[igt-dev] [PATCH i-g-t v3 2/6] lib/v3d: Add V3D packet description
Maíra Canal
mcanal at igalia.com
Fri Jan 13 18:59:58 UTC 2023
The pack header is a generated file that contains packets, enums, and
structures for a platform. In order to make a valid job submission to
V3D, some data structures are needed. Therefore, add V3D's packet header
for IGT use.
This pack header was generated with v3d_packet_v33.xml through a Python
script available at Mesa [1]. It was generated for V3D version 4.2.
[1] https://gitlab.freedesktop.org/mesa/mesa/-/blob/22.3/src/broadcom/cle/gen_pack_header.py
Reviewed-by: Melissa Wen <mwen at igalia.com>
Signed-off-by: Maíra Canal <mcanal at igalia.com>
---
lib/v3d/v3d_packet.h | 5164 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 5164 insertions(+)
create mode 100644 lib/v3d/v3d_packet.h
diff --git a/lib/v3d/v3d_packet.h b/lib/v3d/v3d_packet.h
new file mode 100644
index 00000000..d34e18b9
--- /dev/null
+++ b/lib/v3d/v3d_packet.h
@@ -0,0 +1,5164 @@
+/* Generated code, see v3d_packet_v21.xml, v3d_packet_v33.xml and gen_pack_header.py */
+
+
+/* Packets, enums and structures for V3D 4.2.
+ *
+ * This file has been generated, do not hand edit.
+ */
+
+#ifndef V3D42_PACK_H
+#define V3D42_PACK_H
+
+#include "v3d_packet_helpers.h"
+
+enum V3D42_Compare_Function {
+ V3D_COMPARE_FUNC_NEVER = 0,
+ V3D_COMPARE_FUNC_LESS = 1,
+ V3D_COMPARE_FUNC_EQUAL = 2,
+ V3D_COMPARE_FUNC_LEQUAL = 3,
+ V3D_COMPARE_FUNC_GREATER = 4,
+ V3D_COMPARE_FUNC_NOTEQUAL = 5,
+ V3D_COMPARE_FUNC_GEQUAL = 6,
+ V3D_COMPARE_FUNC_ALWAYS = 7,
+};
+
+enum V3D42_Blend_Factor {
+ V3D_BLEND_FACTOR_ZERO = 0,
+ V3D_BLEND_FACTOR_ONE = 1,
+ V3D_BLEND_FACTOR_SRC_COLOR = 2,
+ V3D_BLEND_FACTOR_INV_SRC_COLOR = 3,
+ V3D_BLEND_FACTOR_DST_COLOR = 4,
+ V3D_BLEND_FACTOR_INV_DST_COLOR = 5,
+ V3D_BLEND_FACTOR_SRC_ALPHA = 6,
+ V3D_BLEND_FACTOR_INV_SRC_ALPHA = 7,
+ V3D_BLEND_FACTOR_DST_ALPHA = 8,
+ V3D_BLEND_FACTOR_INV_DST_ALPHA = 9,
+ V3D_BLEND_FACTOR_CONST_COLOR = 10,
+ V3D_BLEND_FACTOR_INV_CONST_COLOR = 11,
+ V3D_BLEND_FACTOR_CONST_ALPHA = 12,
+ V3D_BLEND_FACTOR_INV_CONST_ALPHA = 13,
+ V3D_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+};
+
+enum V3D42_Blend_Mode {
+ V3D_BLEND_MODE_ADD = 0,
+ V3D_BLEND_MODE_SUB = 1,
+ V3D_BLEND_MODE_RSUB = 2,
+ V3D_BLEND_MODE_MIN = 3,
+ V3D_BLEND_MODE_MAX = 4,
+ V3D_BLEND_MODE_MUL = 5,
+ V3D_BLEND_MODE_SCREEN = 6,
+ V3D_BLEND_MODE_DARKEN = 7,
+ V3D_BLEND_MODE_LIGHTEN = 8,
+};
+
+enum V3D42_Stencil_Op {
+ V3D_STENCIL_OP_ZERO = 0,
+ V3D_STENCIL_OP_KEEP = 1,
+ V3D_STENCIL_OP_REPLACE = 2,
+ V3D_STENCIL_OP_INCR = 3,
+ V3D_STENCIL_OP_DECR = 4,
+ V3D_STENCIL_OP_INVERT = 5,
+ V3D_STENCIL_OP_INCWRAP = 6,
+ V3D_STENCIL_OP_DECWRAP = 7,
+};
+
+enum V3D42_Primitive {
+ V3D_PRIM_POINTS = 0,
+ V3D_PRIM_LINES = 1,
+ V3D_PRIM_LINE_LOOP = 2,
+ V3D_PRIM_LINE_STRIP = 3,
+ V3D_PRIM_TRIANGLES = 4,
+ V3D_PRIM_TRIANGLE_STRIP = 5,
+ V3D_PRIM_TRIANGLE_FAN = 6,
+ V3D_PRIM_POINTS_TF = 16,
+ V3D_PRIM_LINES_TF = 17,
+ V3D_PRIM_LINE_LOOP_TF = 18,
+ V3D_PRIM_LINE_STRIP_TF = 19,
+ V3D_PRIM_TRIANGLES_TF = 20,
+ V3D_PRIM_TRIANGLE_STRIP_TF = 21,
+ V3D_PRIM_TRIANGLE_FAN_TF = 22,
+};
+
+enum V3D42_Border_Color_Mode {
+ V3D_BORDER_COLOR_0000 = 0,
+ V3D_BORDER_COLOR_0001 = 1,
+ V3D_BORDER_COLOR_1111 = 2,
+ V3D_BORDER_COLOR_FOLLOWS = 7,
+};
+
+enum V3D42_Wrap_Mode {
+ V3D_WRAP_MODE_REPEAT = 0,
+ V3D_WRAP_MODE_CLAMP = 1,
+ V3D_WRAP_MODE_MIRROR = 2,
+ V3D_WRAP_MODE_BORDER = 3,
+ V3D_WRAP_MODE_MIRROR_ONCE = 4,
+};
+
+enum V3D42_TMU_Op {
+ V3D_TMU_OP_WRITE_ADD_READ_PREFETCH = 0,
+ V3D_TMU_OP_WRITE_SUB_READ_CLEAR = 1,
+ V3D_TMU_OP_WRITE_XCHG_READ_FLUSH = 2,
+ V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH = 3,
+ V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR = 4,
+ V3D_TMU_OP_WRITE_UMAX = 5,
+ V3D_TMU_OP_WRITE_SMIN = 6,
+ V3D_TMU_OP_WRITE_SMAX = 7,
+ V3D_TMU_OP_WRITE_AND_READ_INC = 8,
+ V3D_TMU_OP_WRITE_OR_READ_DEC = 9,
+ V3D_TMU_OP_WRITE_XOR_READ_NOT = 10,
+ V3D_TMU_OP_REGULAR = 15,
+};
+
+enum V3D42_Varying_Flags_Action {
+ V3D_VARYING_FLAGS_ACTION_UNCHANGED = 0,
+ V3D_VARYING_FLAGS_ACTION_ZEROED = 1,
+ V3D_VARYING_FLAGS_ACTION_SET = 2,
+};
+
+enum V3D42_Memory_Format {
+ V3D_MEMORY_FORMAT_RASTER = 0,
+ V3D_MEMORY_FORMAT_LINEARTILE = 1,
+ V3D_MEMORY_FORMAT_UB_LINEAR_1_UIF_BLOCK_WIDE = 2,
+ V3D_MEMORY_FORMAT_UB_LINEAR_2_UIF_BLOCKS_WIDE = 3,
+ V3D_MEMORY_FORMAT_UIF_NO_XOR = 4,
+ V3D_MEMORY_FORMAT_UIF_XOR = 5,
+};
+
+enum V3D42_Decimate_Mode {
+ V3D_DECIMATE_MODE_SAMPLE_0 = 0,
+ V3D_DECIMATE_MODE_4X = 1,
+ V3D_DECIMATE_MODE_ALL_SAMPLES = 3,
+};
+
+enum V3D42_Internal_Type {
+ V3D_INTERNAL_TYPE_8I = 0,
+ V3D_INTERNAL_TYPE_8UI = 1,
+ V3D_INTERNAL_TYPE_8 = 2,
+ V3D_INTERNAL_TYPE_16I = 4,
+ V3D_INTERNAL_TYPE_16UI = 5,
+ V3D_INTERNAL_TYPE_16F = 6,
+ V3D_INTERNAL_TYPE_32I = 8,
+ V3D_INTERNAL_TYPE_32UI = 9,
+ V3D_INTERNAL_TYPE_32F = 10,
+};
+
+enum V3D42_Internal_BPP {
+ V3D_INTERNAL_BPP_32 = 0,
+ V3D_INTERNAL_BPP_64 = 1,
+ V3D_INTERNAL_BPP_128 = 2,
+};
+
+enum V3D42_Internal_Depth_Type {
+ V3D_INTERNAL_TYPE_DEPTH_32F = 0,
+ V3D_INTERNAL_TYPE_DEPTH_24 = 1,
+ V3D_INTERNAL_TYPE_DEPTH_16 = 2,
+};
+
+enum V3D42_Render_Target_Clamp {
+ V3D_RENDER_TARGET_CLAMP_NONE = 0,
+ V3D_RENDER_TARGET_CLAMP_NORM = 1,
+ V3D_RENDER_TARGET_CLAMP_POS = 2,
+ V3D_RENDER_TARGET_CLAMP_INT = 3,
+};
+
+enum V3D42_L2T_Flush_Mode {
+ L2T_FLUSH_MODE_FLUSH = 0,
+ L2T_FLUSH_MODE_CLEAR = 1,
+ L2T_FLUSH_MODE_CLEAN = 2,
+};
+
+enum V3D42_Output_Image_Format {
+ V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8 = 0,
+ V3D_OUTPUT_IMAGE_FORMAT_SRGB = 1,
+ V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI = 2,
+ V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2 = 3,
+ V3D_OUTPUT_IMAGE_FORMAT_ABGR1555 = 4,
+ V3D_OUTPUT_IMAGE_FORMAT_ALPHA_MASKED_ABGR1555 = 5,
+ V3D_OUTPUT_IMAGE_FORMAT_ABGR4444 = 6,
+ V3D_OUTPUT_IMAGE_FORMAT_BGR565 = 7,
+ V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F = 8,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA32F = 9,
+ V3D_OUTPUT_IMAGE_FORMAT_RG32F = 10,
+ V3D_OUTPUT_IMAGE_FORMAT_R32F = 11,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA32I = 12,
+ V3D_OUTPUT_IMAGE_FORMAT_RG32I = 13,
+ V3D_OUTPUT_IMAGE_FORMAT_R32I = 14,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI = 15,
+ V3D_OUTPUT_IMAGE_FORMAT_RG32UI = 16,
+ V3D_OUTPUT_IMAGE_FORMAT_R32UI = 17,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA16F = 18,
+ V3D_OUTPUT_IMAGE_FORMAT_RG16F = 19,
+ V3D_OUTPUT_IMAGE_FORMAT_R16F = 20,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA16I = 21,
+ V3D_OUTPUT_IMAGE_FORMAT_RG16I = 22,
+ V3D_OUTPUT_IMAGE_FORMAT_R16I = 23,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI = 24,
+ V3D_OUTPUT_IMAGE_FORMAT_RG16UI = 25,
+ V3D_OUTPUT_IMAGE_FORMAT_R16UI = 26,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA8 = 27,
+ V3D_OUTPUT_IMAGE_FORMAT_RGB8 = 28,
+ V3D_OUTPUT_IMAGE_FORMAT_RG8 = 29,
+ V3D_OUTPUT_IMAGE_FORMAT_R8 = 30,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA8I = 31,
+ V3D_OUTPUT_IMAGE_FORMAT_RG8I = 32,
+ V3D_OUTPUT_IMAGE_FORMAT_R8I = 33,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI = 34,
+ V3D_OUTPUT_IMAGE_FORMAT_RG8UI = 35,
+ V3D_OUTPUT_IMAGE_FORMAT_R8UI = 36,
+ V3D_OUTPUT_IMAGE_FORMAT_BSTC = 39,
+ V3D_OUTPUT_IMAGE_FORMAT_D32F = 40,
+ V3D_OUTPUT_IMAGE_FORMAT_D24 = 41,
+ V3D_OUTPUT_IMAGE_FORMAT_D16 = 42,
+ V3D_OUTPUT_IMAGE_FORMAT_D24S8 = 43,
+ V3D_OUTPUT_IMAGE_FORMAT_S8 = 44,
+ V3D_OUTPUT_IMAGE_FORMAT_RGBA5551 = 45,
+};
+
+enum V3D42_Dither_Mode {
+ V3D_DITHER_MODE_NONE = 0,
+ V3D_DITHER_MODE_RGB = 1,
+ V3D_DITHER_MODE_A = 2,
+ V3D_DITHER_MODE_RGBA = 3,
+};
+
+enum V3D42_Pack_Mode {
+ V3D_PACK_MODE_16_WAY = 0,
+ V3D_PACK_MODE_8_WAY = 1,
+ V3D_PACK_MODE_4_WAY = 2,
+ V3D_PACK_MODE_1_WAY = 3,
+};
+
+enum V3D42_TCS_flush_mode {
+ V3D_TCS_FLUSH_MODE_FULLY_PACKED = 0,
+ V3D_TCS_FLUSH_MODE_SINGLE_PATCH = 1,
+ V3D_TCS_FLUSH_MODE_PACKED_COMPLETE_PATCHES = 2,
+};
+
+enum V3D42_Primitve_counters {
+ V3D_PRIM_COUNTS_TF_WORDS_BUFFER0 = 0,
+ V3D_PRIM_COUNTS_TF_WORDS_BUFFER1 = 1,
+ V3D_PRIM_COUNTS_TF_WORDS_BUFFER2 = 2,
+ V3D_PRIM_COUNTS_TF_WORDS_BUFFER3 = 3,
+ V3D_PRIM_COUNTS_WRITTEN = 4,
+ V3D_PRIM_COUNTS_TF_WRITTEN = 5,
+ V3D_PRIM_COUNTS_TF_OVERFLOW = 6,
+};
+
+enum V3D42_Line_Rasterization {
+ V3D_LINE_RASTERIZATION_DIAMOND_EXIT = 0,
+ V3D_LINE_RASTERIZATION_PERP_END_CAPS = 1,
+};
+
+#define V3D42_HALT_opcode 0
+#define V3D42_HALT_header \
+ .opcode = 0
+
+struct V3D42_HALT {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_HALT_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_HALT * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_HALT_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_HALT_unpack(const uint8_t * restrict cl,
+ struct V3D42_HALT * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_NOP_opcode 1
+#define V3D42_NOP_header \
+ .opcode = 1
+
+struct V3D42_NOP {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_NOP_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_NOP * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_NOP_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_NOP_unpack(const uint8_t * restrict cl,
+ struct V3D42_NOP * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_FLUSH_opcode 4
+#define V3D42_FLUSH_header \
+ .opcode = 4
+
+struct V3D42_FLUSH {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_FLUSH_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_FLUSH * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_FLUSH_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_FLUSH_unpack(const uint8_t * restrict cl,
+ struct V3D42_FLUSH * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_FLUSH_ALL_STATE_opcode 5
+#define V3D42_FLUSH_ALL_STATE_header \
+ .opcode = 5
+
+struct V3D42_FLUSH_ALL_STATE {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_FLUSH_ALL_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_FLUSH_ALL_STATE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_FLUSH_ALL_STATE_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_FLUSH_ALL_STATE_unpack(const uint8_t * restrict cl,
+ struct V3D42_FLUSH_ALL_STATE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_START_TILE_BINNING_opcode 6
+#define V3D42_START_TILE_BINNING_header \
+ .opcode = 6
+
+struct V3D42_START_TILE_BINNING {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_START_TILE_BINNING_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_START_TILE_BINNING * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_START_TILE_BINNING_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_START_TILE_BINNING_unpack(const uint8_t * restrict cl,
+ struct V3D42_START_TILE_BINNING * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_INCREMENT_SEMAPHORE_opcode 7
+#define V3D42_INCREMENT_SEMAPHORE_header \
+ .opcode = 7
+
+struct V3D42_INCREMENT_SEMAPHORE {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_INCREMENT_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_INCREMENT_SEMAPHORE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_INCREMENT_SEMAPHORE_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_INCREMENT_SEMAPHORE_unpack(const uint8_t * restrict cl,
+ struct V3D42_INCREMENT_SEMAPHORE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_WAIT_ON_SEMAPHORE_opcode 8
+#define V3D42_WAIT_ON_SEMAPHORE_header \
+ .opcode = 8
+
+struct V3D42_WAIT_ON_SEMAPHORE {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_WAIT_ON_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_WAIT_ON_SEMAPHORE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_WAIT_ON_SEMAPHORE_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_WAIT_ON_SEMAPHORE_unpack(const uint8_t * restrict cl,
+ struct V3D42_WAIT_ON_SEMAPHORE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_WAIT_FOR_PREVIOUS_FRAME_opcode 9
+#define V3D42_WAIT_FOR_PREVIOUS_FRAME_header \
+ .opcode = 9
+
+struct V3D42_WAIT_FOR_PREVIOUS_FRAME {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_WAIT_FOR_PREVIOUS_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_WAIT_FOR_PREVIOUS_FRAME * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_WAIT_FOR_PREVIOUS_FRAME_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_WAIT_FOR_PREVIOUS_FRAME_unpack(const uint8_t * restrict cl,
+ struct V3D42_WAIT_FOR_PREVIOUS_FRAME * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_ENABLE_Z_ONLY_RENDERING_opcode 10
+#define V3D42_ENABLE_Z_ONLY_RENDERING_header \
+ .opcode = 10
+
+struct V3D42_ENABLE_Z_ONLY_RENDERING {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_ENABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_ENABLE_Z_ONLY_RENDERING * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_ENABLE_Z_ONLY_RENDERING_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_ENABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl,
+ struct V3D42_ENABLE_Z_ONLY_RENDERING * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_DISABLE_Z_ONLY_RENDERING_opcode 11
+#define V3D42_DISABLE_Z_ONLY_RENDERING_header \
+ .opcode = 11
+
+struct V3D42_DISABLE_Z_ONLY_RENDERING {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_DISABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_DISABLE_Z_ONLY_RENDERING * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_DISABLE_Z_ONLY_RENDERING_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_DISABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl,
+ struct V3D42_DISABLE_Z_ONLY_RENDERING * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_opcode 12
+#define V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_header\
+ .opcode = 12
+
+struct V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_unpack(const uint8_t * restrict cl,
+ struct V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_END_OF_RENDERING_opcode 13
+#define V3D42_END_OF_RENDERING_header \
+ .opcode = 13
+
+struct V3D42_END_OF_RENDERING {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_END_OF_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_END_OF_RENDERING * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_END_OF_RENDERING_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_END_OF_RENDERING_unpack(const uint8_t * restrict cl,
+ struct V3D42_END_OF_RENDERING * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_opcode 14
+#define V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_header\
+ .opcode = 14
+
+struct V3D42_WAIT_FOR_TRANSFORM_FEEDBACK {
+ uint32_t opcode;
+ uint32_t block_count;
+};
+
+static inline void
+V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->block_count, 0, 7);
+
+}
+
+#define V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_unpack(const uint8_t * restrict cl,
+ struct V3D42_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->block_count = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_opcode 15
+#define V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_header\
+ .opcode = 15
+
+struct V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST {
+ uint32_t opcode;
+ __gen_address_type address;
+};
+
+static inline void
+V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_BRANCH_opcode 16
+#define V3D42_BRANCH_header \
+ .opcode = 16
+
+struct V3D42_BRANCH {
+ uint32_t opcode;
+ __gen_address_type address;
+};
+
+static inline void
+V3D42_BRANCH_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BRANCH * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_BRANCH_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BRANCH_unpack(const uint8_t * restrict cl,
+ struct V3D42_BRANCH * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_BRANCH_TO_SUB_LIST_opcode 17
+#define V3D42_BRANCH_TO_SUB_LIST_header \
+ .opcode = 17
+
+struct V3D42_BRANCH_TO_SUB_LIST {
+ uint32_t opcode;
+ __gen_address_type address;
+};
+
+static inline void
+V3D42_BRANCH_TO_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BRANCH_TO_SUB_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_BRANCH_TO_SUB_LIST_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BRANCH_TO_SUB_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_BRANCH_TO_SUB_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_RETURN_FROM_SUB_LIST_opcode 18
+#define V3D42_RETURN_FROM_SUB_LIST_header \
+ .opcode = 18
+
+struct V3D42_RETURN_FROM_SUB_LIST {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_RETURN_FROM_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_RETURN_FROM_SUB_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_RETURN_FROM_SUB_LIST_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_RETURN_FROM_SUB_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_RETURN_FROM_SUB_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_FLUSH_VCD_CACHE_opcode 19
+#define V3D42_FLUSH_VCD_CACHE_header \
+ .opcode = 19
+
+struct V3D42_FLUSH_VCD_CACHE {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_FLUSH_VCD_CACHE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_FLUSH_VCD_CACHE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_FLUSH_VCD_CACHE_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_FLUSH_VCD_CACHE_unpack(const uint8_t * restrict cl,
+ struct V3D42_FLUSH_VCD_CACHE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode 20
+#define V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_header\
+ .opcode = 20
+
+struct V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST {
+ uint32_t opcode;
+ __gen_address_type start;
+ __gen_address_type end;
+};
+
+static inline void
+V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->start);
+ cl[ 1] = __gen_address_offset(&values->start);
+
+ cl[ 2] = __gen_address_offset(&values->start) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->start) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->start) >> 24;
+
+ __gen_emit_reloc(data, &values->end);
+ cl[ 5] = __gen_address_offset(&values->end);
+
+ cl[ 6] = __gen_address_offset(&values->end) >> 8;
+
+ cl[ 7] = __gen_address_offset(&values->end) >> 16;
+
+ cl[ 8] = __gen_address_offset(&values->end) >> 24;
+
+}
+
+#define V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->start = __gen_unpack_address(cl, 8, 39);
+ values->end = __gen_unpack_address(cl, 40, 71);
+}
+#endif
+
+
+#define V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_opcode 21
+#define V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_header\
+ .opcode = 21
+
