH i-g-t 2/3] tests/v3d_submit_csd: Create test for V3D's Submit CSD IOCTL
Maíra Canal
mcanal at igalia.com
Fri Jan 13 12:44:52 UTC 2023
Add eighteen igt_subtests for the DRM_IOCTL_V3D_SUBMIT_CSD, which ensures
that improper parameters return an errno and test multisync and
single sync abilities. For most of the subtests, the empty shader is the
base of the submission, as it is one of the simplest jobs possible, allowing
it to test the synchronization abilities of the V3D.
Signed-off-by: Maíra Canal <mcanal at igalia.com>
---
tests/v3d/meson.build | 1 +
tests/v3d/v3d_submit_csd.c | 357 +++++++++++++++++++++++++++++++++++++
tests/v3d_ci/v3d.testlist | 18 ++
3 files changed, 376 insertions(+)
create mode 100644 tests/v3d/v3d_submit_csd.c
diff --git a/tests/v3d/meson.build b/tests/v3d/meson.build
index be92fd66..d070fdb5 100644
--- a/tests/v3d/meson.build
+++ b/tests/v3d/meson.build
@@ -4,6 +4,7 @@ v3d_progs = [
'v3d_get_param',
'v3d_mmap',
'v3d_submit_cl',
+ 'v3d_submit_csd',
'v3d_perfmon',
'v3d_wait_bo',
]
diff --git a/tests/v3d/v3d_submit_csd.c b/tests/v3d/v3d_submit_csd.c
new file mode 100644
index 00000000..c12c573b
--- /dev/null
+++ b/tests/v3d/v3d_submit_csd.c
@@ -0,0 +1,357 @@
+// SPDX-License-Identifier: MIT
+/*
+ * Copyright © 2022 Igalia S.L.
+ */
+
+#include "igt.h"
+#include "igt_v3d.h"
+#include "igt_syncobj.h"
+
+/* One tenth of a second */
+#define SHORT_TIME_NSEC 100000000ull
+
+#define NSECS_PER_SEC 1000000000ull
+
+static uint64_t
+gettime_ns(void)
+{
+ struct timespec current;
+ clock_gettime(CLOCK_MONOTONIC, ¤t);
+ return (uint64_t)current.tv_sec * NSECS_PER_SEC + current.tv_nsec;
+}
+
+static uint64_t
+short_timeout(void)
+{
+ return gettime_ns() + SHORT_TIME_NSEC;
+}
+
+igt_main
+{
+ int fd;
+
+ igt_fixture {
+ fd = drm_open_driver(DRIVER_V3D);
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_CSD));
+ }
+
+ igt_describe("Make sure a submission cannot be accepted with a pad different than zero.");
+ igt_subtest("bad-pad") {
+ struct drm_v3d_submit_csd submit = {
+ .pad = 1
+ };
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &submit, EINVAL);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted with invalid flags.");
+ igt_subtest("bad-flag") {
+ struct drm_v3d_submit_csd submit = {
+ .flags = 0xaa
+ };
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &submit, EINVAL);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the extensions handle is invalid.");
+ igt_subtest("bad-extension") {
+ struct drm_v3d_submit_csd submit = {
+ .flags = DRM_V3D_SUBMIT_EXTENSION,
+ .extensions = 0ULL
+ };
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &submit, EINVAL);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the BO handle is invalid.");
+ igt_subtest("bad-bo") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->bo_handles = 0ULL;
+ job->submit->bo_handle_count = 1;
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EFAULT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the perfmon id is invalid.");
+ igt_subtest("bad-perfmon") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_PERFMON));
+
+ job->submit->perfmon_id = 1;
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, ENOENT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the in-sync is not signaled.");
+ igt_subtest("bad-in-sync") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->in_sync = syncobj_create(fd, 0);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EINVAL);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync pad is zero.");
+ igt_subtest("bad-multisync-pad") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ ms.pad = 1;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EINVAL);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync extension id exists.");
+ igt_subtest("bad-multisync-extension") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ ms.base.id = 0;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EINVAL);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync out-sync is valid.");