+struct V3D42_BRANCH_TO_IMPLICIT_TILE_LIST {
+ uint32_t opcode;
+ uint32_t tile_list_set_number;
+};
+
+static inline void
+V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->tile_list_set_number, 0, 7);
+
+}
+
+#define V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->tile_list_set_number = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_opcode 22
+#define V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_header\
+ .opcode = 22
+
+struct V3D42_BRANCH_TO_EXPLICIT_SUPERTILE {
+ uint32_t opcode;
+ __gen_address_type absolute_address_of_explicit_supertile_render_list;
+ uint32_t explicit_supertile_number;
+ uint32_t row_number;
+ uint32_t column_number;
+};
+
+static inline void
+V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->column_number, 0, 7);
+
+ cl[ 2] = util_bitpack_uint(values->row_number, 0, 7);
+
+ cl[ 3] = util_bitpack_uint(values->explicit_supertile_number, 0, 7);
+
+ __gen_emit_reloc(data, &values->absolute_address_of_explicit_supertile_render_list);
+ cl[ 4] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list);
+
+ cl[ 5] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 8;
+
+ cl[ 6] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 16;
+
+ cl[ 7] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 24;
+
+}
+
+#define V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_length 8
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_unpack(const uint8_t * restrict cl,
+ struct V3D42_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->absolute_address_of_explicit_supertile_render_list = __gen_unpack_address(cl, 32, 63);
+ values->explicit_supertile_number = __gen_unpack_uint(cl, 24, 31);
+ values->row_number = __gen_unpack_uint(cl, 16, 23);
+ values->column_number = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_SUPERTILE_COORDINATES_opcode 23
+#define V3D42_SUPERTILE_COORDINATES_header \
+ .opcode = 23
+
+struct V3D42_SUPERTILE_COORDINATES {
+ uint32_t opcode;
+ uint32_t row_number_in_supertiles;
+ uint32_t column_number_in_supertiles;
+};
+
+static inline void
+V3D42_SUPERTILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_SUPERTILE_COORDINATES * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->column_number_in_supertiles, 0, 7);
+
+ cl[ 2] = util_bitpack_uint(values->row_number_in_supertiles, 0, 7);
+
+}
+
+#define V3D42_SUPERTILE_COORDINATES_length 3
+#ifdef __gen_unpack_address
+static inline void
+V3D42_SUPERTILE_COORDINATES_unpack(const uint8_t * restrict cl,
+ struct V3D42_SUPERTILE_COORDINATES * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->row_number_in_supertiles = __gen_unpack_uint(cl, 16, 23);
+ values->column_number_in_supertiles = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_CLEAR_TILE_BUFFERS_opcode 25
+#define V3D42_CLEAR_TILE_BUFFERS_header \
+ .opcode = 25
+
+struct V3D42_CLEAR_TILE_BUFFERS {
+ uint32_t opcode;
+ bool clear_z_stencil_buffer;
+ bool clear_all_render_targets;
+};
+
+static inline void
+V3D42_CLEAR_TILE_BUFFERS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_CLEAR_TILE_BUFFERS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->clear_z_stencil_buffer, 1, 1) |
+ util_bitpack_uint(values->clear_all_render_targets, 0, 0);
+
+}
+
+#define V3D42_CLEAR_TILE_BUFFERS_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_CLEAR_TILE_BUFFERS_unpack(const uint8_t * restrict cl,
+ struct V3D42_CLEAR_TILE_BUFFERS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->clear_z_stencil_buffer = __gen_unpack_uint(cl, 9, 9);
+ values->clear_all_render_targets = __gen_unpack_uint(cl, 8, 8);
+}
+#endif
+
+
+#define V3D42_END_OF_LOADS_opcode 26
+#define V3D42_END_OF_LOADS_header \
+ .opcode = 26
+
+struct V3D42_END_OF_LOADS {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_END_OF_LOADS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_END_OF_LOADS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_END_OF_LOADS_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_END_OF_LOADS_unpack(const uint8_t * restrict cl,
+ struct V3D42_END_OF_LOADS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_END_OF_TILE_MARKER_opcode 27
+#define V3D42_END_OF_TILE_MARKER_header \
+ .opcode = 27
+
+struct V3D42_END_OF_TILE_MARKER {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_END_OF_TILE_MARKER_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_END_OF_TILE_MARKER * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_END_OF_TILE_MARKER_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_END_OF_TILE_MARKER_unpack(const uint8_t * restrict cl,
+ struct V3D42_END_OF_TILE_MARKER * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_STORE_TILE_BUFFER_GENERAL_opcode 29
+#define V3D42_STORE_TILE_BUFFER_GENERAL_header \
+ .opcode = 29
+
+struct V3D42_STORE_TILE_BUFFER_GENERAL {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t height;
+ uint32_t height_in_ub_or_stride;
+ bool r_b_swap;
+ bool channel_reverse;
+ bool clear_buffer_being_stored;
+ enum V3D42_Output_Image_Format output_image_format;
+ enum V3D42_Decimate_Mode decimate_mode;
+ enum V3D42_Dither_Mode dither_mode;
+ bool flip_y;
+ enum V3D42_Memory_Format memory_format;
+ uint32_t buffer_to_store;
+#define RENDER_TARGET_0 0
+#define RENDER_TARGET_1 1
+#define RENDER_TARGET_2 2
+#define RENDER_TARGET_3 3
+#define NONE 8
+#define Z 9
+#define STENCIL 10
+#define ZSTENCIL 11
+};
+
+static inline void
+V3D42_STORE_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_STORE_TILE_BUFFER_GENERAL * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->flip_y, 7, 7) |
+ util_bitpack_uint(values->memory_format, 4, 6) |
+ util_bitpack_uint(values->buffer_to_store, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->output_image_format, 4, 9) |
+ util_bitpack_uint(values->decimate_mode, 2, 3) |
+ util_bitpack_uint(values->dither_mode, 0, 1);
+
+ cl[ 3] = util_bitpack_uint(values->r_b_swap, 4, 4) |
+ util_bitpack_uint(values->channel_reverse, 3, 3) |
+ util_bitpack_uint(values->clear_buffer_being_stored, 2, 2) |
+ util_bitpack_uint(values->output_image_format, 4, 9) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23);
+
+ cl[ 5] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 8;
+
+ cl[ 6] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 16;
+
+ cl[ 7] = util_bitpack_uint(values->height, 0, 15);
+
+ cl[ 8] = util_bitpack_uint(values->height, 0, 15) >> 8;
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 9] = __gen_address_offset(&values->address);
+
+ cl[10] = __gen_address_offset(&values->address) >> 8;
+
+ cl[11] = __gen_address_offset(&values->address) >> 16;
+
+ cl[12] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_STORE_TILE_BUFFER_GENERAL_length 13
+#ifdef __gen_unpack_address
+static inline void
+V3D42_STORE_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl,
+ struct V3D42_STORE_TILE_BUFFER_GENERAL * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 72, 103);
+ values->height = __gen_unpack_uint(cl, 56, 71);
+ values->height_in_ub_or_stride = __gen_unpack_uint(cl, 36, 55);
+ values->r_b_swap = __gen_unpack_uint(cl, 28, 28);
+ values->channel_reverse = __gen_unpack_uint(cl, 27, 27);
+ values->clear_buffer_being_stored = __gen_unpack_uint(cl, 26, 26);
+ values->output_image_format = __gen_unpack_uint(cl, 20, 25);
+ values->decimate_mode = __gen_unpack_uint(cl, 18, 19);
+ values->dither_mode = __gen_unpack_uint(cl, 16, 17);
+ values->flip_y = __gen_unpack_uint(cl, 15, 15);
+ values->memory_format = __gen_unpack_uint(cl, 12, 14);
+ values->buffer_to_store = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_LOAD_TILE_BUFFER_GENERAL_opcode 30
+#define V3D42_LOAD_TILE_BUFFER_GENERAL_header \
+ .opcode = 30
+
+struct V3D42_LOAD_TILE_BUFFER_GENERAL {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t height;
+ uint32_t height_in_ub_or_stride;
+ bool r_b_swap;
+ bool channel_reverse;
+ bool force_alpha_1;
+ enum V3D42_Output_Image_Format input_image_format;
+ enum V3D42_Decimate_Mode decimate_mode;
+ bool flip_y;
+ enum V3D42_Memory_Format memory_format;
+ uint32_t buffer_to_load;
+#define RENDER_TARGET_0 0
+#define RENDER_TARGET_1 1
+#define RENDER_TARGET_2 2
+#define RENDER_TARGET_3 3
+#define NONE 8
+#define Z 9
+#define STENCIL 10
+#define ZSTENCIL 11
+};
+
+static inline void
+V3D42_LOAD_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_LOAD_TILE_BUFFER_GENERAL * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->flip_y, 7, 7) |
+ util_bitpack_uint(values->memory_format, 4, 6) |
+ util_bitpack_uint(values->buffer_to_load, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->input_image_format, 4, 9) |
+ util_bitpack_uint(values->decimate_mode, 2, 3);
+
+ cl[ 3] = util_bitpack_uint(values->r_b_swap, 4, 4) |
+ util_bitpack_uint(values->channel_reverse, 3, 3) |
+ util_bitpack_uint(values->force_alpha_1, 2, 2) |
+ util_bitpack_uint(values->input_image_format, 4, 9) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23);
+
+ cl[ 5] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 8;
+
+ cl[ 6] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 16;
+
+ cl[ 7] = util_bitpack_uint(values->height, 0, 15);
+
+ cl[ 8] = util_bitpack_uint(values->height, 0, 15) >> 8;
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 9] = __gen_address_offset(&values->address);
+
+ cl[10] = __gen_address_offset(&values->address) >> 8;
+
+ cl[11] = __gen_address_offset(&values->address) >> 16;
+
+ cl[12] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_LOAD_TILE_BUFFER_GENERAL_length 13
+#ifdef __gen_unpack_address
+static inline void
+V3D42_LOAD_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl,
+ struct V3D42_LOAD_TILE_BUFFER_GENERAL * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 72, 103);
+ values->height = __gen_unpack_uint(cl, 56, 71);
+ values->height_in_ub_or_stride = __gen_unpack_uint(cl, 36, 55);
+ values->r_b_swap = __gen_unpack_uint(cl, 28, 28);
+ values->channel_reverse = __gen_unpack_uint(cl, 27, 27);
+ values->force_alpha_1 = __gen_unpack_uint(cl, 26, 26);
+ values->input_image_format = __gen_unpack_uint(cl, 20, 25);
+ values->decimate_mode = __gen_unpack_uint(cl, 18, 19);
+ values->flip_y = __gen_unpack_uint(cl, 15, 15);
+ values->memory_format = __gen_unpack_uint(cl, 12, 14);
+ values->buffer_to_load = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_opcode 31
+#define V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_header\
+ .opcode = 31
+
+struct V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_unpack(const uint8_t * restrict cl,
+ struct V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_INDEXED_PRIM_LIST_opcode 32
+#define V3D42_INDEXED_PRIM_LIST_header \
+ .opcode = 32
+
+struct V3D42_INDEXED_PRIM_LIST {
+ uint32_t opcode;
+ uint32_t index_offset;
+ bool enable_primitive_restarts;
+ uint32_t length;
+ uint32_t index_type;
+#define INDEX_TYPE_8_BIT 0
+#define INDEX_TYPE_16_BIT 1
+#define INDEX_TYPE_32_BIT 2
+ enum V3D42_Primitive mode;
+};
+
+static inline void
+V3D42_INDEXED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_INDEXED_PRIM_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->index_type, 6, 7) |
+ util_bitpack_uint(values->mode, 0, 5);
+
+ cl[ 2] = util_bitpack_uint(values->length, 0, 30);
+
+ cl[ 3] = util_bitpack_uint(values->length, 0, 30) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->length, 0, 30) >> 16;
+
+ cl[ 5] = util_bitpack_uint(values->enable_primitive_restarts, 7, 7) |
+ util_bitpack_uint(values->length, 0, 30) >> 24;
+
+
+ memcpy(&cl[6], &values->index_offset, sizeof(values->index_offset));
+}
+
+#define V3D42_INDEXED_PRIM_LIST_length 10
+#ifdef __gen_unpack_address
+static inline void
+V3D42_INDEXED_PRIM_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_INDEXED_PRIM_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->index_offset = __gen_unpack_uint(cl, 48, 79);
+ values->enable_primitive_restarts = __gen_unpack_uint(cl, 47, 47);
+ values->length = __gen_unpack_uint(cl, 16, 46);
+ values->index_type = __gen_unpack_uint(cl, 14, 15);
+ values->mode = __gen_unpack_uint(cl, 8, 13);
+}
+#endif
+
+
+#define V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_opcode 33
+#define V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_header\
+ .opcode = 33
+
+struct V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST {
+ uint32_t opcode;
+ uint32_t stride_in_multiples_of_4_bytes;
+ __gen_address_type address;
+ bool enable_primitive_restarts;
+ uint32_t number_of_draw_indirect_indexed_records;
+ uint32_t index_type;
+#define INDEX_TYPE_8_BIT 0
+#define INDEX_TYPE_16_BIT 1
+#define INDEX_TYPE_32_BIT 2
+ enum V3D42_Primitive mode;
+};
+
+static inline void
+V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->index_type, 6, 7) |
+ util_bitpack_uint(values->mode, 0, 5);
+
+ cl[ 2] = util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30);
+
+ cl[ 3] = util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 16;
+
+ cl[ 5] = util_bitpack_uint(values->enable_primitive_restarts, 7, 7) |
+ util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 24;
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 6] = __gen_address_offset(&values->address);
+
+ cl[ 7] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 8] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 9] = __gen_address_offset(&values->address) >> 24;
+
+ cl[10] = util_bitpack_uint(values->stride_in_multiples_of_4_bytes, 0, 7);
+
+}
+
+#define V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_length 11
+#ifdef __gen_unpack_address
+static inline void
+V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->stride_in_multiples_of_4_bytes = __gen_unpack_uint(cl, 80, 87);
+ values->address = __gen_unpack_address(cl, 48, 79);
+ values->enable_primitive_restarts = __gen_unpack_uint(cl, 47, 47);
+ values->number_of_draw_indirect_indexed_records = __gen_unpack_uint(cl, 16, 46);
+ values->index_type = __gen_unpack_uint(cl, 14, 15);
+ values->mode = __gen_unpack_uint(cl, 8, 13);
+}
+#endif
+
+
+#define V3D42_INDEXED_INSTANCED_PRIM_LIST_opcode 34
+#define V3D42_INDEXED_INSTANCED_PRIM_LIST_header\
+ .opcode = 34
+
+struct V3D42_INDEXED_INSTANCED_PRIM_LIST {
+ uint32_t opcode;
+ uint32_t index_offset;
+ uint32_t number_of_instances;
+ bool enable_primitive_restarts;
+ uint32_t instance_length;
+ uint32_t index_type;
+#define INDEX_TYPE_8_BIT 0
+#define INDEX_TYPE_16_BIT 1
+#define INDEX_TYPE_32_BIT 2
+ enum V3D42_Primitive mode;
+};
+
+static inline void
+V3D42_INDEXED_INSTANCED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_INDEXED_INSTANCED_PRIM_LIST * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->index_type, 6, 7) |
+ util_bitpack_uint(values->mode, 0, 5);
+
+ cl[ 2] = util_bitpack_uint(values->instance_length, 0, 30);
+
+ cl[ 3] = util_bitpack_uint(values->instance_length, 0, 30) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->instance_length, 0, 30) >> 16;
+
+ cl[ 5] = util_bitpack_uint(values->enable_primitive_restarts, 7, 7) |
+ util_bitpack_uint(values->instance_length, 0, 30) >> 24;
+
+
+ memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances));
+
+ memcpy(&cl[10], &values->index_offset, sizeof(values->index_offset));
+}
+
+#define V3D42_INDEXED_INSTANCED_PRIM_LIST_length 14
+#ifdef __gen_unpack_address
+static inline void
+V3D42_INDEXED_INSTANCED_PRIM_LIST_unpack(const uint8_t * restrict cl,
+ struct V3D42_INDEXED_INSTANCED_PRIM_LIST * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->index_offset = __gen_unpack_uint(cl, 80, 111);
+ values->number_of_instances = __gen_unpack_uint(cl, 48, 79);
+ values->enable_primitive_restarts = __gen_unpack_uint(cl, 47, 47);
+ values->instance_length = __gen_unpack_uint(cl, 16, 46);
+ values->index_type = __gen_unpack_uint(cl, 14, 15);
+ values->mode = __gen_unpack_uint(cl, 8, 13);
+}
+#endif
+
+
+#define V3D42_VERTEX_ARRAY_PRIMS_opcode 36
+#define V3D42_VERTEX_ARRAY_PRIMS_header \
+ .opcode = 36
+
+struct V3D42_VERTEX_ARRAY_PRIMS {
+ uint32_t opcode;
+ uint32_t index_of_first_vertex;
+ uint32_t length;
+ enum V3D42_Primitive mode;
+};
+
+static inline void
+V3D42_VERTEX_ARRAY_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_VERTEX_ARRAY_PRIMS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->mode, 0, 7);
+
+
+ memcpy(&cl[2], &values->length, sizeof(values->length));
+
+ memcpy(&cl[6], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex));
+}
+
+#define V3D42_VERTEX_ARRAY_PRIMS_length 10
+#ifdef __gen_unpack_address
+static inline void
+V3D42_VERTEX_ARRAY_PRIMS_unpack(const uint8_t * restrict cl,
+ struct V3D42_VERTEX_ARRAY_PRIMS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->index_of_first_vertex = __gen_unpack_uint(cl, 48, 79);
+ values->length = __gen_unpack_uint(cl, 16, 47);
+ values->mode = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_opcode 37
+#define V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_header\
+ .opcode = 37
+
+struct V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS {
+ uint32_t opcode;
+ uint32_t stride_in_multiples_of_4_bytes;
+ __gen_address_type address;
+ uint32_t number_of_draw_indirect_array_records;
+ enum V3D42_Primitive mode;
+};
+
+static inline void
+V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->mode, 0, 7);
+
+
+ memcpy(&cl[2], &values->number_of_draw_indirect_array_records, sizeof(values->number_of_draw_indirect_array_records));
+ __gen_emit_reloc(data, &values->address);
+ cl[ 6] = __gen_address_offset(&values->address);
+
+ cl[ 7] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 8] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 9] = __gen_address_offset(&values->address) >> 24;
+
+ cl[10] = util_bitpack_uint(values->stride_in_multiples_of_4_bytes, 0, 7);
+
+}
+
+#define V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_length 11
+#ifdef __gen_unpack_address
+static inline void
+V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_unpack(const uint8_t * restrict cl,
+ struct V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->stride_in_multiples_of_4_bytes = __gen_unpack_uint(cl, 80, 87);
+ values->address = __gen_unpack_address(cl, 48, 79);
+ values->number_of_draw_indirect_array_records = __gen_unpack_uint(cl, 16, 47);
+ values->mode = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_opcode 38
+#define V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_header\
+ .opcode = 38
+
+struct V3D42_VERTEX_ARRAY_INSTANCED_PRIMS {
+ uint32_t opcode;
+ uint32_t index_of_first_vertex;
+ uint32_t number_of_instances;
+ uint32_t instance_length;
+ enum V3D42_Primitive mode;
+};
+
+static inline void
+V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->mode, 0, 7);
+
+
+ memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length));
+
+ memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances));
+
+ memcpy(&cl[10], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex));
+}
+
+#define V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_length 14
+#ifdef __gen_unpack_address
+static inline void
+V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_unpack(const uint8_t * restrict cl,
+ struct V3D42_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->index_of_first_vertex = __gen_unpack_uint(cl, 80, 111);
+ values->number_of_instances = __gen_unpack_uint(cl, 48, 79);
+ values->instance_length = __gen_unpack_uint(cl, 16, 47);
+ values->mode = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_opcode 39
+#define V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_header\
+ .opcode = 39
+
+struct V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS {
+ uint32_t opcode;
+ uint32_t index_of_first_vertex;
+ uint32_t instance_id;
+ uint32_t instance_length;
+ enum V3D42_Primitive mode;
+};
+
+static inline void
+V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->mode, 0, 7);
+
+
+ memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length));
+
+ memcpy(&cl[6], &values->instance_id, sizeof(values->instance_id));
+
+ memcpy(&cl[10], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex));
+}
+
+#define V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_length 14
+#ifdef __gen_unpack_address
+static inline void
+V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_unpack(const uint8_t * restrict cl,
+ struct V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->index_of_first_vertex = __gen_unpack_uint(cl, 80, 111);
+ values->instance_id = __gen_unpack_uint(cl, 48, 79);
+ values->instance_length = __gen_unpack_uint(cl, 16, 47);
+ values->mode = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_BASE_VERTEX_BASE_INSTANCE_opcode 43
+#define V3D42_BASE_VERTEX_BASE_INSTANCE_header \
+ .opcode = 43
+
+struct V3D42_BASE_VERTEX_BASE_INSTANCE {
+ uint32_t opcode;
+ uint32_t base_instance;
+ uint32_t base_vertex;
+};
+
+static inline void
+V3D42_BASE_VERTEX_BASE_INSTANCE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BASE_VERTEX_BASE_INSTANCE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->base_vertex, sizeof(values->base_vertex));
+
+ memcpy(&cl[5], &values->base_instance, sizeof(values->base_instance));
+}
+
+#define V3D42_BASE_VERTEX_BASE_INSTANCE_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BASE_VERTEX_BASE_INSTANCE_unpack(const uint8_t * restrict cl,
+ struct V3D42_BASE_VERTEX_BASE_INSTANCE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->base_instance = __gen_unpack_uint(cl, 40, 71);
+ values->base_vertex = __gen_unpack_uint(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_INDEX_BUFFER_SETUP_opcode 44
+#define V3D42_INDEX_BUFFER_SETUP_header \
+ .opcode = 44
+
+struct V3D42_INDEX_BUFFER_SETUP {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t size;
+};
+
+static inline void
+V3D42_INDEX_BUFFER_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_INDEX_BUFFER_SETUP * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+
+ memcpy(&cl[5], &values->size, sizeof(values->size));
+}
+
+#define V3D42_INDEX_BUFFER_SETUP_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_INDEX_BUFFER_SETUP_unpack(const uint8_t * restrict cl,
+ struct V3D42_INDEX_BUFFER_SETUP * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 8, 39);
+ values->size = __gen_unpack_uint(cl, 40, 71);
+}
+#endif
+
+
+#define V3D42_SET_INSTANCEID_opcode 54
+#define V3D42_SET_INSTANCEID_header \
+ .opcode = 54
+
+struct V3D42_SET_INSTANCEID {
+ uint32_t opcode;
+ uint32_t instance_id;
+};
+
+static inline void
+V3D42_SET_INSTANCEID_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_SET_INSTANCEID * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->instance_id, sizeof(values->instance_id));
+}
+
+#define V3D42_SET_INSTANCEID_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_SET_INSTANCEID_unpack(const uint8_t * restrict cl,
+ struct V3D42_SET_INSTANCEID * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->instance_id = __gen_unpack_uint(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_SET_PRIMITIVEID_opcode 55
+#define V3D42_SET_PRIMITIVEID_header \
+ .opcode = 55
+
+struct V3D42_SET_PRIMITIVEID {
+ uint32_t opcode;
+ uint32_t primitive_id;
+};
+
+static inline void
+V3D42_SET_PRIMITIVEID_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_SET_PRIMITIVEID * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->primitive_id, sizeof(values->primitive_id));
+}
+
+#define V3D42_SET_PRIMITIVEID_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_SET_PRIMITIVEID_unpack(const uint8_t * restrict cl,
+ struct V3D42_SET_PRIMITIVEID * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->primitive_id = __gen_unpack_uint(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_PRIM_LIST_FORMAT_opcode 56
+#define V3D42_PRIM_LIST_FORMAT_header \
+ .opcode = 56
+
+struct V3D42_PRIM_LIST_FORMAT {
+ uint32_t opcode;
+ bool tri_strip_or_fan;
+ uint32_t primitive_type;
+#define LIST_POINTS 0
+#define LIST_LINES 1
+#define LIST_TRIANGLES 2
+};
+
+static inline void
+V3D42_PRIM_LIST_FORMAT_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_PRIM_LIST_FORMAT * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->tri_strip_or_fan, 7, 7) |
+ util_bitpack_uint(values->primitive_type, 0, 5);
+
+}
+
+#define V3D42_PRIM_LIST_FORMAT_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_PRIM_LIST_FORMAT_unpack(const uint8_t * restrict cl,
+ struct V3D42_PRIM_LIST_FORMAT * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->tri_strip_or_fan = __gen_unpack_uint(cl, 15, 15);
+ values->primitive_type = __gen_unpack_uint(cl, 8, 13);
+}
+#endif
+
+
+#define V3D42_SERIAL_NUMBER_LIST_START_opcode 57
+#define V3D42_SERIAL_NUMBER_LIST_START_header \
+ .opcode = 57
+
+struct V3D42_SERIAL_NUMBER_LIST_START {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t block_size;
+#define BLOCK_SIZE_64B 0
+#define BLOCK_SIZE_128B 1
+#define BLOCK_SIZE_256B 2
+};
+
+static inline void
+V3D42_SERIAL_NUMBER_LIST_START_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_SERIAL_NUMBER_LIST_START * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address) |
+ util_bitpack_uint(values->block_size, 0, 1);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_SERIAL_NUMBER_LIST_START_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_SERIAL_NUMBER_LIST_START_unpack(const uint8_t * restrict cl,
+ struct V3D42_SERIAL_NUMBER_LIST_START * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 14, 39);
+ values->block_size = __gen_unpack_uint(cl, 8, 9);
+}
+#endif
+
+
+#define V3D42_GL_SHADER_STATE_opcode 64
+#define V3D42_GL_SHADER_STATE_header \
+ .opcode = 64
+
+struct V3D42_GL_SHADER_STATE {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t number_of_attribute_arrays;
+};
+
+static inline void
+V3D42_GL_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_GL_SHADER_STATE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address) |
+ util_bitpack_uint(values->number_of_attribute_arrays, 0, 4);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_GL_SHADER_STATE_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_GL_SHADER_STATE_unpack(const uint8_t * restrict cl,
+ struct V3D42_GL_SHADER_STATE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 13, 39);
+ values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12);
+}
+#endif
+
+
+#define V3D42_GL_SHADER_STATE_INCLUDING_TS_opcode 65
+#define V3D42_GL_SHADER_STATE_INCLUDING_TS_header\
+ .opcode = 65
+
+struct V3D42_GL_SHADER_STATE_INCLUDING_TS {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t number_of_attribute_arrays;
+};
+
+static inline void
+V3D42_GL_SHADER_STATE_INCLUDING_TS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_GL_SHADER_STATE_INCLUDING_TS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address) |
+ util_bitpack_uint(values->number_of_attribute_arrays, 0, 4);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_GL_SHADER_STATE_INCLUDING_TS_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_GL_SHADER_STATE_INCLUDING_TS_unpack(const uint8_t * restrict cl,
+ struct V3D42_GL_SHADER_STATE_INCLUDING_TS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 13, 39);
+ values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12);
+}
+#endif
+
+
+#define V3D42_GL_SHADER_STATE_INCLUDING_GS_opcode 66
+#define V3D42_GL_SHADER_STATE_INCLUDING_GS_header\
+ .opcode = 66
+
+struct V3D42_GL_SHADER_STATE_INCLUDING_GS {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t number_of_attribute_arrays;
+};
+
+static inline void
+V3D42_GL_SHADER_STATE_INCLUDING_GS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_GL_SHADER_STATE_INCLUDING_GS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address) |
+ util_bitpack_uint(values->number_of_attribute_arrays, 0, 4);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_GL_SHADER_STATE_INCLUDING_GS_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_GL_SHADER_STATE_INCLUDING_GS_unpack(const uint8_t * restrict cl,
+ struct V3D42_GL_SHADER_STATE_INCLUDING_GS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 13, 39);
+ values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12);
+}
+#endif
+
+
+#define V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_opcode 67
+#define V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_header\
+ .opcode = 67
+
+struct V3D42_GL_SHADER_STATE_INCLUDING_TS_GS {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t number_of_attribute_arrays;
+};
+
+static inline void
+V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_GL_SHADER_STATE_INCLUDING_TS_GS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address) |
+ util_bitpack_uint(values->number_of_attribute_arrays, 0, 4);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_unpack(const uint8_t * restrict cl,
+ struct V3D42_GL_SHADER_STATE_INCLUDING_TS_GS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 13, 39);
+ values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12);
+}
+#endif
+
+
+#define V3D42_VCM_CACHE_SIZE_opcode 71
+#define V3D42_VCM_CACHE_SIZE_header \
+ .opcode = 71
+
+struct V3D42_VCM_CACHE_SIZE {
+ uint32_t opcode;
+ uint32_t number_of_16_vertex_batches_for_rendering;
+ uint32_t number_of_16_vertex_batches_for_binning;
+};
+
+static inline void
+V3D42_VCM_CACHE_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_VCM_CACHE_SIZE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->number_of_16_vertex_batches_for_rendering, 4, 7) |
+ util_bitpack_uint(values->number_of_16_vertex_batches_for_binning, 0, 3);
+
+}
+
+#define V3D42_VCM_CACHE_SIZE_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_VCM_CACHE_SIZE_unpack(const uint8_t * restrict cl,
+ struct V3D42_VCM_CACHE_SIZE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->number_of_16_vertex_batches_for_rendering = __gen_unpack_uint(cl, 12, 15);
+ values->number_of_16_vertex_batches_for_binning = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_PRIMITIVE_COUNTS_FEEDBACK_opcode 72
+#define V3D42_PRIMITIVE_COUNTS_FEEDBACK_header \
+ .opcode = 72
+
+struct V3D42_PRIMITIVE_COUNTS_FEEDBACK {
+ uint32_t opcode;
+ __gen_address_type address;
+ bool read_write_64byte;
+ uint32_t op;
+#define STORE_PRIMITIVE_COUNTS 0
+#define STORE_PRIMITIVE_COUNTS_AND_ZERO 1
+#define STORE_BUFFER_STATE 2
+#define STORE_BUFFER_STATE_CL 3
+#define LOAD_BUFFER_STATE 8
+};
+
+static inline void
+V3D42_PRIMITIVE_COUNTS_FEEDBACK_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_PRIMITIVE_COUNTS_FEEDBACK * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address) |
+ util_bitpack_uint(values->read_write_64byte, 4, 4) |
+ util_bitpack_uint(values->op, 0, 3);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_PRIMITIVE_COUNTS_FEEDBACK_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_PRIMITIVE_COUNTS_FEEDBACK_unpack(const uint8_t * restrict cl,
+ struct V3D42_PRIMITIVE_COUNTS_FEEDBACK * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 13, 39);
+ values->read_write_64byte = __gen_unpack_uint(cl, 12, 12);
+ values->op = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TRANSFORM_FEEDBACK_BUFFER_opcode 73
+#define V3D42_TRANSFORM_FEEDBACK_BUFFER_header \
+ .opcode = 73
+
+struct V3D42_TRANSFORM_FEEDBACK_BUFFER {
+ uint32_t opcode;
+ __gen_address_type buffer_address;
+ uint32_t buffer_size_in_32_bit_words;
+ uint32_t buffer_number;
+};
+
+static inline void
+V3D42_TRANSFORM_FEEDBACK_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TRANSFORM_FEEDBACK_BUFFER * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) |
+ util_bitpack_uint(values->buffer_number, 0, 1);
+
+ cl[ 2] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) >> 16;
+
+ cl[ 4] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) >> 24;
+
+ __gen_emit_reloc(data, &values->buffer_address);
+ cl[ 5] = __gen_address_offset(&values->buffer_address);
+
+ cl[ 6] = __gen_address_offset(&values->buffer_address) >> 8;
+
+ cl[ 7] = __gen_address_offset(&values->buffer_address) >> 16;
+
+ cl[ 8] = __gen_address_offset(&values->buffer_address) >> 24;
+
+}
+
+#define V3D42_TRANSFORM_FEEDBACK_BUFFER_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TRANSFORM_FEEDBACK_BUFFER_unpack(const uint8_t * restrict cl,
+ struct V3D42_TRANSFORM_FEEDBACK_BUFFER * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->buffer_address = __gen_unpack_address(cl, 40, 71);
+ values->buffer_size_in_32_bit_words = __gen_unpack_uint(cl, 10, 39);
+ values->buffer_number = __gen_unpack_uint(cl, 8, 9);
+}
+#endif
+
+
+#define V3D42_TRANSFORM_FEEDBACK_SPECS_opcode 74
+#define V3D42_TRANSFORM_FEEDBACK_SPECS_header \
+ .opcode = 74
+
+struct V3D42_TRANSFORM_FEEDBACK_SPECS {
+ uint32_t opcode;
+ bool enable;
+ uint32_t number_of_16_bit_output_data_specs_following;
+};
+
+static inline void
+V3D42_TRANSFORM_FEEDBACK_SPECS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TRANSFORM_FEEDBACK_SPECS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->enable, 7, 7) |
+ util_bitpack_uint(values->number_of_16_bit_output_data_specs_following, 0, 4);
+
+}
+
+#define V3D42_TRANSFORM_FEEDBACK_SPECS_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TRANSFORM_FEEDBACK_SPECS_unpack(const uint8_t * restrict cl,
+ struct V3D42_TRANSFORM_FEEDBACK_SPECS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->enable = __gen_unpack_uint(cl, 15, 15);
+ values->number_of_16_bit_output_data_specs_following = __gen_unpack_uint(cl, 8, 12);
+}
+#endif
+
+
+#define V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_opcode 75
+#define V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_header\
+ .opcode = 75
+
+struct V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_unpack(const uint8_t * restrict cl,
+ struct V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_L1_CACHE_FLUSH_CONTROL_opcode 76
+#define V3D42_L1_CACHE_FLUSH_CONTROL_header \
+ .opcode = 76
+
+struct V3D42_L1_CACHE_FLUSH_CONTROL {
+ uint32_t opcode;
+ uint32_t tmu_config_cache_clear;
+ uint32_t tmu_data_cache_clear;
+ uint32_t uniforms_cache_clear;
+ uint32_t instruction_cache_clear;
+};
+
+static inline void
+V3D42_L1_CACHE_FLUSH_CONTROL_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_L1_CACHE_FLUSH_CONTROL * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->uniforms_cache_clear, 4, 7) |
+ util_bitpack_uint(values->instruction_cache_clear, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->tmu_config_cache_clear, 4, 7) |
+ util_bitpack_uint(values->tmu_data_cache_clear, 0, 3);
+
+}
+
+#define V3D42_L1_CACHE_FLUSH_CONTROL_length 3
+#ifdef __gen_unpack_address
+static inline void
+V3D42_L1_CACHE_FLUSH_CONTROL_unpack(const uint8_t * restrict cl,
+ struct V3D42_L1_CACHE_FLUSH_CONTROL * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->tmu_config_cache_clear = __gen_unpack_uint(cl, 20, 23);
+ values->tmu_data_cache_clear = __gen_unpack_uint(cl, 16, 19);
+ values->uniforms_cache_clear = __gen_unpack_uint(cl, 12, 15);
+ values->instruction_cache_clear = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_L2T_CACHE_FLUSH_CONTROL_opcode 77
+#define V3D42_L2T_CACHE_FLUSH_CONTROL_header \
+ .opcode = 77
+
+struct V3D42_L2T_CACHE_FLUSH_CONTROL {
+ uint32_t opcode;
+ enum V3D42_L2T_Flush_Mode l2t_flush_mode;
+ __gen_address_type l2t_flush_end;
+ __gen_address_type l2t_flush_start;
+};
+
+static inline void
+V3D42_L2T_CACHE_FLUSH_CONTROL_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_L2T_CACHE_FLUSH_CONTROL * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->l2t_flush_start);
+ cl[ 1] = __gen_address_offset(&values->l2t_flush_start);
+
+ cl[ 2] = __gen_address_offset(&values->l2t_flush_start) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->l2t_flush_start) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->l2t_flush_start) >> 24;
+
+ __gen_emit_reloc(data, &values->l2t_flush_end);
+ cl[ 5] = __gen_address_offset(&values->l2t_flush_end);
+
+ cl[ 6] = __gen_address_offset(&values->l2t_flush_end) >> 8;
+
+ cl[ 7] = __gen_address_offset(&values->l2t_flush_end) >> 16;
+
+ cl[ 8] = __gen_address_offset(&values->l2t_flush_end) >> 24;
+
+ cl[ 9] = util_bitpack_uint(values->l2t_flush_mode, 0, 3);
+
+}
+
+#define V3D42_L2T_CACHE_FLUSH_CONTROL_length 10
+#ifdef __gen_unpack_address
+static inline void
+V3D42_L2T_CACHE_FLUSH_CONTROL_unpack(const uint8_t * restrict cl,
+ struct V3D42_L2T_CACHE_FLUSH_CONTROL * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->l2t_flush_mode = __gen_unpack_uint(cl, 72, 75);
+ values->l2t_flush_end = __gen_unpack_address(cl, 40, 71);
+ values->l2t_flush_start = __gen_unpack_address(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_header\
+
+
+struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC {
+ uint32_t first_shaded_vertex_value_to_output;