+ igt_subtest("bad-multisync-out-sync") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+
+ ms.out_sync_count = 1;
+ ms.out_syncs = 0ULL;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EFAULT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync in-sync is valid.");
+ igt_subtest("bad-multisync-in-sync") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+
+ ms.in_sync_count = 1;
+ ms.in_syncs = 0ULL;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EFAULT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission without syncobj.");
+ igt_subtest("valid-submission") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission with a single out-sync.");
+ igt_subtest("single-out-sync") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ igt_assert(syncobj_wait(fd, &job->submit->out_sync, 1, INT64_MAX, 0, NULL));
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission with a single in-sync.");
+ igt_subtest("single-in-sync") {
+ struct v3d_csd_job *job1 = igt_v3d_empty_shader(fd);
+ struct v3d_csd_job *job2 = igt_v3d_empty_shader(fd);
+ uint32_t out_sync;
+
+ out_sync = syncobj_create(fd, 0);
+
+ job1->submit->in_sync= out_sync;
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job1->submit, EINVAL);
+
+ job2->submit->out_sync = out_sync;
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job2->submit);
+
+ igt_assert(syncobj_wait(fd, &job2->submit->out_sync, 1,
+ INT64_MAX, 0, NULL));
+
+ job1->submit->in_sync= out_sync;
+ job1->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job1->submit);
+
+ igt_assert(syncobj_wait(fd, &job1->submit->out_sync, 1,
+ INT64_MAX, 0, NULL));
+
+ igt_v3d_free_csd_job(fd, job1);
+ igt_v3d_free_csd_job(fd, job2);
+ }
+
+ igt_describe("Test a valid submission with a multisync without syncobjs.");
+ igt_subtest("valid-multisync-submission") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+
+ if (!igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT)) {
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &job->submit, EINVAL);
+ } else {
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ }
+
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission with a multiple out-syncs.");
+ igt_subtest("multisync-out-syncs") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+ struct drm_v3d_sem *out_syncs;
+ int i;
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+ ms.out_sync_count = 4;
+
+ out_syncs = malloc(ms.out_sync_count * sizeof(*out_syncs));
+ for (i = 0; i < ms.out_sync_count; i++)
+ out_syncs[i].handle = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+
+ ms.out_syncs = to_user_pointer(out_syncs);
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ for (i = 0; i < ms.out_sync_count; i++)
+ igt_assert(syncobj_wait(fd, &out_syncs[i].handle, 1, INT64_MAX, 0, NULL));
+
+ igt_v3d_free_csd_job(fd, job);
+ free(out_syncs);
+ }
+
+ igt_describe("Make sure that the multisync extension is preferred over the single syncobjs.");
+ igt_subtest("multi-and-single-sync") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+ struct drm_v3d_sem *out_syncs;
+ int i;
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+ ms.out_sync_count = 1;
+
+ out_syncs = malloc(ms.out_sync_count * sizeof(*out_syncs));
+ for (i = 0; i < ms.out_sync_count; i++)
+ out_syncs[i].handle = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+
+ ms.out_syncs = to_user_pointer(out_syncs);
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ job->submit->out_sync = syncobj_create(fd, 0);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ for (i = 0; i < ms.out_sync_count; i++)
+ igt_assert(syncobj_wait(fd, &out_syncs[i].handle, 1, INT64_MAX, 0, NULL));
+
+ /*
+ * The multisync extension should be prioritized over the single syncobjs.
+ * So, the job->submit->out_sync should stay not signaled.