+ uint32_t number_of_consecutive_vertex_values_to_output_as_32_bit_values;
+ uint32_t output_buffer_to_write_to;
+ uint32_t stream_number;
+};
+
+static inline void
+V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values)
+{
+ assert(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values >= 1);
+ cl[ 0] = util_bitpack_uint(values->first_shaded_vertex_value_to_output, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values - 1, 0, 3) |
+ util_bitpack_uint(values->output_buffer_to_write_to, 4, 5) |
+ util_bitpack_uint(values->stream_number, 6, 7);
+
+}
+
+#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_unpack(const uint8_t * restrict cl,
+ struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values)
+{
+ values->first_shaded_vertex_value_to_output = __gen_unpack_uint(cl, 0, 7);
+ values->number_of_consecutive_vertex_values_to_output_as_32_bit_values = __gen_unpack_uint(cl, 8, 11) + 1;
+ values->output_buffer_to_write_to = __gen_unpack_uint(cl, 12, 13);
+ values->stream_number = __gen_unpack_uint(cl, 14, 15);
+}
+#endif
+
+
+#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_header\
+
+
+struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS {
+ __gen_address_type address;
+};
+
+static inline void
+V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values)
+{
+ __gen_emit_reloc(data, &values->address);
+ cl[ 0] = __gen_address_offset(&values->address);
+
+ cl[ 1] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_unpack(const uint8_t * restrict cl,
+ struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values)
+{
+ values->address = __gen_unpack_address(cl, 0, 31);
+}
+#endif
+
+
+#define V3D42_STENCIL_CFG_opcode 80
+#define V3D42_STENCIL_CFG_header \
+ .opcode = 80
+
+struct V3D42_STENCIL_CFG {
+ uint32_t opcode;
+ uint32_t stencil_write_mask;
+ bool back_config;
+ bool front_config;
+ enum V3D42_Stencil_Op stencil_pass_op;
+ enum V3D42_Stencil_Op depth_test_fail_op;
+ enum V3D42_Stencil_Op stencil_test_fail_op;
+ enum V3D42_Compare_Function stencil_test_function;
+ uint32_t stencil_test_mask;
+ uint32_t stencil_ref_value;
+};
+
+static inline void
+V3D42_STENCIL_CFG_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_STENCIL_CFG * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->stencil_ref_value, 0, 7);
+
+ cl[ 2] = util_bitpack_uint(values->stencil_test_mask, 0, 7);
+
+ cl[ 3] = util_bitpack_uint(values->depth_test_fail_op, 6, 8) |
+ util_bitpack_uint(values->stencil_test_fail_op, 3, 5) |
+ util_bitpack_uint(values->stencil_test_function, 0, 2);
+
+ cl[ 4] = util_bitpack_uint(values->back_config, 5, 5) |
+ util_bitpack_uint(values->front_config, 4, 4) |
+ util_bitpack_uint(values->stencil_pass_op, 1, 3) |
+ util_bitpack_uint(values->depth_test_fail_op, 6, 8) >> 8;
+
+ cl[ 5] = util_bitpack_uint(values->stencil_write_mask, 0, 7);
+
+}
+
+#define V3D42_STENCIL_CFG_length 6
+#ifdef __gen_unpack_address
+static inline void
+V3D42_STENCIL_CFG_unpack(const uint8_t * restrict cl,
+ struct V3D42_STENCIL_CFG * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->stencil_write_mask = __gen_unpack_uint(cl, 40, 47);
+ values->back_config = __gen_unpack_uint(cl, 37, 37);
+ values->front_config = __gen_unpack_uint(cl, 36, 36);
+ values->stencil_pass_op = __gen_unpack_uint(cl, 33, 35);
+ values->depth_test_fail_op = __gen_unpack_uint(cl, 30, 32);
+ values->stencil_test_fail_op = __gen_unpack_uint(cl, 27, 29);
+ values->stencil_test_function = __gen_unpack_uint(cl, 24, 26);
+ values->stencil_test_mask = __gen_unpack_uint(cl, 16, 23);
+ values->stencil_ref_value = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_BLEND_ENABLES_opcode 83
+#define V3D42_BLEND_ENABLES_header \
+ .opcode = 83
+
+struct V3D42_BLEND_ENABLES {
+ uint32_t opcode;
+ uint32_t mask;
+};
+
+static inline void
+V3D42_BLEND_ENABLES_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BLEND_ENABLES * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->mask, 0, 7);
+
+}
+
+#define V3D42_BLEND_ENABLES_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BLEND_ENABLES_unpack(const uint8_t * restrict cl,
+ struct V3D42_BLEND_ENABLES * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->mask = __gen_unpack_uint(cl, 8, 15);
+}
+#endif
+
+
+#define V3D42_BLEND_CFG_opcode 84
+#define V3D42_BLEND_CFG_header \
+ .opcode = 84
+
+struct V3D42_BLEND_CFG {
+ uint32_t opcode;
+ uint32_t render_target_mask;
+ enum V3D42_Blend_Factor color_blend_dst_factor;
+ enum V3D42_Blend_Factor color_blend_src_factor;
+ enum V3D42_Blend_Mode color_blend_mode;
+ enum V3D42_Blend_Factor alpha_blend_dst_factor;
+ enum V3D42_Blend_Factor alpha_blend_src_factor;
+ enum V3D42_Blend_Mode alpha_blend_mode;
+};
+
+static inline void
+V3D42_BLEND_CFG_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BLEND_CFG * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->alpha_blend_src_factor, 4, 7) |
+ util_bitpack_uint(values->alpha_blend_mode, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->color_blend_mode, 4, 7) |
+ util_bitpack_uint(values->alpha_blend_dst_factor, 0, 3);
+
+ cl[ 3] = util_bitpack_uint(values->color_blend_dst_factor, 4, 7) |
+ util_bitpack_uint(values->color_blend_src_factor, 0, 3);
+
+ cl[ 4] = util_bitpack_uint(values->render_target_mask, 0, 3);
+
+}
+
+#define V3D42_BLEND_CFG_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BLEND_CFG_unpack(const uint8_t * restrict cl,
+ struct V3D42_BLEND_CFG * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->render_target_mask = __gen_unpack_uint(cl, 32, 35);
+ values->color_blend_dst_factor = __gen_unpack_uint(cl, 28, 31);
+ values->color_blend_src_factor = __gen_unpack_uint(cl, 24, 27);
+ values->color_blend_mode = __gen_unpack_uint(cl, 20, 23);
+ values->alpha_blend_dst_factor = __gen_unpack_uint(cl, 16, 19);
+ values->alpha_blend_src_factor = __gen_unpack_uint(cl, 12, 15);
+ values->alpha_blend_mode = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_BLEND_CONSTANT_COLOR_opcode 86
+#define V3D42_BLEND_CONSTANT_COLOR_header \
+ .opcode = 86
+
+struct V3D42_BLEND_CONSTANT_COLOR {
+ uint32_t opcode;
+ uint32_t alpha_f16;
+ uint32_t blue_f16;
+ uint32_t green_f16;
+ uint32_t red_f16;
+};
+
+static inline void
+V3D42_BLEND_CONSTANT_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_BLEND_CONSTANT_COLOR * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->red_f16, 0, 15);
+
+ cl[ 2] = util_bitpack_uint(values->red_f16, 0, 15) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->green_f16, 0, 15);
+
+ cl[ 4] = util_bitpack_uint(values->green_f16, 0, 15) >> 8;
+
+ cl[ 5] = util_bitpack_uint(values->blue_f16, 0, 15);
+
+ cl[ 6] = util_bitpack_uint(values->blue_f16, 0, 15) >> 8;
+
+ cl[ 7] = util_bitpack_uint(values->alpha_f16, 0, 15);
+
+ cl[ 8] = util_bitpack_uint(values->alpha_f16, 0, 15) >> 8;
+
+}
+
+#define V3D42_BLEND_CONSTANT_COLOR_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_BLEND_CONSTANT_COLOR_unpack(const uint8_t * restrict cl,
+ struct V3D42_BLEND_CONSTANT_COLOR * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->alpha_f16 = __gen_unpack_uint(cl, 56, 71);
+ values->blue_f16 = __gen_unpack_uint(cl, 40, 55);
+ values->green_f16 = __gen_unpack_uint(cl, 24, 39);
+ values->red_f16 = __gen_unpack_uint(cl, 8, 23);
+}
+#endif
+
+
+#define V3D42_COLOR_WRITE_MASKS_opcode 87
+#define V3D42_COLOR_WRITE_MASKS_header \
+ .opcode = 87
+
+struct V3D42_COLOR_WRITE_MASKS {
+ uint32_t opcode;
+ uint32_t mask;
+};
+
+static inline void
+V3D42_COLOR_WRITE_MASKS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_COLOR_WRITE_MASKS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->mask, sizeof(values->mask));
+}
+
+#define V3D42_COLOR_WRITE_MASKS_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_COLOR_WRITE_MASKS_unpack(const uint8_t * restrict cl,
+ struct V3D42_COLOR_WRITE_MASKS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->mask = __gen_unpack_uint(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_ZERO_ALL_CENTROID_FLAGS_opcode 88
+#define V3D42_ZERO_ALL_CENTROID_FLAGS_header \
+ .opcode = 88
+
+struct V3D42_ZERO_ALL_CENTROID_FLAGS {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_ZERO_ALL_CENTROID_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_ZERO_ALL_CENTROID_FLAGS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_ZERO_ALL_CENTROID_FLAGS_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_ZERO_ALL_CENTROID_FLAGS_unpack(const uint8_t * restrict cl,
+ struct V3D42_ZERO_ALL_CENTROID_FLAGS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_CENTROID_FLAGS_opcode 89
+#define V3D42_CENTROID_FLAGS_header \
+ .opcode = 89
+
+struct V3D42_CENTROID_FLAGS {
+ uint32_t opcode;
+ uint32_t centroid_flags_for_varyings_v024;
+ enum V3D42_Varying_Flags_Action action_for_centroid_flags_of_higher_numbered_varyings;
+ enum V3D42_Varying_Flags_Action action_for_centroid_flags_of_lower_numbered_varyings;
+ uint32_t varying_offset_v0;
+};
+
+static inline void
+V3D42_CENTROID_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_CENTROID_FLAGS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->action_for_centroid_flags_of_higher_numbered_varyings, 6, 7) |
+ util_bitpack_uint(values->action_for_centroid_flags_of_lower_numbered_varyings, 4, 5) |
+ util_bitpack_uint(values->varying_offset_v0, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->centroid_flags_for_varyings_v024, 0, 23);
+
+ cl[ 3] = util_bitpack_uint(values->centroid_flags_for_varyings_v024, 0, 23) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->centroid_flags_for_varyings_v024, 0, 23) >> 16;
+
+}
+
+#define V3D42_CENTROID_FLAGS_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_CENTROID_FLAGS_unpack(const uint8_t * restrict cl,
+ struct V3D42_CENTROID_FLAGS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->centroid_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39);
+ values->action_for_centroid_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15);
+ values->action_for_centroid_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13);
+ values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_SAMPLE_STATE_opcode 91
+#define V3D42_SAMPLE_STATE_header \
+ .opcode = 91
+
+struct V3D42_SAMPLE_STATE {
+ uint32_t opcode;
+ float coverage;
+ uint32_t mask;
+};
+
+static inline void
+V3D42_SAMPLE_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_SAMPLE_STATE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->mask, 0, 3);
+
+ cl[ 2] = 0;
+ cl[ 3] = util_bitpack_uint(fui(values->coverage) >> 16, 0, 15);
+
+ cl[ 4] = util_bitpack_uint(fui(values->coverage) >> 16, 0, 15) >> 8;
+
+}
+
+#define V3D42_SAMPLE_STATE_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_SAMPLE_STATE_unpack(const uint8_t * restrict cl,
+ struct V3D42_SAMPLE_STATE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->coverage = __gen_unpack_f187(cl, 24, 39);
+ values->mask = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_OCCLUSION_QUERY_COUNTER_opcode 92
+#define V3D42_OCCLUSION_QUERY_COUNTER_header \
+ .opcode = 92
+
+struct V3D42_OCCLUSION_QUERY_COUNTER {
+ uint32_t opcode;
+ __gen_address_type address;
+};
+
+static inline void
+V3D42_OCCLUSION_QUERY_COUNTER_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_OCCLUSION_QUERY_COUNTER * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_OCCLUSION_QUERY_COUNTER_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_OCCLUSION_QUERY_COUNTER_unpack(const uint8_t * restrict cl,
+ struct V3D42_OCCLUSION_QUERY_COUNTER * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_CFG_BITS_opcode 96
+#define V3D42_CFG_BITS_header \
+ .opcode = 96
+
+struct V3D42_CFG_BITS {
+ uint32_t opcode;
+ bool direct3d_provoking_vertex;
+ bool direct3d_point_fill_mode;
+ bool blend_enable;
+ bool stencil_enable;
+ bool early_z_updates_enable;
+ bool early_z_enable;
+ bool z_updates_enable;
+ enum V3D42_Compare_Function depth_test_function;
+ bool direct3d_wireframe_triangles_mode;
+ uint32_t rasterizer_oversample_mode;
+ enum V3D42_Line_Rasterization line_rasterization;
+ bool enable_depth_offset;
+ bool clockwise_primitives;
+ bool enable_reverse_facing_primitive;
+ bool enable_forward_facing_primitive;
+};
+
+static inline void
+V3D42_CFG_BITS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_CFG_BITS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->rasterizer_oversample_mode, 6, 7) |
+ util_bitpack_uint(values->line_rasterization, 4, 5) |
+ util_bitpack_uint(values->enable_depth_offset, 3, 3) |
+ util_bitpack_uint(values->clockwise_primitives, 2, 2) |
+ util_bitpack_uint(values->enable_reverse_facing_primitive, 1, 1) |
+ util_bitpack_uint(values->enable_forward_facing_primitive, 0, 0);
+
+ cl[ 2] = util_bitpack_uint(values->z_updates_enable, 7, 7) |
+ util_bitpack_uint(values->depth_test_function, 4, 6) |
+ util_bitpack_uint(values->direct3d_wireframe_triangles_mode, 3, 3);
+
+ cl[ 3] = util_bitpack_uint(values->direct3d_provoking_vertex, 5, 5) |
+ util_bitpack_uint(values->direct3d_point_fill_mode, 4, 4) |
+ util_bitpack_uint(values->blend_enable, 3, 3) |
+ util_bitpack_uint(values->stencil_enable, 2, 2) |
+ util_bitpack_uint(values->early_z_updates_enable, 1, 1) |
+ util_bitpack_uint(values->early_z_enable, 0, 0);
+
+}
+
+#define V3D42_CFG_BITS_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_CFG_BITS_unpack(const uint8_t * restrict cl,
+ struct V3D42_CFG_BITS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->direct3d_provoking_vertex = __gen_unpack_uint(cl, 29, 29);
+ values->direct3d_point_fill_mode = __gen_unpack_uint(cl, 28, 28);
+ values->blend_enable = __gen_unpack_uint(cl, 27, 27);
+ values->stencil_enable = __gen_unpack_uint(cl, 26, 26);
+ values->early_z_updates_enable = __gen_unpack_uint(cl, 25, 25);
+ values->early_z_enable = __gen_unpack_uint(cl, 24, 24);
+ values->z_updates_enable = __gen_unpack_uint(cl, 23, 23);
+ values->depth_test_function = __gen_unpack_uint(cl, 20, 22);
+ values->direct3d_wireframe_triangles_mode = __gen_unpack_uint(cl, 19, 19);
+ values->rasterizer_oversample_mode = __gen_unpack_uint(cl, 14, 15);
+ values->line_rasterization = __gen_unpack_uint(cl, 12, 13);
+ values->enable_depth_offset = __gen_unpack_uint(cl, 11, 11);
+ values->clockwise_primitives = __gen_unpack_uint(cl, 10, 10);
+ values->enable_reverse_facing_primitive = __gen_unpack_uint(cl, 9, 9);
+ values->enable_forward_facing_primitive = __gen_unpack_uint(cl, 8, 8);
+}
+#endif
+
+
+#define V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_opcode 97
+#define V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_header \
+ .opcode = 97
+
+struct V3D42_ZERO_ALL_FLAT_SHADE_FLAGS {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl,
+ struct V3D42_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_FLAT_SHADE_FLAGS_opcode 98
+#define V3D42_FLAT_SHADE_FLAGS_header \
+ .opcode = 98
+
+struct V3D42_FLAT_SHADE_FLAGS {
+ uint32_t opcode;
+ uint32_t flat_shade_flags_for_varyings_v024;
+ enum V3D42_Varying_Flags_Action action_for_flat_shade_flags_of_higher_numbered_varyings;
+ enum V3D42_Varying_Flags_Action action_for_flat_shade_flags_of_lower_numbered_varyings;
+ uint32_t varying_offset_v0;
+};
+
+static inline void
+V3D42_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_FLAT_SHADE_FLAGS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->action_for_flat_shade_flags_of_higher_numbered_varyings, 6, 7) |
+ util_bitpack_uint(values->action_for_flat_shade_flags_of_lower_numbered_varyings, 4, 5) |
+ util_bitpack_uint(values->varying_offset_v0, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->flat_shade_flags_for_varyings_v024, 0, 23);
+
+ cl[ 3] = util_bitpack_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 16;
+
+}
+
+#define V3D42_FLAT_SHADE_FLAGS_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl,
+ struct V3D42_FLAT_SHADE_FLAGS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->flat_shade_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39);
+ values->action_for_flat_shade_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15);
+ values->action_for_flat_shade_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13);
+ values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_opcode 99
+#define V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_header\
+ .opcode = 99
+
+struct V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_unpack(const uint8_t * restrict cl,
+ struct V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_NON_PERSPECTIVE_FLAGS_opcode 100
+#define V3D42_NON_PERSPECTIVE_FLAGS_header \
+ .opcode = 100
+
+struct V3D42_NON_PERSPECTIVE_FLAGS {
+ uint32_t opcode;
+ uint32_t non_perspective_flags_for_varyings_v024;
+ enum V3D42_Varying_Flags_Action action_for_non_perspective_flags_of_higher_numbered_varyings;
+ enum V3D42_Varying_Flags_Action action_for_non_perspective_flags_of_lower_numbered_varyings;
+ uint32_t varying_offset_v0;
+};
+
+static inline void
+V3D42_NON_PERSPECTIVE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_NON_PERSPECTIVE_FLAGS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->action_for_non_perspective_flags_of_higher_numbered_varyings, 6, 7) |
+ util_bitpack_uint(values->action_for_non_perspective_flags_of_lower_numbered_varyings, 4, 5) |
+ util_bitpack_uint(values->varying_offset_v0, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->non_perspective_flags_for_varyings_v024, 0, 23);
+
+ cl[ 3] = util_bitpack_uint(values->non_perspective_flags_for_varyings_v024, 0, 23) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->non_perspective_flags_for_varyings_v024, 0, 23) >> 16;
+
+}
+
+#define V3D42_NON_PERSPECTIVE_FLAGS_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_NON_PERSPECTIVE_FLAGS_unpack(const uint8_t * restrict cl,
+ struct V3D42_NON_PERSPECTIVE_FLAGS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->non_perspective_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39);
+ values->action_for_non_perspective_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15);
+ values->action_for_non_perspective_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13);
+ values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_POINT_SIZE_opcode 104
+#define V3D42_POINT_SIZE_header \
+ .opcode = 104
+
+struct V3D42_POINT_SIZE {
+ uint32_t opcode;
+ float point_size;
+};
+
+static inline void
+V3D42_POINT_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_POINT_SIZE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->point_size, sizeof(values->point_size));
+}
+
+#define V3D42_POINT_SIZE_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_POINT_SIZE_unpack(const uint8_t * restrict cl,
+ struct V3D42_POINT_SIZE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->point_size = __gen_unpack_float(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_LINE_WIDTH_opcode 105
+#define V3D42_LINE_WIDTH_header \
+ .opcode = 105
+
+struct V3D42_LINE_WIDTH {
+ uint32_t opcode;
+ float line_width;
+};
+
+static inline void
+V3D42_LINE_WIDTH_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_LINE_WIDTH * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->line_width, sizeof(values->line_width));
+}
+
+#define V3D42_LINE_WIDTH_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_LINE_WIDTH_unpack(const uint8_t * restrict cl,
+ struct V3D42_LINE_WIDTH * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->line_width = __gen_unpack_float(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_DEPTH_OFFSET_opcode 106
+#define V3D42_DEPTH_OFFSET_header \
+ .opcode = 106
+
+struct V3D42_DEPTH_OFFSET {
+ uint32_t opcode;
+ float limit;
+ float depth_offset_units;
+ float depth_offset_factor;
+};
+
+static inline void
+V3D42_DEPTH_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_DEPTH_OFFSET * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(fui(values->depth_offset_factor) >> 16, 0, 15);
+
+ cl[ 2] = util_bitpack_uint(fui(values->depth_offset_factor) >> 16, 0, 15) >> 8;
+
+ cl[ 3] = util_bitpack_uint(fui(values->depth_offset_units) >> 16, 0, 15);
+
+ cl[ 4] = util_bitpack_uint(fui(values->depth_offset_units) >> 16, 0, 15) >> 8;
+
+
+ memcpy(&cl[5], &values->limit, sizeof(values->limit));
+}
+
+#define V3D42_DEPTH_OFFSET_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_DEPTH_OFFSET_unpack(const uint8_t * restrict cl,
+ struct V3D42_DEPTH_OFFSET * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->limit = __gen_unpack_float(cl, 40, 71);
+ values->depth_offset_units = __gen_unpack_f187(cl, 24, 39);
+ values->depth_offset_factor = __gen_unpack_f187(cl, 8, 23);
+}
+#endif
+
+
+#define V3D42_CLIP_WINDOW_opcode 107
+#define V3D42_CLIP_WINDOW_header \
+ .opcode = 107
+
+struct V3D42_CLIP_WINDOW {
+ uint32_t opcode;
+ uint32_t clip_window_height_in_pixels;
+ uint32_t clip_window_width_in_pixels;
+ uint32_t clip_window_bottom_pixel_coordinate;
+ uint32_t clip_window_left_pixel_coordinate;
+};
+
+static inline void
+V3D42_CLIP_WINDOW_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_CLIP_WINDOW * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->clip_window_left_pixel_coordinate, 0, 15);
+
+ cl[ 2] = util_bitpack_uint(values->clip_window_left_pixel_coordinate, 0, 15) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->clip_window_bottom_pixel_coordinate, 0, 15);
+
+ cl[ 4] = util_bitpack_uint(values->clip_window_bottom_pixel_coordinate, 0, 15) >> 8;
+
+ cl[ 5] = util_bitpack_uint(values->clip_window_width_in_pixels, 0, 15);
+
+ cl[ 6] = util_bitpack_uint(values->clip_window_width_in_pixels, 0, 15) >> 8;
+
+ cl[ 7] = util_bitpack_uint(values->clip_window_height_in_pixels, 0, 15);
+
+ cl[ 8] = util_bitpack_uint(values->clip_window_height_in_pixels, 0, 15) >> 8;
+
+}
+
+#define V3D42_CLIP_WINDOW_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_CLIP_WINDOW_unpack(const uint8_t * restrict cl,
+ struct V3D42_CLIP_WINDOW * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->clip_window_height_in_pixels = __gen_unpack_uint(cl, 56, 71);
+ values->clip_window_width_in_pixels = __gen_unpack_uint(cl, 40, 55);
+ values->clip_window_bottom_pixel_coordinate = __gen_unpack_uint(cl, 24, 39);
+ values->clip_window_left_pixel_coordinate = __gen_unpack_uint(cl, 8, 23);
+}
+#endif
+
+
+#define V3D42_VIEWPORT_OFFSET_opcode 108
+#define V3D42_VIEWPORT_OFFSET_header \
+ .opcode = 108
+
+struct V3D42_VIEWPORT_OFFSET {
+ uint32_t opcode;
+ uint32_t coarse_y;
+ float viewport_centre_y_coordinate;
+ uint32_t coarse_x;
+ float viewport_centre_x_coordinate;
+};
+
+static inline void
+V3D42_VIEWPORT_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_VIEWPORT_OFFSET * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_sfixed(values->viewport_centre_x_coordinate, 0, 21, 8);
+
+ cl[ 2] = util_bitpack_sfixed(values->viewport_centre_x_coordinate, 0, 21, 8) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->coarse_x, 6, 15) |
+ util_bitpack_sfixed(values->viewport_centre_x_coordinate, 0, 21, 8) >> 16;
+
+ cl[ 4] = util_bitpack_uint(values->coarse_x, 6, 15) >> 8;
+
+ cl[ 5] = util_bitpack_sfixed(values->viewport_centre_y_coordinate, 0, 21, 8);
+
+ cl[ 6] = util_bitpack_sfixed(values->viewport_centre_y_coordinate, 0, 21, 8) >> 8;
+
+ cl[ 7] = util_bitpack_uint(values->coarse_y, 6, 15) |
+ util_bitpack_sfixed(values->viewport_centre_y_coordinate, 0, 21, 8) >> 16;
+
+ cl[ 8] = util_bitpack_uint(values->coarse_y, 6, 15) >> 8;
+
+}
+
+#define V3D42_VIEWPORT_OFFSET_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_VIEWPORT_OFFSET_unpack(const uint8_t * restrict cl,
+ struct V3D42_VIEWPORT_OFFSET * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->coarse_y = __gen_unpack_uint(cl, 62, 71);
+ values->viewport_centre_y_coordinate = __gen_unpack_sfixed(cl, 40, 61, 8);
+ values->coarse_x = __gen_unpack_uint(cl, 30, 39);
+ values->viewport_centre_x_coordinate = __gen_unpack_sfixed(cl, 8, 29, 8);
+}
+#endif
+
+
+#define V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_opcode 109
+#define V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_header\
+ .opcode = 109
+
+struct V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES {
+ uint32_t opcode;
+ float maximum_zw;
+ float minimum_zw;
+};
+
+static inline void
+V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->minimum_zw, sizeof(values->minimum_zw));
+
+ memcpy(&cl[5], &values->maximum_zw, sizeof(values->maximum_zw));
+}
+
+#define V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_unpack(const uint8_t * restrict cl,
+ struct V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->maximum_zw = __gen_unpack_float(cl, 40, 71);
+ values->minimum_zw = __gen_unpack_float(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_CLIPPER_XY_SCALING_opcode 110
+#define V3D42_CLIPPER_XY_SCALING_header \
+ .opcode = 110
+
+struct V3D42_CLIPPER_XY_SCALING {
+ uint32_t opcode;
+ float viewport_half_height_in_1_256th_of_pixel;
+ float viewport_half_width_in_1_256th_of_pixel;
+};
+
+static inline void
+V3D42_CLIPPER_XY_SCALING_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_CLIPPER_XY_SCALING * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->viewport_half_width_in_1_256th_of_pixel, sizeof(values->viewport_half_width_in_1_256th_of_pixel));
+
+ memcpy(&cl[5], &values->viewport_half_height_in_1_256th_of_pixel, sizeof(values->viewport_half_height_in_1_256th_of_pixel));
+}
+
+#define V3D42_CLIPPER_XY_SCALING_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_CLIPPER_XY_SCALING_unpack(const uint8_t * restrict cl,
+ struct V3D42_CLIPPER_XY_SCALING * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->viewport_half_height_in_1_256th_of_pixel = __gen_unpack_float(cl, 40, 71);
+ values->viewport_half_width_in_1_256th_of_pixel = __gen_unpack_float(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_CLIPPER_Z_SCALE_AND_OFFSET_opcode 111
+#define V3D42_CLIPPER_Z_SCALE_AND_OFFSET_header \
+ .opcode = 111
+
+struct V3D42_CLIPPER_Z_SCALE_AND_OFFSET {
+ uint32_t opcode;
+ float viewport_z_offset_zc_to_zs;
+ float viewport_z_scale_zc_to_zs;
+};
+
+static inline void
+V3D42_CLIPPER_Z_SCALE_AND_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_CLIPPER_Z_SCALE_AND_OFFSET * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+
+ memcpy(&cl[1], &values->viewport_z_scale_zc_to_zs, sizeof(values->viewport_z_scale_zc_to_zs));
+
+ memcpy(&cl[5], &values->viewport_z_offset_zc_to_zs, sizeof(values->viewport_z_offset_zc_to_zs));
+}
+
+#define V3D42_CLIPPER_Z_SCALE_AND_OFFSET_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_CLIPPER_Z_SCALE_AND_OFFSET_unpack(const uint8_t * restrict cl,
+ struct V3D42_CLIPPER_Z_SCALE_AND_OFFSET * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->viewport_z_offset_zc_to_zs = __gen_unpack_float(cl, 40, 71);
+ values->viewport_z_scale_zc_to_zs = __gen_unpack_float(cl, 8, 39);
+}
+#endif
+
+
+#define V3D42_NUMBER_OF_LAYERS_opcode 119
+#define V3D42_NUMBER_OF_LAYERS_header \
+ .opcode = 119
+
+struct V3D42_NUMBER_OF_LAYERS {
+ uint32_t opcode;
+ uint32_t number_of_layers;
+};
+
+static inline void
+V3D42_NUMBER_OF_LAYERS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_NUMBER_OF_LAYERS * restrict values)
+{
+ assert(values->number_of_layers >= 1);
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->number_of_layers - 1, 0, 7);
+
+}
+
+#define V3D42_NUMBER_OF_LAYERS_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_NUMBER_OF_LAYERS_unpack(const uint8_t * restrict cl,
+ struct V3D42_NUMBER_OF_LAYERS * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->number_of_layers = __gen_unpack_uint(cl, 8, 15) + 1;
+}
+#endif
+
+
+#define V3D42_TILE_BINNING_MODE_CFG_opcode 120
+#define V3D42_TILE_BINNING_MODE_CFG_header \
+ .opcode = 120
+
+struct V3D42_TILE_BINNING_MODE_CFG {
+ uint32_t opcode;
+ uint32_t height_in_pixels;
+ uint32_t width_in_pixels;
+ bool double_buffer_in_non_ms_mode;
+ bool multisample_mode_4x;
+ enum V3D42_Internal_BPP maximum_bpp_of_all_render_targets;
+ uint32_t number_of_render_targets;
+ uint32_t tile_allocation_block_size;
+#define TILE_ALLOCATION_BLOCK_SIZE_64B 0
+#define TILE_ALLOCATION_BLOCK_SIZE_128B 1
+#define TILE_ALLOCATION_BLOCK_SIZE_256B 2
+ uint32_t tile_allocation_initial_block_size;
+#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_64B 0
+#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_128B 1
+#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_256B 2
+};
+
+static inline void
+V3D42_TILE_BINNING_MODE_CFG_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_BINNING_MODE_CFG * restrict values)
+{
+ assert(values->height_in_pixels >= 1);
+ assert(values->width_in_pixels >= 1);
+ assert(values->number_of_render_targets >= 1);
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->tile_allocation_block_size, 4, 5) |
+ util_bitpack_uint(values->tile_allocation_initial_block_size, 2, 3);
+
+ cl[ 2] = util_bitpack_uint(values->double_buffer_in_non_ms_mode, 7, 7) |
+ util_bitpack_uint(values->multisample_mode_4x, 6, 6) |
+ util_bitpack_uint(values->maximum_bpp_of_all_render_targets, 4, 5) |
+ util_bitpack_uint(values->number_of_render_targets - 1, 0, 3);
+
+ cl[ 3] = 0;
+ cl[ 4] = 0;
+ cl[ 5] = util_bitpack_uint(values->width_in_pixels - 1, 0, 15);
+
+ cl[ 6] = util_bitpack_uint(values->width_in_pixels - 1, 0, 15) >> 8;
+
+ cl[ 7] = util_bitpack_uint(values->height_in_pixels - 1, 0, 15);
+
+ cl[ 8] = util_bitpack_uint(values->height_in_pixels - 1, 0, 15) >> 8;
+
+}
+
+#define V3D42_TILE_BINNING_MODE_CFG_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_BINNING_MODE_CFG_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_BINNING_MODE_CFG * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->height_in_pixels = __gen_unpack_uint(cl, 56, 71) + 1;
+ values->width_in_pixels = __gen_unpack_uint(cl, 40, 55) + 1;
+ values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 23, 23);
+ values->multisample_mode_4x = __gen_unpack_uint(cl, 22, 22);
+ values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 20, 21);
+ values->number_of_render_targets = __gen_unpack_uint(cl, 16, 19) + 1;
+ values->tile_allocation_block_size = __gen_unpack_uint(cl, 12, 13);
+ values->tile_allocation_initial_block_size = __gen_unpack_uint(cl, 10, 11);
+}
+#endif
+
+
+#define V3D42_TILE_RENDERING_MODE_CFG_COMMON_opcode 121
+#define V3D42_TILE_RENDERING_MODE_CFG_COMMON_header\
+ .opcode = 121, \
+ .sub_id = 0
+
+struct V3D42_TILE_RENDERING_MODE_CFG_COMMON {
+ uint32_t opcode;
+ uint32_t pad;
+ bool early_depth_stencil_clear;
+ enum V3D42_Internal_Depth_Type internal_depth_type;
+ bool early_z_disable;
+ uint32_t early_z_test_and_update_direction;
+#define EARLY_Z_DIRECTION_LT_LE 0
+#define EARLY_Z_DIRECTION_GT_GE 1
+ bool double_buffer_in_non_ms_mode;
+ bool multisample_mode_4x;
+ enum V3D42_Internal_BPP maximum_bpp_of_all_render_targets;
+ uint32_t image_height_pixels;
+ uint32_t image_width_pixels;
+ uint32_t number_of_render_targets;
+ uint32_t sub_id;
+};
+
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_COMMON_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_RENDERING_MODE_CFG_COMMON * restrict values)
+{
+ assert(values->number_of_render_targets >= 1);
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->number_of_render_targets - 1, 4, 7) |
+ util_bitpack_uint(values->sub_id, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->image_width_pixels, 0, 15);
+
+ cl[ 3] = util_bitpack_uint(values->image_width_pixels, 0, 15) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->image_height_pixels, 0, 15);
+
+ cl[ 5] = util_bitpack_uint(values->image_height_pixels, 0, 15) >> 8;
+
+ cl[ 6] = util_bitpack_uint(values->internal_depth_type, 7, 10) |
+ util_bitpack_uint(values->early_z_disable, 6, 6) |
+ util_bitpack_uint(values->early_z_test_and_update_direction, 5, 5) |
+ util_bitpack_uint(values->double_buffer_in_non_ms_mode, 3, 3) |
+ util_bitpack_uint(values->multisample_mode_4x, 2, 2) |
+ util_bitpack_uint(values->maximum_bpp_of_all_render_targets, 0, 1);
+
+ cl[ 7] = util_bitpack_uint(values->pad, 4, 15) |
+ util_bitpack_uint(values->early_depth_stencil_clear, 3, 3) |
+ util_bitpack_uint(values->internal_depth_type, 7, 10) >> 8;
+
+ cl[ 8] = util_bitpack_uint(values->pad, 4, 15) >> 8;
+
+}
+
+#define V3D42_TILE_RENDERING_MODE_CFG_COMMON_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_COMMON_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_RENDERING_MODE_CFG_COMMON * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->pad = __gen_unpack_uint(cl, 60, 71);
+ values->early_depth_stencil_clear = __gen_unpack_uint(cl, 59, 59);
+ values->internal_depth_type = __gen_unpack_uint(cl, 55, 58);
+ values->early_z_disable = __gen_unpack_uint(cl, 54, 54);
+ values->early_z_test_and_update_direction = __gen_unpack_uint(cl, 53, 53);
+ values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 51, 51);
+ values->multisample_mode_4x = __gen_unpack_uint(cl, 50, 50);
+ values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 48, 49);
+ values->image_height_pixels = __gen_unpack_uint(cl, 32, 47);
+ values->image_width_pixels = __gen_unpack_uint(cl, 16, 31);
+ values->number_of_render_targets = __gen_unpack_uint(cl, 12, 15) + 1;
+ values->sub_id = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TILE_RENDERING_MODE_CFG_COLOR_opcode 121
+#define V3D42_TILE_RENDERING_MODE_CFG_COLOR_header\
+ .opcode = 121, \
+ .sub_id = 1
+
+struct V3D42_TILE_RENDERING_MODE_CFG_COLOR {
+ uint32_t opcode;
+ uint32_t pad;
+ enum V3D42_Render_Target_Clamp render_target_3_clamp;
+ enum V3D42_Internal_Type render_target_3_internal_type;
+ enum V3D42_Internal_BPP render_target_3_internal_bpp;
+ enum V3D42_Render_Target_Clamp render_target_2_clamp;
+ enum V3D42_Internal_Type render_target_2_internal_type;
+ enum V3D42_Internal_BPP render_target_2_internal_bpp;
+ enum V3D42_Render_Target_Clamp render_target_1_clamp;
+ enum V3D42_Internal_Type render_target_1_internal_type;
+ enum V3D42_Internal_BPP render_target_1_internal_bpp;
+ enum V3D42_Render_Target_Clamp render_target_0_clamp;
+ enum V3D42_Internal_Type render_target_0_internal_type;
+ enum V3D42_Internal_BPP render_target_0_internal_bpp;
+ uint32_t sub_id;
+};
+
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_RENDERING_MODE_CFG_COLOR * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->render_target_0_internal_type, 6, 9) |
+ util_bitpack_uint(values->render_target_0_internal_bpp, 4, 5) |
+ util_bitpack_uint(values->sub_id, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->render_target_1_internal_type, 6, 9) |
+ util_bitpack_uint(values->render_target_1_internal_bpp, 4, 5) |
+ util_bitpack_uint(values->render_target_0_clamp, 2, 3) |
+ util_bitpack_uint(values->render_target_0_internal_type, 6, 9) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->render_target_2_internal_type, 6, 9) |
+ util_bitpack_uint(values->render_target_2_internal_bpp, 4, 5) |
+ util_bitpack_uint(values->render_target_1_clamp, 2, 3) |
+ util_bitpack_uint(values->render_target_1_internal_type, 6, 9) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->render_target_3_internal_type, 6, 9) |
+ util_bitpack_uint(values->render_target_3_internal_bpp, 4, 5) |
+ util_bitpack_uint(values->render_target_2_clamp, 2, 3) |
+ util_bitpack_uint(values->render_target_2_internal_type, 6, 9) >> 8;
+
+ cl[ 5] = util_bitpack_uint(values->pad, 4, 31) |
+ util_bitpack_uint(values->render_target_3_clamp, 2, 3) |
+ util_bitpack_uint(values->render_target_3_internal_type, 6, 9) >> 8;
+
+ cl[ 6] = util_bitpack_uint(values->pad, 4, 31) >> 8;
+
+ cl[ 7] = util_bitpack_uint(values->pad, 4, 31) >> 16;
+
+ cl[ 8] = util_bitpack_uint(values->pad, 4, 31) >> 24;
+
+}
+
+#define V3D42_TILE_RENDERING_MODE_CFG_COLOR_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_COLOR_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_RENDERING_MODE_CFG_COLOR * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->pad = __gen_unpack_uint(cl, 44, 71);
+ values->render_target_3_clamp = __gen_unpack_uint(cl, 42, 43);
+ values->render_target_3_internal_type = __gen_unpack_uint(cl, 38, 41);
+ values->render_target_3_internal_bpp = __gen_unpack_uint(cl, 36, 37);
+ values->render_target_2_clamp = __gen_unpack_uint(cl, 34, 35);
+ values->render_target_2_internal_type = __gen_unpack_uint(cl, 30, 33);
+ values->render_target_2_internal_bpp = __gen_unpack_uint(cl, 28, 29);
+ values->render_target_1_clamp = __gen_unpack_uint(cl, 26, 27);
+ values->render_target_1_internal_type = __gen_unpack_uint(cl, 22, 25);
+ values->render_target_1_internal_bpp = __gen_unpack_uint(cl, 20, 21);