+ */
+ igt_assert_eq(syncobj_wait_err(fd, &job->submit->out_sync, 1, INT64_MAX, 0), -EINVAL);
+
+ igt_v3d_free_csd_job(fd, job);
+ free(out_syncs);
+ }
+
+ igt_describe("Test the implicit order of the submission to the CSD queue.");
+ igt_subtest("multiple-job-submission") {
+ const uint32_t num_jobs = 10;
+ struct v3d_csd_job **jobs = NULL;
+ int i;
+
+ jobs = malloc(num_jobs * sizeof(*jobs));
+
+ for (i = 0; i < num_jobs; i++) {
+ jobs[i] = igt_v3d_empty_shader(fd);
+ jobs[i]->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+ }
+
+ for (i = 0; i < num_jobs; i++)
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, jobs[i]->submit);
+
+ igt_assert(syncobj_wait(fd, &jobs[num_jobs - 1]->submit->out_sync, 1, short_timeout(), 0, NULL));
+
+ /*
+ * If the last job is signaled, then all the previous jobs should
+ * already signaled, to assure the implicit synchronization.
+ */
+ for (i = 0; i < num_jobs; i++) {
+ igt_assert(syncobj_wait(fd, &jobs[i]->submit->out_sync, 1, 0, 0, NULL));
+ igt_v3d_free_csd_job(fd, jobs[i]);
+ }
+
+ free(jobs);
+ }
+
+ igt_describe("Test the coherency of creation/destruction of a perfmon attached to a job.");
+ igt_subtest("job-perfmon") {
+ uint8_t counters[] = { V3D_PERFCNT_L2T_TMU_READS,
+ V3D_PERFCNT_L2T_CLE_READS,
+ V3D_PERFCNT_L2T_VCD_READS,
+ V3D_PERFCNT_L2T_TMUCFG_READS };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+ uint32_t id;
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_PERFMON));
+
+ id = igt_v3d_perfmon_create(fd, ARRAY_SIZE(counters), counters);
+
+ job->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+ job->submit->perfmon_id = id;
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ igt_assert(syncobj_wait(fd, &job->submit->out_sync, 1,
+ INT64_MAX, 0, NULL));
+ igt_v3d_perfmon_get_values(fd, job->submit->perfmon_id);
+
+ igt_v3d_free_csd_job(fd, job);
+
+ igt_v3d_perfmon_get_values(fd, id);
+ igt_v3d_perfmon_destroy(fd, id);
+ }
+
+ igt_fixture
+ close(fd);
+}
diff --git a/tests/v3d_ci/v3d.testlist b/tests/v3d_ci/v3d.testlist
index 80e99831..5452fd99 100644
--- a/tests/v3d_ci/v3d.testlist
+++ b/tests/v3d_ci/v3d.testlist
@@ -29,6 +29,24 @@ igt at v3d/v3d_submit_cl at multiple-job-submission
igt at v3d/v3d_submit_cl at multisync-out-syncs
igt at v3d/v3d_submit_cl at multi-and-single-sync
igt at v3d/v3d_submit_cl at job-perfmon
+igt at v3d/v3d_submit_csd at bad-pad
+igt at v3d/v3d_submit_csd at bad-flag
+igt at v3d/v3d_submit_csd at bad-extension
+igt at v3d/v3d_submit_csd at bad-bo
+igt at v3d/v3d_submit_csd at bad-perfmon
+igt at v3d/v3d_submit_csd at bad-in-sync
+igt at v3d/v3d_submit_csd at bad-multisync-pad
+igt at v3d/v3d_submit_csd at bad-multisync-extension
+igt at v3d/v3d_submit_csd at bad-multisync-out-sync
+igt at v3d/v3d_submit_csd at bad-multisync-in-sync
+igt at v3d/v3d_submit_csd at valid-submission
+igt at v3d/v3d_submit_csd at single-out-sync
+igt at v3d/v3d_submit_csd at single-in-sync
+igt at v3d/v3d_submit_csd at valid-multisync-submission
+igt at v3d/v3d_submit_csd at multiple-job-submission
+igt at v3d/v3d_submit_csd at multisync-out-syncs
+igt at v3d/v3d_submit_csd at multi-and-single-sync
+igt at v3d/v3d_submit_csd at job-perfmon
igt at v3d/v3d_perfmon at create-perfmon-0
igt at v3d/v3d_perfmon at create-perfmon-exceed
igt at v3d/v3d_perfmon at create-perfmon-invalid-counters
--
2.39.0
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