+ values->render_target_0_clamp = __gen_unpack_uint(cl, 18, 19);
+ values->render_target_0_internal_type = __gen_unpack_uint(cl, 14, 17);
+ values->render_target_0_internal_bpp = __gen_unpack_uint(cl, 12, 13);
+ values->sub_id = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_opcode 121
+#define V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_header\
+ .opcode = 121, \
+ .sub_id = 2
+
+struct V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES {
+ uint32_t opcode;
+ uint32_t unused;
+ float z_clear_value;
+ uint32_t stencil_clear_value;
+ uint32_t sub_id;
+};
+
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->sub_id, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->stencil_clear_value, 0, 7);
+
+
+ memcpy(&cl[3], &values->z_clear_value, sizeof(values->z_clear_value));
+ cl[ 7] = util_bitpack_uint(values->unused, 0, 15);
+
+ cl[ 8] = util_bitpack_uint(values->unused, 0, 15) >> 8;
+
+}
+
+#define V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->unused = __gen_unpack_uint(cl, 56, 71);
+ values->z_clear_value = __gen_unpack_float(cl, 24, 55);
+ values->stencil_clear_value = __gen_unpack_uint(cl, 16, 23);
+ values->sub_id = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_opcode 121
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_header\
+ .opcode = 121, \
+ .sub_id = 3
+
+struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 {
+ uint32_t opcode;
+ uint32_t clear_color_next_24_bits;
+ uint32_t clear_color_low_32_bits;
+ uint32_t render_target_number;
+ uint32_t sub_id;
+};
+
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->render_target_number, 4, 7) |
+ util_bitpack_uint(values->sub_id, 0, 3);
+
+
+ memcpy(&cl[2], &values->clear_color_low_32_bits, sizeof(values->clear_color_low_32_bits));
+ cl[ 6] = util_bitpack_uint(values->clear_color_next_24_bits, 0, 23);
+
+ cl[ 7] = util_bitpack_uint(values->clear_color_next_24_bits, 0, 23) >> 8;
+
+ cl[ 8] = util_bitpack_uint(values->clear_color_next_24_bits, 0, 23) >> 16;
+
+}
+
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->clear_color_next_24_bits = __gen_unpack_uint(cl, 48, 71);
+ values->clear_color_low_32_bits = __gen_unpack_uint(cl, 16, 47);
+ values->render_target_number = __gen_unpack_uint(cl, 12, 15);
+ values->sub_id = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_opcode 121
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_header\
+ .opcode = 121, \
+ .sub_id = 4
+
+struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 {
+ uint32_t opcode;
+ uint32_t clear_color_mid_high_24_bits;
+ uint32_t clear_color_mid_low_32_bits;
+ uint32_t render_target_number;
+ uint32_t sub_id;
+};
+
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->render_target_number, 4, 7) |
+ util_bitpack_uint(values->sub_id, 0, 3);
+
+
+ memcpy(&cl[2], &values->clear_color_mid_low_32_bits, sizeof(values->clear_color_mid_low_32_bits));
+ cl[ 6] = util_bitpack_uint(values->clear_color_mid_high_24_bits, 0, 23);
+
+ cl[ 7] = util_bitpack_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 8;
+
+ cl[ 8] = util_bitpack_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 16;
+
+}
+
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->clear_color_mid_high_24_bits = __gen_unpack_uint(cl, 48, 71);
+ values->clear_color_mid_low_32_bits = __gen_unpack_uint(cl, 16, 47);
+ values->render_target_number = __gen_unpack_uint(cl, 12, 15);
+ values->sub_id = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_opcode 121
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_header\
+ .opcode = 121, \
+ .sub_id = 5
+
+struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 {
+ uint32_t opcode;
+ uint32_t pad;
+ uint32_t uif_padded_height_in_uif_blocks;
+ uint32_t raster_row_stride_or_image_height_in_pixels;
+ uint32_t clear_color_high_16_bits;
+ uint32_t render_target_number;
+ uint32_t sub_id;
+};
+
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->render_target_number, 4, 7) |
+ util_bitpack_uint(values->sub_id, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->clear_color_high_16_bits, 0, 15);
+
+ cl[ 3] = util_bitpack_uint(values->clear_color_high_16_bits, 0, 15) >> 8;
+
+ cl[ 4] = util_bitpack_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15);
+
+ cl[ 5] = util_bitpack_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15) >> 8;
+
+ cl[ 6] = util_bitpack_uint(values->uif_padded_height_in_uif_blocks, 0, 12);
+
+ cl[ 7] = util_bitpack_uint(values->pad, 5, 15) |
+ util_bitpack_uint(values->uif_padded_height_in_uif_blocks, 0, 12) >> 8;
+
+ cl[ 8] = util_bitpack_uint(values->pad, 5, 15) >> 8;
+
+}
+
+#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->pad = __gen_unpack_uint(cl, 61, 71);
+ values->uif_padded_height_in_uif_blocks = __gen_unpack_uint(cl, 48, 60);
+ values->raster_row_stride_or_image_height_in_pixels = __gen_unpack_uint(cl, 32, 47);
+ values->clear_color_high_16_bits = __gen_unpack_uint(cl, 16, 31);
+ values->render_target_number = __gen_unpack_uint(cl, 12, 15);
+ values->sub_id = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TILE_COORDINATES_opcode 124
+#define V3D42_TILE_COORDINATES_header \
+ .opcode = 124
+
+struct V3D42_TILE_COORDINATES {
+ uint32_t opcode;
+ uint32_t tile_row_number;
+ uint32_t tile_column_number;
+};
+
+static inline void
+V3D42_TILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_COORDINATES * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->tile_column_number, 0, 11);
+
+ cl[ 2] = util_bitpack_uint(values->tile_row_number, 4, 15) |
+ util_bitpack_uint(values->tile_column_number, 0, 11) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->tile_row_number, 4, 15) >> 8;
+
+}
+
+#define V3D42_TILE_COORDINATES_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_COORDINATES_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_COORDINATES * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->tile_row_number = __gen_unpack_uint(cl, 20, 31);
+ values->tile_column_number = __gen_unpack_uint(cl, 8, 19);
+}
+#endif
+
+
+#define V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_opcode 122
+#define V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_header\
+ .opcode = 122
+
+struct V3D42_MULTICORE_RENDERING_SUPERTILE_CFG {
+ uint32_t opcode;
+ uint32_t number_of_bin_tile_lists;
+ bool supertile_raster_order;
+ bool multicore_enable;
+ uint32_t total_frame_height_in_tiles;
+ uint32_t total_frame_width_in_tiles;
+ uint32_t total_frame_height_in_supertiles;
+ uint32_t total_frame_width_in_supertiles;
+ uint32_t supertile_height_in_tiles;
+ uint32_t supertile_width_in_tiles;
+};
+
+static inline void
+V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values)
+{
+ assert(values->number_of_bin_tile_lists >= 1);
+ assert(values->supertile_height_in_tiles >= 1);
+ assert(values->supertile_width_in_tiles >= 1);
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->supertile_width_in_tiles - 1, 0, 7);
+
+ cl[ 2] = util_bitpack_uint(values->supertile_height_in_tiles - 1, 0, 7);
+
+ cl[ 3] = util_bitpack_uint(values->total_frame_width_in_supertiles, 0, 7);
+
+ cl[ 4] = util_bitpack_uint(values->total_frame_height_in_supertiles, 0, 7);
+
+ cl[ 5] = util_bitpack_uint(values->total_frame_width_in_tiles, 0, 11);
+
+ cl[ 6] = util_bitpack_uint(values->total_frame_height_in_tiles, 4, 15) |
+ util_bitpack_uint(values->total_frame_width_in_tiles, 0, 11) >> 8;
+
+ cl[ 7] = util_bitpack_uint(values->total_frame_height_in_tiles, 4, 15) >> 8;
+
+ cl[ 8] = util_bitpack_uint(values->number_of_bin_tile_lists - 1, 5, 7) |
+ util_bitpack_uint(values->supertile_raster_order, 4, 4) |
+ util_bitpack_uint(values->multicore_enable, 0, 0);
+
+}
+
+#define V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_length 9
+#ifdef __gen_unpack_address
+static inline void
+V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_unpack(const uint8_t * restrict cl,
+ struct V3D42_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->number_of_bin_tile_lists = __gen_unpack_uint(cl, 69, 71) + 1;
+ values->supertile_raster_order = __gen_unpack_uint(cl, 68, 68);
+ values->multicore_enable = __gen_unpack_uint(cl, 64, 64);
+ values->total_frame_height_in_tiles = __gen_unpack_uint(cl, 52, 63);
+ values->total_frame_width_in_tiles = __gen_unpack_uint(cl, 40, 51);
+ values->total_frame_height_in_supertiles = __gen_unpack_uint(cl, 32, 39);
+ values->total_frame_width_in_supertiles = __gen_unpack_uint(cl, 24, 31);
+ values->supertile_height_in_tiles = __gen_unpack_uint(cl, 16, 23) + 1;
+ values->supertile_width_in_tiles = __gen_unpack_uint(cl, 8, 15) + 1;
+}
+#endif
+
+
+#define V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_opcode 123
+#define V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_header\
+ .opcode = 123
+
+struct V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE {
+ uint32_t opcode;
+ __gen_address_type address;
+ uint32_t tile_list_set_number;
+};
+
+static inline void
+V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ __gen_emit_reloc(data, &values->address);
+ cl[ 1] = __gen_address_offset(&values->address) |
+ util_bitpack_uint(values->tile_list_set_number, 0, 3);
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 4] = __gen_address_offset(&values->address) >> 24;
+
+}
+
+#define V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_length 5
+#ifdef __gen_unpack_address
+static inline void
+V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_unpack(const uint8_t * restrict cl,
+ struct V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->address = __gen_unpack_address(cl, 14, 39);
+ values->tile_list_set_number = __gen_unpack_uint(cl, 8, 11);
+}
+#endif
+
+
+#define V3D42_TILE_COORDINATES_IMPLICIT_opcode 125
+#define V3D42_TILE_COORDINATES_IMPLICIT_header \
+ .opcode = 125
+
+struct V3D42_TILE_COORDINATES_IMPLICIT {
+ uint32_t opcode;
+};
+
+static inline void
+V3D42_TILE_COORDINATES_IMPLICIT_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_COORDINATES_IMPLICIT * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+}
+
+#define V3D42_TILE_COORDINATES_IMPLICIT_length 1
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_COORDINATES_IMPLICIT_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_COORDINATES_IMPLICIT * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+}
+#endif
+
+
+#define V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_opcode 126
+#define V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_header\
+ .opcode = 126
+
+struct V3D42_TILE_LIST_INITIAL_BLOCK_SIZE {
+ uint32_t opcode;
+ bool use_auto_chained_tile_lists;
+ uint32_t size_of_first_block_in_chained_tile_lists;
+#define TILE_ALLOCATION_BLOCK_SIZE_64B 0
+#define TILE_ALLOCATION_BLOCK_SIZE_128B 1
+#define TILE_ALLOCATION_BLOCK_SIZE_256B 2
+};
+
+static inline void
+V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->opcode, 0, 7);
+
+ cl[ 1] = util_bitpack_uint(values->use_auto_chained_tile_lists, 2, 2) |
+ util_bitpack_uint(values->size_of_first_block_in_chained_tile_lists, 0, 1);
+
+}
+
+#define V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_length 2
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_unpack(const uint8_t * restrict cl,
+ struct V3D42_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values)
+{
+ values->opcode = __gen_unpack_uint(cl, 0, 7);
+ values->use_auto_chained_tile_lists = __gen_unpack_uint(cl, 10, 10);
+ values->size_of_first_block_in_chained_tile_lists = __gen_unpack_uint(cl, 8, 9);
+}
+#endif
+
+
+#define V3D42_GL_SHADER_STATE_RECORD_header \
+
+
+struct V3D42_GL_SHADER_STATE_RECORD {
+ bool point_size_in_shaded_vertex_data;
+ bool enable_clipping;
+ bool vertex_id_read_by_coordinate_shader;
+ bool instance_id_read_by_coordinate_shader;
+ bool base_instance_id_read_by_coordinate_shader;
+ bool vertex_id_read_by_vertex_shader;
+ bool instance_id_read_by_vertex_shader;
+ bool base_instance_id_read_by_vertex_shader;
+ bool fragment_shader_does_z_writes;
+ bool turn_off_early_z_test;
+ bool coordinate_shader_has_separate_input_and_output_vpm_blocks;
+ bool vertex_shader_has_separate_input_and_output_vpm_blocks;
+ bool fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2;
+ bool enable_sample_rate_shading;
+ bool any_shader_reads_hardware_written_primitive_id;
+ bool insert_primitive_id_as_first_varying_to_fragment_shader;
+ bool turn_off_scoreboard;
+ bool do_scoreboard_wait_on_first_thread_switch;
+ bool disable_implicit_point_line_varyings;
+ bool no_prim_pack;
+ uint32_t number_of_varyings_in_fragment_shader;
+ uint32_t coordinate_shader_output_vpm_segment_size;
+ uint32_t min_coord_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size;
+ uint32_t coordinate_shader_input_vpm_segment_size;
+ uint32_t min_coord_shader_input_segments_required_in_play;
+ uint32_t vertex_shader_output_vpm_segment_size;
+ uint32_t min_vertex_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size;
+ uint32_t vertex_shader_input_vpm_segment_size;
+ uint32_t min_vertex_shader_input_segments_required_in_play;
+ __gen_address_type address_of_default_attribute_values;
+ __gen_address_type fragment_shader_code_address;
+ bool fragment_shader_4_way_threadable;
+ bool fragment_shader_start_in_final_thread_section;
+ bool fragment_shader_propagate_nans;
+ __gen_address_type fragment_shader_uniforms_address;
+ __gen_address_type vertex_shader_code_address;
+ bool vertex_shader_4_way_threadable;
+ bool vertex_shader_start_in_final_thread_section;
+ bool vertex_shader_propagate_nans;
+ __gen_address_type vertex_shader_uniforms_address;
+ __gen_address_type coordinate_shader_code_address;
+ bool coordinate_shader_4_way_threadable;
+ bool coordinate_shader_start_in_final_thread_section;
+ bool coordinate_shader_propagate_nans;
+ __gen_address_type coordinate_shader_uniforms_address;
+};
+
+static inline void
+V3D42_GL_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_GL_SHADER_STATE_RECORD * restrict values)
+{
+ assert(values->min_coord_shader_input_segments_required_in_play >= 1);
+ assert(values->min_vertex_shader_input_segments_required_in_play >= 1);
+ cl[ 0] = util_bitpack_uint(values->point_size_in_shaded_vertex_data, 0, 0) |
+ util_bitpack_uint(values->enable_clipping, 1, 1) |
+ util_bitpack_uint(values->vertex_id_read_by_coordinate_shader, 2, 2) |
+ util_bitpack_uint(values->instance_id_read_by_coordinate_shader, 3, 3) |
+ util_bitpack_uint(values->base_instance_id_read_by_coordinate_shader, 4, 4) |
+ util_bitpack_uint(values->vertex_id_read_by_vertex_shader, 5, 5) |
+ util_bitpack_uint(values->instance_id_read_by_vertex_shader, 6, 6) |
+ util_bitpack_uint(values->base_instance_id_read_by_vertex_shader, 7, 7);
+
+ cl[ 1] = util_bitpack_uint(values->fragment_shader_does_z_writes, 0, 0) |
+ util_bitpack_uint(values->turn_off_early_z_test, 1, 1) |
+ util_bitpack_uint(values->coordinate_shader_has_separate_input_and_output_vpm_blocks, 2, 2) |
+ util_bitpack_uint(values->vertex_shader_has_separate_input_and_output_vpm_blocks, 3, 3) |
+ util_bitpack_uint(values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2, 4, 4) |
+ util_bitpack_uint(values->enable_sample_rate_shading, 5, 5) |
+ util_bitpack_uint(values->any_shader_reads_hardware_written_primitive_id, 6, 6) |
+ util_bitpack_uint(values->insert_primitive_id_as_first_varying_to_fragment_shader, 7, 7);
+
+ cl[ 2] = util_bitpack_uint(values->turn_off_scoreboard, 0, 0) |
+ util_bitpack_uint(values->do_scoreboard_wait_on_first_thread_switch, 1, 1) |
+ util_bitpack_uint(values->disable_implicit_point_line_varyings, 2, 2) |
+ util_bitpack_uint(values->no_prim_pack, 3, 3);
+
+ cl[ 3] = util_bitpack_uint(values->number_of_varyings_in_fragment_shader, 0, 7);
+
+ cl[ 4] = util_bitpack_uint(values->coordinate_shader_output_vpm_segment_size, 0, 3) |
+ util_bitpack_uint(values->min_coord_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size, 4, 7);
+
+ cl[ 5] = util_bitpack_uint(values->coordinate_shader_input_vpm_segment_size, 0, 3) |
+ util_bitpack_uint(values->min_coord_shader_input_segments_required_in_play - 1, 4, 7);
+
+ cl[ 6] = util_bitpack_uint(values->vertex_shader_output_vpm_segment_size, 0, 3) |
+ util_bitpack_uint(values->min_vertex_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size, 4, 7);
+
+ cl[ 7] = util_bitpack_uint(values->vertex_shader_input_vpm_segment_size, 0, 3) |
+ util_bitpack_uint(values->min_vertex_shader_input_segments_required_in_play - 1, 4, 7);
+
+ __gen_emit_reloc(data, &values->address_of_default_attribute_values);
+ cl[ 8] = __gen_address_offset(&values->address_of_default_attribute_values);
+
+ cl[ 9] = __gen_address_offset(&values->address_of_default_attribute_values) >> 8;
+
+ cl[10] = __gen_address_offset(&values->address_of_default_attribute_values) >> 16;
+
+ cl[11] = __gen_address_offset(&values->address_of_default_attribute_values) >> 24;
+
+ __gen_emit_reloc(data, &values->fragment_shader_code_address);
+ cl[12] = __gen_address_offset(&values->fragment_shader_code_address) |
+ util_bitpack_uint(values->fragment_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->fragment_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->fragment_shader_propagate_nans, 2, 2);
+
+ cl[13] = __gen_address_offset(&values->fragment_shader_code_address) >> 8;
+
+ cl[14] = __gen_address_offset(&values->fragment_shader_code_address) >> 16;
+
+ cl[15] = __gen_address_offset(&values->fragment_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->fragment_shader_uniforms_address);
+ cl[16] = __gen_address_offset(&values->fragment_shader_uniforms_address);
+
+ cl[17] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 8;
+
+ cl[18] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 16;
+
+ cl[19] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 24;
+
+ __gen_emit_reloc(data, &values->vertex_shader_code_address);
+ cl[20] = __gen_address_offset(&values->vertex_shader_code_address) |
+ util_bitpack_uint(values->vertex_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->vertex_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->vertex_shader_propagate_nans, 2, 2);
+
+ cl[21] = __gen_address_offset(&values->vertex_shader_code_address) >> 8;
+
+ cl[22] = __gen_address_offset(&values->vertex_shader_code_address) >> 16;
+
+ cl[23] = __gen_address_offset(&values->vertex_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->vertex_shader_uniforms_address);
+ cl[24] = __gen_address_offset(&values->vertex_shader_uniforms_address);
+
+ cl[25] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 8;
+
+ cl[26] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 16;
+
+ cl[27] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 24;
+
+ __gen_emit_reloc(data, &values->coordinate_shader_code_address);
+ cl[28] = __gen_address_offset(&values->coordinate_shader_code_address) |
+ util_bitpack_uint(values->coordinate_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->coordinate_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->coordinate_shader_propagate_nans, 2, 2);
+
+ cl[29] = __gen_address_offset(&values->coordinate_shader_code_address) >> 8;
+
+ cl[30] = __gen_address_offset(&values->coordinate_shader_code_address) >> 16;
+
+ cl[31] = __gen_address_offset(&values->coordinate_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->coordinate_shader_uniforms_address);
+ cl[32] = __gen_address_offset(&values->coordinate_shader_uniforms_address);
+
+ cl[33] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 8;
+
+ cl[34] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 16;
+
+ cl[35] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 24;
+
+}
+
+#define V3D42_GL_SHADER_STATE_RECORD_length 36
+#ifdef __gen_unpack_address
+static inline void
+V3D42_GL_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl,
+ struct V3D42_GL_SHADER_STATE_RECORD * restrict values)
+{
+ values->point_size_in_shaded_vertex_data = __gen_unpack_uint(cl, 0, 0);
+ values->enable_clipping = __gen_unpack_uint(cl, 1, 1);
+ values->vertex_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 2, 2);
+ values->instance_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 3, 3);
+ values->base_instance_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 4, 4);
+ values->vertex_id_read_by_vertex_shader = __gen_unpack_uint(cl, 5, 5);
+ values->instance_id_read_by_vertex_shader = __gen_unpack_uint(cl, 6, 6);
+ values->base_instance_id_read_by_vertex_shader = __gen_unpack_uint(cl, 7, 7);
+ values->fragment_shader_does_z_writes = __gen_unpack_uint(cl, 8, 8);
+ values->turn_off_early_z_test = __gen_unpack_uint(cl, 9, 9);
+ values->coordinate_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 10, 10);
+ values->vertex_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 11, 11);
+ values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 = __gen_unpack_uint(cl, 12, 12);
+ values->enable_sample_rate_shading = __gen_unpack_uint(cl, 13, 13);
+ values->any_shader_reads_hardware_written_primitive_id = __gen_unpack_uint(cl, 14, 14);
+ values->insert_primitive_id_as_first_varying_to_fragment_shader = __gen_unpack_uint(cl, 15, 15);
+ values->turn_off_scoreboard = __gen_unpack_uint(cl, 16, 16);
+ values->do_scoreboard_wait_on_first_thread_switch = __gen_unpack_uint(cl, 17, 17);
+ values->disable_implicit_point_line_varyings = __gen_unpack_uint(cl, 18, 18);
+ values->no_prim_pack = __gen_unpack_uint(cl, 19, 19);
+ values->number_of_varyings_in_fragment_shader = __gen_unpack_uint(cl, 24, 31);
+ values->coordinate_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 32, 35);
+ values->min_coord_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size = __gen_unpack_uint(cl, 36, 39);
+ values->coordinate_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 40, 43);
+ values->min_coord_shader_input_segments_required_in_play = __gen_unpack_uint(cl, 44, 47) + 1;
+ values->vertex_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 48, 51);
+ values->min_vertex_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size = __gen_unpack_uint(cl, 52, 55);
+ values->vertex_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 56, 59);
+ values->min_vertex_shader_input_segments_required_in_play = __gen_unpack_uint(cl, 60, 63) + 1;
+ values->address_of_default_attribute_values = __gen_unpack_address(cl, 64, 95);
+ values->fragment_shader_code_address = __gen_unpack_address(cl, 99, 127);
+ values->fragment_shader_4_way_threadable = __gen_unpack_uint(cl, 96, 96);
+ values->fragment_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 97, 97);
+ values->fragment_shader_propagate_nans = __gen_unpack_uint(cl, 98, 98);
+ values->fragment_shader_uniforms_address = __gen_unpack_address(cl, 128, 159);
+ values->vertex_shader_code_address = __gen_unpack_address(cl, 163, 191);
+ values->vertex_shader_4_way_threadable = __gen_unpack_uint(cl, 160, 160);
+ values->vertex_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 161, 161);
+ values->vertex_shader_propagate_nans = __gen_unpack_uint(cl, 162, 162);
+ values->vertex_shader_uniforms_address = __gen_unpack_address(cl, 192, 223);
+ values->coordinate_shader_code_address = __gen_unpack_address(cl, 227, 255);
+ values->coordinate_shader_4_way_threadable = __gen_unpack_uint(cl, 224, 224);
+ values->coordinate_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 225, 225);
+ values->coordinate_shader_propagate_nans = __gen_unpack_uint(cl, 226, 226);
+ values->coordinate_shader_uniforms_address = __gen_unpack_address(cl, 256, 287);
+}
+#endif
+
+
+#define V3D42_GEOMETRY_SHADER_STATE_RECORD_header\
+
+
+struct V3D42_GEOMETRY_SHADER_STATE_RECORD {
+ __gen_address_type geometry_bin_mode_shader_code_address;
+ bool geometry_bin_mode_shader_4_way_threadable;
+ bool geometry_bin_mode_shader_start_in_final_thread_section;
+ bool geometry_bin_mode_shader_propagate_nans;
+ __gen_address_type geometry_bin_mode_shader_uniforms_address;
+ __gen_address_type geometry_render_mode_shader_code_address;
+ bool geometry_render_mode_shader_4_way_threadable;
+ bool geometry_render_mode_shader_start_in_final_thread_section;
+ bool geometry_render_mode_shader_propagate_nans;
+ __gen_address_type geometry_render_mode_shader_uniforms_address;
+};
+
+static inline void
+V3D42_GEOMETRY_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_GEOMETRY_SHADER_STATE_RECORD * restrict values)
+{
+ __gen_emit_reloc(data, &values->geometry_bin_mode_shader_code_address);
+ cl[ 0] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) |
+ util_bitpack_uint(values->geometry_bin_mode_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->geometry_bin_mode_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->geometry_bin_mode_shader_propagate_nans, 2, 2);
+
+ cl[ 1] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) >> 8;
+
+ cl[ 2] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) >> 16;
+
+ cl[ 3] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->geometry_bin_mode_shader_uniforms_address);
+ cl[ 4] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address);
+
+ cl[ 5] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address) >> 8;
+
+ cl[ 6] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address) >> 16;
+
+ cl[ 7] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address) >> 24;
+
+ __gen_emit_reloc(data, &values->geometry_render_mode_shader_code_address);
+ cl[ 8] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) |
+ util_bitpack_uint(values->geometry_render_mode_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->geometry_render_mode_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->geometry_render_mode_shader_propagate_nans, 2, 2);
+
+ cl[ 9] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) >> 8;
+
+ cl[10] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) >> 16;
+
+ cl[11] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->geometry_render_mode_shader_uniforms_address);
+ cl[12] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address);
+
+ cl[13] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address) >> 8;
+
+ cl[14] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address) >> 16;
+
+ cl[15] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address) >> 24;
+
+}
+
+#define V3D42_GEOMETRY_SHADER_STATE_RECORD_length 16
+#ifdef __gen_unpack_address
+static inline void
+V3D42_GEOMETRY_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl,
+ struct V3D42_GEOMETRY_SHADER_STATE_RECORD * restrict values)
+{
+ values->geometry_bin_mode_shader_code_address = __gen_unpack_address(cl, 3, 31);
+ values->geometry_bin_mode_shader_4_way_threadable = __gen_unpack_uint(cl, 0, 0);
+ values->geometry_bin_mode_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 1, 1);
+ values->geometry_bin_mode_shader_propagate_nans = __gen_unpack_uint(cl, 2, 2);
+ values->geometry_bin_mode_shader_uniforms_address = __gen_unpack_address(cl, 32, 63);
+ values->geometry_render_mode_shader_code_address = __gen_unpack_address(cl, 67, 95);
+ values->geometry_render_mode_shader_4_way_threadable = __gen_unpack_uint(cl, 64, 64);
+ values->geometry_render_mode_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 65, 65);
+ values->geometry_render_mode_shader_propagate_nans = __gen_unpack_uint(cl, 66, 66);
+ values->geometry_render_mode_shader_uniforms_address = __gen_unpack_address(cl, 96, 127);
+}
+#endif
+
+
+#define V3D42_TESSELLATION_SHADER_STATE_RECORD_header\
+
+
+struct V3D42_TESSELLATION_SHADER_STATE_RECORD {
+ __gen_address_type tessellation_bin_mode_control_shader_code_address;
+ bool tessellation_bin_mode_control_shader_4_way_threadable;
+ bool tessellation_bin_mode_control_shader_start_in_final_thread_section;
+ bool tessellation_bin_mode_control_shader_propagate_nans;
+ __gen_address_type tessellation_bin_mode_control_shader_uniforms_address;
+ __gen_address_type tessellation_render_mode_control_shader_code_address;
+ bool tessellation_render_mode_control_shader_4_way_threadable;
+ bool tessellation_render_mode_control_shader_start_in_final_thread_section;
+ bool tessellation_render_mode_control_shader_propagate_nans;
+ __gen_address_type tessellation_render_mode_control_shader_uniforms_address;
+ __gen_address_type tessellation_bin_mode_evaluation_shader_code_address;
+ bool tessellation_bin_mode_evaluation_shader_4_way_threadable;
+ bool tessellation_bin_mode_evaluation_shader_start_in_final_thread_section;
+ bool tessellation_bin_mode_evaluation_shader_propagate_nans;
+ __gen_address_type tessellation_bin_mode_evaluation_shader_uniforms_address;
+ __gen_address_type tessellation_render_mode_evaluation_shader_code_address;
+ bool tessellation_render_mode_evaluation_shader_4_way_threadable;
+ bool tessellation_render_mode_evaluation_shader_start_in_final_thread_section;
+ bool tessellation_render_mode_evaluation_shader_propagate_nans;
+ __gen_address_type tessellation_render_mode_evaluation_shader_uniforms_address;
+};
+
+static inline void
+V3D42_TESSELLATION_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TESSELLATION_SHADER_STATE_RECORD * restrict values)
+{
+ __gen_emit_reloc(data, &values->tessellation_bin_mode_control_shader_code_address);
+ cl[ 0] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) |
+ util_bitpack_uint(values->tessellation_bin_mode_control_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->tessellation_bin_mode_control_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->tessellation_bin_mode_control_shader_propagate_nans, 2, 2);
+
+ cl[ 1] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) >> 8;
+
+ cl[ 2] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) >> 16;
+
+ cl[ 3] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->tessellation_bin_mode_control_shader_uniforms_address);
+ cl[ 4] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address);
+
+ cl[ 5] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address) >> 8;
+
+ cl[ 6] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address) >> 16;
+
+ cl[ 7] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address) >> 24;
+
+ __gen_emit_reloc(data, &values->tessellation_render_mode_control_shader_code_address);
+ cl[ 8] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) |
+ util_bitpack_uint(values->tessellation_render_mode_control_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->tessellation_render_mode_control_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->tessellation_render_mode_control_shader_propagate_nans, 2, 2);
+
+ cl[ 9] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) >> 8;
+
+ cl[10] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) >> 16;
+
+ cl[11] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->tessellation_render_mode_control_shader_uniforms_address);
+ cl[12] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address);
+
+ cl[13] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address) >> 8;
+
+ cl[14] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address) >> 16;
+
+ cl[15] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address) >> 24;
+
+ __gen_emit_reloc(data, &values->tessellation_bin_mode_evaluation_shader_code_address);
+ cl[16] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) |
+ util_bitpack_uint(values->tessellation_bin_mode_evaluation_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->tessellation_bin_mode_evaluation_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->tessellation_bin_mode_evaluation_shader_propagate_nans, 2, 2);
+
+ cl[17] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) >> 8;
+
+ cl[18] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) >> 16;
+
+ cl[19] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->tessellation_bin_mode_evaluation_shader_uniforms_address);
+ cl[20] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address);
+
+ cl[21] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address) >> 8;
+
+ cl[22] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address) >> 16;
+
+ cl[23] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address) >> 24;
+
+ __gen_emit_reloc(data, &values->tessellation_render_mode_evaluation_shader_code_address);
+ cl[24] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) |
+ util_bitpack_uint(values->tessellation_render_mode_evaluation_shader_4_way_threadable, 0, 0) |
+ util_bitpack_uint(values->tessellation_render_mode_evaluation_shader_start_in_final_thread_section, 1, 1) |
+ util_bitpack_uint(values->tessellation_render_mode_evaluation_shader_propagate_nans, 2, 2);
+
+ cl[25] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) >> 8;
+
+ cl[26] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) >> 16;
+
+ cl[27] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) >> 24;
+
+ __gen_emit_reloc(data, &values->tessellation_render_mode_evaluation_shader_uniforms_address);
+ cl[28] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address);
+
+ cl[29] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address) >> 8;
+
+ cl[30] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address) >> 16;
+
+ cl[31] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address) >> 24;
+
+}
+
+#define V3D42_TESSELLATION_SHADER_STATE_RECORD_length 32
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TESSELLATION_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl,
+ struct V3D42_TESSELLATION_SHADER_STATE_RECORD * restrict values)
+{
+ values->tessellation_bin_mode_control_shader_code_address = __gen_unpack_address(cl, 3, 31);
+ values->tessellation_bin_mode_control_shader_4_way_threadable = __gen_unpack_uint(cl, 0, 0);
+ values->tessellation_bin_mode_control_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 1, 1);
+ values->tessellation_bin_mode_control_shader_propagate_nans = __gen_unpack_uint(cl, 2, 2);
+ values->tessellation_bin_mode_control_shader_uniforms_address = __gen_unpack_address(cl, 32, 63);
+ values->tessellation_render_mode_control_shader_code_address = __gen_unpack_address(cl, 67, 95);
+ values->tessellation_render_mode_control_shader_4_way_threadable = __gen_unpack_uint(cl, 64, 64);
+ values->tessellation_render_mode_control_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 65, 65);
+ values->tessellation_render_mode_control_shader_propagate_nans = __gen_unpack_uint(cl, 66, 66);
+ values->tessellation_render_mode_control_shader_uniforms_address = __gen_unpack_address(cl, 96, 127);
+ values->tessellation_bin_mode_evaluation_shader_code_address = __gen_unpack_address(cl, 131, 159);
+ values->tessellation_bin_mode_evaluation_shader_4_way_threadable = __gen_unpack_uint(cl, 128, 128);
+ values->tessellation_bin_mode_evaluation_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 129, 129);
+ values->tessellation_bin_mode_evaluation_shader_propagate_nans = __gen_unpack_uint(cl, 130, 130);
+ values->tessellation_bin_mode_evaluation_shader_uniforms_address = __gen_unpack_address(cl, 160, 191);
+ values->tessellation_render_mode_evaluation_shader_code_address = __gen_unpack_address(cl, 195, 223);
+ values->tessellation_render_mode_evaluation_shader_4_way_threadable = __gen_unpack_uint(cl, 192, 192);
+ values->tessellation_render_mode_evaluation_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 193, 193);
+ values->tessellation_render_mode_evaluation_shader_propagate_nans = __gen_unpack_uint(cl, 194, 194);
+ values->tessellation_render_mode_evaluation_shader_uniforms_address = __gen_unpack_address(cl, 224, 255);
+}
+#endif
+
+
+#define V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_header\
+
+
+struct V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS {
+ uint32_t tessellation_type;
+#define TESSELLATION_TYPE_TRIANGLE 0
+#define TESSELLATION_TYPE_QUADS 1
+#define TESSELLATION_TYPE_ISOLINES 2
+ bool tessellation_point_mode;
+ uint32_t tessellation_edge_spacing;
+#define TESSELLATION_EDGE_SPACING_EVEN 0
+#define TESSELLATION_EDGE_SPACING_FRACTIONAL_EVEN 1
+#define TESSELLATION_EDGE_SPACING_FRACTIONAL_ODD 2
+ bool tessellation_clockwise;
+ uint32_t tessellation_invocations;
+ uint32_t geometry_shader_output_format;
+#define GEOMETRY_SHADER_POINTS 0
+#define GEOMETRY_SHADER_LINE_STRIP 1
+#define GEOMETRY_SHADER_TRI_STRIP 2
+ uint32_t geometry_shader_instances;
+ uint32_t reserved;
+};
+
+static inline void
+V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->tessellation_type, 1, 2) |
+ util_bitpack_uint(values->tessellation_point_mode, 3, 3) |
+ util_bitpack_uint(values->tessellation_edge_spacing, 4, 5) |
+ util_bitpack_uint(values->tessellation_clockwise, 6, 6);
+
+ cl[ 1] = util_bitpack_uint(values->tessellation_invocations, 4, 8);
+
+ cl[ 2] = util_bitpack_uint(values->tessellation_invocations, 4, 8) >> 8 |
+ util_bitpack_uint(values->geometry_shader_output_format, 1, 2) |
+ util_bitpack_uint(values->geometry_shader_instances, 3, 7);
+
+ cl[ 3] = util_bitpack_uint(values->reserved, 0, 7);
+
+}
+
+#define V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_unpack(const uint8_t * restrict cl,
+ struct V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS * restrict values)
+{
+ values->tessellation_type = __gen_unpack_uint(cl, 1, 2);
+ values->tessellation_point_mode = __gen_unpack_uint(cl, 3, 3);
+ values->tessellation_edge_spacing = __gen_unpack_uint(cl, 4, 5);
+ values->tessellation_clockwise = __gen_unpack_uint(cl, 6, 6);
+ values->tessellation_invocations = __gen_unpack_uint(cl, 12, 16);
+ values->geometry_shader_output_format = __gen_unpack_uint(cl, 17, 18);
+ values->geometry_shader_instances = __gen_unpack_uint(cl, 19, 23);
+ values->reserved = __gen_unpack_uint(cl, 24, 31);
+}
+#endif
+
+
+#define V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_header\
+
+
+struct V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS {
+ enum V3D42_TCS_flush_mode tcs_batch_flush_mode;
+ uint32_t per_patch_data_column_depth;
+ uint32_t tcs_output_segment_size_in_sectors;
+ enum V3D42_Pack_Mode tcs_output_segment_pack_mode;
+ uint32_t tes_output_segment_size_in_sectors;
+ enum V3D42_Pack_Mode tes_output_segment_pack_mode;
+ uint32_t gs_output_segment_size_in_sectors;
+ enum V3D42_Pack_Mode gs_output_segment_pack_mode;
+ uint32_t tbg_max_patches_per_tcs_batch;
+ uint32_t tbg_max_extra_vertex_segs_for_patches_after_first;
+ uint32_t tbg_min_tcs_output_segments_required_in_play;
+ uint32_t tbg_min_per_patch_data_segments_required_in_play;
+ uint32_t tpg_max_patches_per_tes_batch;
+ uint32_t tpg_max_vertex_segments_per_tes_batch;
+ uint32_t tpg_max_tcs_output_segments_per_tes_batch;
+ uint32_t tpg_min_tes_output_segments_required_in_play;
+ uint32_t gbg_max_tes_output_vertex_segments_per_gs_batch;
+ uint32_t gbg_min_gs_output_segments_required_in_play;
+};
+
+static inline void
+V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS * restrict values)
+{
+ assert(values->tbg_max_patches_per_tcs_batch >= 1);
+ assert(values->tbg_min_tcs_output_segments_required_in_play >= 1);
+ assert(values->tbg_min_per_patch_data_segments_required_in_play >= 1);
+ assert(values->tpg_max_patches_per_tes_batch >= 1);
+ assert(values->tpg_max_tcs_output_segments_per_tes_batch >= 1);
+ assert(values->tpg_min_tes_output_segments_required_in_play >= 1);
+ assert(values->gbg_min_gs_output_segments_required_in_play >= 1);
+ cl[ 0] = util_bitpack_uint(values->tcs_batch_flush_mode, 0, 1) |
+ util_bitpack_uint(values->per_patch_data_column_depth, 2, 5);
+
+ cl[ 1] = util_bitpack_uint(values->tcs_output_segment_size_in_sectors, 0, 5) |
+ util_bitpack_uint(values->tcs_output_segment_pack_mode, 6, 7);
+
+ cl[ 2] = util_bitpack_uint(values->tes_output_segment_size_in_sectors, 0, 5) |
+ util_bitpack_uint(values->tes_output_segment_pack_mode, 6, 7);
+
+ cl[ 3] = util_bitpack_uint(values->gs_output_segment_size_in_sectors, 0, 5) |
+ util_bitpack_uint(values->gs_output_segment_pack_mode, 6, 7);
+
+ cl[ 4] = util_bitpack_uint(values->tbg_max_patches_per_tcs_batch - 1, 0, 3) |
+ util_bitpack_uint(values->tbg_max_extra_vertex_segs_for_patches_after_first, 4, 5) |
+ util_bitpack_uint(values->tbg_min_tcs_output_segments_required_in_play - 1, 6, 7);
+
+ cl[ 5] = util_bitpack_uint(values->tbg_min_per_patch_data_segments_required_in_play - 1, 0, 2) |
+ util_bitpack_uint(values->tpg_max_patches_per_tes_batch - 1, 5, 8);
+
+ cl[ 6] = util_bitpack_uint(values->tpg_max_patches_per_tes_batch - 1, 5, 8) >> 8 |
+ util_bitpack_uint(values->tpg_max_vertex_segments_per_tes_batch, 1, 2) |
+ util_bitpack_uint(values->tpg_max_tcs_output_segments_per_tes_batch - 1, 3, 5) |
+ util_bitpack_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8);
+
+ cl[ 7] = util_bitpack_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8) >> 8 |
+ util_bitpack_uint(values->gbg_max_tes_output_vertex_segments_per_gs_batch, 1, 2) |
+ util_bitpack_uint(values->gbg_min_gs_output_segments_required_in_play - 1, 3, 5);
+
+}
+
+#define V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_length 8
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_unpack(const uint8_t * restrict cl,
+ struct V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS * restrict values)
+{
+ values->tcs_batch_flush_mode = __gen_unpack_uint(cl, 0, 1);
+ values->per_patch_data_column_depth = __gen_unpack_uint(cl, 2, 5);
+ values->tcs_output_segment_size_in_sectors = __gen_unpack_uint(cl, 8, 13);
+ values->tcs_output_segment_pack_mode = __gen_unpack_uint(cl, 14, 15);
+ values->tes_output_segment_size_in_sectors = __gen_unpack_uint(cl, 16, 21);
+ values->tes_output_segment_pack_mode = __gen_unpack_uint(cl, 22, 23);
+ values->gs_output_segment_size_in_sectors = __gen_unpack_uint(cl, 24, 29);
+ values->gs_output_segment_pack_mode = __gen_unpack_uint(cl, 30, 31);
+ values->tbg_max_patches_per_tcs_batch = __gen_unpack_uint(cl, 32, 35) + 1;
+ values->tbg_max_extra_vertex_segs_for_patches_after_first = __gen_unpack_uint(cl, 36, 37);
+ values->tbg_min_tcs_output_segments_required_in_play = __gen_unpack_uint(cl, 38, 39) + 1;
+ values->tbg_min_per_patch_data_segments_required_in_play = __gen_unpack_uint(cl, 40, 42) + 1;
+ values->tpg_max_patches_per_tes_batch = __gen_unpack_uint(cl, 45, 48) + 1;
+ values->tpg_max_vertex_segments_per_tes_batch = __gen_unpack_uint(cl, 49, 50);
+ values->tpg_max_tcs_output_segments_per_tes_batch = __gen_unpack_uint(cl, 51, 53) + 1;
+ values->tpg_min_tes_output_segments_required_in_play = __gen_unpack_uint(cl, 54, 56) + 1;
+ values->gbg_max_tes_output_vertex_segments_per_gs_batch = __gen_unpack_uint(cl, 57, 58);
+ values->gbg_min_gs_output_segments_required_in_play = __gen_unpack_uint(cl, 59, 61) + 1;
+}
+#endif
+
+
+#define V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_header\
+
+
+struct V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD {
+ __gen_address_type address;
+ uint32_t vec_size;
+ uint32_t type;
+#define ATTRIBUTE_HALF_FLOAT 1
+#define ATTRIBUTE_FLOAT 2
+#define ATTRIBUTE_FIXED 3
+#define ATTRIBUTE_BYTE 4
+#define ATTRIBUTE_SHORT 5
+#define ATTRIBUTE_INT 6
+#define ATTRIBUTE_INT2_10_10_10 7
+ bool signed_int_type;
+ bool normalized_int_type;
+ bool read_as_int_uint;
+ uint32_t number_of_values_read_by_coordinate_shader;
+ uint32_t number_of_values_read_by_vertex_shader;
+ uint32_t instance_divisor;
+ uint32_t stride;
+ uint32_t maximum_index;
+};
+
+static inline void
+V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values)
+{
+ __gen_emit_reloc(data, &values->address);
+ cl[ 0] = __gen_address_offset(&values->address);
+
+ cl[ 1] = __gen_address_offset(&values->address) >> 8;
+
+ cl[ 2] = __gen_address_offset(&values->address) >> 16;
+
+ cl[ 3] = __gen_address_offset(&values->address) >> 24;
+
+ cl[ 4] = util_bitpack_uint(values->vec_size, 0, 1) |
+ util_bitpack_uint(values->type, 2, 4) |
+ util_bitpack_uint(values->signed_int_type, 5, 5) |
+ util_bitpack_uint(values->normalized_int_type, 6, 6) |
+ util_bitpack_uint(values->read_as_int_uint, 7, 7);
+
+ cl[ 5] = util_bitpack_uint(values->number_of_values_read_by_coordinate_shader, 0, 3) |
+ util_bitpack_uint(values->number_of_values_read_by_vertex_shader, 4, 7);
+
+ cl[ 6] = util_bitpack_uint(values->instance_divisor, 0, 15);
+
+ cl[ 7] = util_bitpack_uint(values->instance_divisor, 0, 15) >> 8;
+
+
+ memcpy(&cl[8], &values->stride, sizeof(values->stride));
+
+ memcpy(&cl[12], &values->maximum_index, sizeof(values->maximum_index));
+}
+
+#define V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_length 16
+#ifdef __gen_unpack_address
+static inline void
+V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_unpack(const uint8_t * restrict cl,
+ struct V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values)
+{
+ values->address = __gen_unpack_address(cl, 0, 31);
+ values->vec_size = __gen_unpack_uint(cl, 32, 33);
+ values->type = __gen_unpack_uint(cl, 34, 36);
+ values->signed_int_type = __gen_unpack_uint(cl, 37, 37);
+ values->normalized_int_type = __gen_unpack_uint(cl, 38, 38);
+ values->read_as_int_uint = __gen_unpack_uint(cl, 39, 39);
+ values->number_of_values_read_by_coordinate_shader = __gen_unpack_uint(cl, 40, 43);
+ values->number_of_values_read_by_vertex_shader = __gen_unpack_uint(cl, 44, 47);
+ values->instance_divisor = __gen_unpack_uint(cl, 48, 63);
+ values->stride = __gen_unpack_uint(cl, 64, 95);
+ values->maximum_index = __gen_unpack_uint(cl, 96, 127);
+}
+#endif
+
+
+#define V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_header\
+ .id = 0, \
+ .id0 = 0
+
+struct V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP {
+ uint32_t id;
+ uint32_t id0;
+ bool horiz;
+ bool laned;
+ bool segs;
+ int32_t stride;
+ uint32_t size;
+#define VPM_SETUP_SIZE_8_BIT 0
+#define VPM_SETUP_SIZE_16_BIT 1
+#define VPM_SETUP_SIZE_32_BIT 2
+ uint32_t addr;
+};
+
+static inline void
+V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->addr, 0, 12);
+
+ cl[ 1] = util_bitpack_sint(values->stride, 7, 13) |
+ util_bitpack_uint(values->size, 5, 6) |
+ util_bitpack_uint(values->addr, 0, 12) >> 8;
+
+ cl[ 2] = util_bitpack_uint(values->laned, 7, 7) |
+ util_bitpack_uint(values->segs, 6, 6) |
+ util_bitpack_sint(values->stride, 7, 13) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->id, 6, 7) |
+ util_bitpack_uint(values->id0, 3, 5) |
+ util_bitpack_uint(values->horiz, 0, 0);
+
+}
+
+#define V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_unpack(const uint8_t * restrict cl,
+ struct V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values)
+{
+ values->id = __gen_unpack_uint(cl, 30, 31);
+ values->id0 = __gen_unpack_uint(cl, 27, 29);
+ values->horiz = __gen_unpack_uint(cl, 24, 24);
+ values->laned = __gen_unpack_uint(cl, 23, 23);
+ values->segs = __gen_unpack_uint(cl, 22, 22);
+ values->stride = __gen_unpack_sint(cl, 15, 21);
+ values->size = __gen_unpack_uint(cl, 13, 14);
+ values->addr = __gen_unpack_uint(cl, 0, 12);
+}
+#endif
+
+
+#define V3D42_VPM_GENERIC_BLOCK_READ_SETUP_header\
+ .id = 1
+
+struct V3D42_VPM_GENERIC_BLOCK_READ_SETUP {
+ uint32_t id;
+ bool horiz;
+ bool laned;
+ bool segs;
+ uint32_t num;
+ int32_t stride;
+ uint32_t size;
+#define VPM_SETUP_SIZE_8_BIT 0
+#define VPM_SETUP_SIZE_16_BIT 1
+#define VPM_SETUP_SIZE_32_BIT 2
+ uint32_t addr;
+};
+
+static inline void
+V3D42_VPM_GENERIC_BLOCK_READ_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_VPM_GENERIC_BLOCK_READ_SETUP * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->addr, 0, 12);
+
+ cl[ 1] = util_bitpack_sint(values->stride, 7, 13) |
+ util_bitpack_uint(values->size, 5, 6) |
+ util_bitpack_uint(values->addr, 0, 12) >> 8;
+
+ cl[ 2] = util_bitpack_uint(values->num, 6, 10) |
+ util_bitpack_sint(values->stride, 7, 13) >> 8;
+
+ cl[ 3] = util_bitpack_uint(values->id, 6, 7) |
+ util_bitpack_uint(values->horiz, 5, 5) |
+ util_bitpack_uint(values->laned, 4, 4) |
+ util_bitpack_uint(values->segs, 3, 3) |
+ util_bitpack_uint(values->num, 6, 10) >> 8;
+
+}
+
+#define V3D42_VPM_GENERIC_BLOCK_READ_SETUP_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_VPM_GENERIC_BLOCK_READ_SETUP_unpack(const uint8_t * restrict cl,
+ struct V3D42_VPM_GENERIC_BLOCK_READ_SETUP * restrict values)
+{
+ values->id = __gen_unpack_uint(cl, 30, 31);
+ values->horiz = __gen_unpack_uint(cl, 29, 29);
+ values->laned = __gen_unpack_uint(cl, 28, 28);
+ values->segs = __gen_unpack_uint(cl, 27, 27);
+ values->num = __gen_unpack_uint(cl, 22, 26);
+ values->stride = __gen_unpack_sint(cl, 15, 21);
+ values->size = __gen_unpack_uint(cl, 13, 14);
+ values->addr = __gen_unpack_uint(cl, 0, 12);
+}
+#endif
+
+
+#define V3D42_TMU_CONFIG_PARAMETER_0_header \
+
+
+struct V3D42_TMU_CONFIG_PARAMETER_0 {
+ __gen_address_type texture_state_address;
+ uint32_t return_words_of_texture_data;
+};
+
+static inline void
+V3D42_TMU_CONFIG_PARAMETER_0_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TMU_CONFIG_PARAMETER_0 * restrict values)
+{
+ __gen_emit_reloc(data, &values->texture_state_address);
+ cl[ 0] = __gen_address_offset(&values->texture_state_address) |
+ util_bitpack_uint(values->return_words_of_texture_data, 0, 3);
+
+ cl[ 1] = __gen_address_offset(&values->texture_state_address) >> 8;
+
+ cl[ 2] = __gen_address_offset(&values->texture_state_address) >> 16;
+
+ cl[ 3] = __gen_address_offset(&values->texture_state_address) >> 24;
+
+}
+
+#define V3D42_TMU_CONFIG_PARAMETER_0_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TMU_CONFIG_PARAMETER_0_unpack(const uint8_t * restrict cl,
+ struct V3D42_TMU_CONFIG_PARAMETER_0 * restrict values)
+{
+ values->texture_state_address = __gen_unpack_address(cl, 0, 31);
+ values->return_words_of_texture_data = __gen_unpack_uint(cl, 0, 3);
+}
+#endif
+
+
+#define V3D42_TMU_CONFIG_PARAMETER_1_header \
+
+
+struct V3D42_TMU_CONFIG_PARAMETER_1 {
+ __gen_address_type sampler_state_address;
+ bool per_pixel_mask_enable;
+ bool unnormalized_coordinates;
+ bool output_type_32_bit;
+};
+
+static inline void
+V3D42_TMU_CONFIG_PARAMETER_1_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TMU_CONFIG_PARAMETER_1 * restrict values)
+{
+ __gen_emit_reloc(data, &values->sampler_state_address);
+ cl[ 0] = __gen_address_offset(&values->sampler_state_address) |
+ util_bitpack_uint(values->per_pixel_mask_enable, 2, 2) |
+ util_bitpack_uint(values->unnormalized_coordinates, 1, 1) |
+ util_bitpack_uint(values->output_type_32_bit, 0, 0);
+
+ cl[ 1] = __gen_address_offset(&values->sampler_state_address) >> 8;
+
+ cl[ 2] = __gen_address_offset(&values->sampler_state_address) >> 16;
+
+ cl[ 3] = __gen_address_offset(&values->sampler_state_address) >> 24;
+
+}
+
+#define V3D42_TMU_CONFIG_PARAMETER_1_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TMU_CONFIG_PARAMETER_1_unpack(const uint8_t * restrict cl,
+ struct V3D42_TMU_CONFIG_PARAMETER_1 * restrict values)
+{
+ values->sampler_state_address = __gen_unpack_address(cl, 0, 31);
+ values->per_pixel_mask_enable = __gen_unpack_uint(cl, 2, 2);
+ values->unnormalized_coordinates = __gen_unpack_uint(cl, 1, 1);
+ values->output_type_32_bit = __gen_unpack_uint(cl, 0, 0);
+}
+#endif
+
+
+#define V3D42_TMU_CONFIG_PARAMETER_2_header \
+
+
+struct V3D42_TMU_CONFIG_PARAMETER_2 {
+ uint32_t pad;
+ bool lod_query;
+ enum V3D42_TMU_Op op;
+ int32_t offset_r;
+ int32_t offset_t;
+ int32_t offset_s;
+ bool gather_mode;
+ uint32_t gather_component;
+ bool coefficient_mode;
+ uint32_t sample_number;
+ bool disable_autolod;
+ bool offset_format_8;
+};
+
+static inline void
+V3D42_TMU_CONFIG_PARAMETER_2_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TMU_CONFIG_PARAMETER_2 * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->gather_mode, 7, 7) |
+ util_bitpack_uint(values->gather_component, 5, 6) |
+ util_bitpack_uint(values->coefficient_mode, 4, 4) |
+ util_bitpack_uint(values->sample_number, 2, 3) |
+ util_bitpack_uint(values->disable_autolod, 1, 1) |
+ util_bitpack_uint(values->offset_format_8, 0, 0);
+
+ cl[ 1] = util_bitpack_sint(values->offset_t, 4, 7) |
+ util_bitpack_sint(values->offset_s, 0, 3);
+
+ cl[ 2] = util_bitpack_uint(values->op, 4, 7) |
+ util_bitpack_sint(values->offset_r, 0, 3);
+
+ cl[ 3] = util_bitpack_uint(values->pad, 1, 7) |
+ util_bitpack_uint(values->lod_query, 0, 0);
+
+}
+
+#define V3D42_TMU_CONFIG_PARAMETER_2_length 4
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TMU_CONFIG_PARAMETER_2_unpack(const uint8_t * restrict cl,
+ struct V3D42_TMU_CONFIG_PARAMETER_2 * restrict values)
+{
+ values->pad = __gen_unpack_uint(cl, 25, 31);
+ values->lod_query = __gen_unpack_uint(cl, 24, 24);
+ values->op = __gen_unpack_uint(cl, 20, 23);
+ values->offset_r = __gen_unpack_sint(cl, 16, 19);
+ values->offset_t = __gen_unpack_sint(cl, 12, 15);
+ values->offset_s = __gen_unpack_sint(cl, 8, 11);
+ values->gather_mode = __gen_unpack_uint(cl, 7, 7);
+ values->gather_component = __gen_unpack_uint(cl, 5, 6);
+ values->coefficient_mode = __gen_unpack_uint(cl, 4, 4);
+ values->sample_number = __gen_unpack_uint(cl, 2, 3);
+ values->disable_autolod = __gen_unpack_uint(cl, 1, 1);
+ values->offset_format_8 = __gen_unpack_uint(cl, 0, 0);
+}
+#endif
+
+
+#define V3D42_TEXTURE_SHADER_STATE_header \
+
+
+struct V3D42_TEXTURE_SHADER_STATE {
+ uint64_t pad;
+ bool uif_xor_disable;
+ bool level_0_is_strictly_uif;
+ bool level_0_xor_enable;
+ uint32_t level_0_ub_pad;
+ uint32_t base_level;
+ uint32_t max_level;
+ uint32_t swizzle_a;
+#define SWIZZLE_ZERO 0
+#define SWIZZLE_ONE 1
+#define SWIZZLE_RED 2
+#define SWIZZLE_GREEN 3
+#define SWIZZLE_BLUE 4
+#define SWIZZLE_ALPHA 5
+ uint32_t swizzle_b;
+ uint32_t swizzle_g;
+ uint32_t swizzle_r;
+ bool extended;
+ uint32_t texture_type;
+ uint32_t image_depth;
+ uint32_t image_height;
+ uint32_t image_width;
+ uint32_t array_stride_64_byte_aligned;
+ __gen_address_type texture_base_pointer;
+ bool reverse_standard_border_color;
+ bool ahdr;
+ bool srgb;
+ bool flip_s_and_t_on_incoming_request;
+ bool flip_texture_y_axis;
+ bool flip_texture_x_axis;
+};
+
+static inline void
+V3D42_TEXTURE_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_TEXTURE_SHADER_STATE * restrict values)
+{
+ __gen_emit_reloc(data, &values->texture_base_pointer);
+ cl[ 0] = __gen_address_offset(&values->texture_base_pointer) |
+ util_bitpack_uint(values->reverse_standard_border_color, 5, 5) |
+ util_bitpack_uint(values->ahdr, 4, 4) |
+ util_bitpack_uint(values->srgb, 3, 3) |
+ util_bitpack_uint(values->flip_s_and_t_on_incoming_request, 2, 2) |
+ util_bitpack_uint(values->flip_texture_y_axis, 1, 1) |
+ util_bitpack_uint(values->flip_texture_x_axis, 0, 0);
+
+ cl[ 1] = __gen_address_offset(&values->texture_base_pointer) >> 8;
+
+ cl[ 2] = __gen_address_offset(&values->texture_base_pointer) >> 16;
+
+ cl[ 3] = __gen_address_offset(&values->texture_base_pointer) >> 24;
+
+ cl[ 4] = util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25);
+
+ cl[ 5] = util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25) >> 8;
+
+ cl[ 6] = util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25) >> 16;
+
+ cl[ 7] = util_bitpack_uint(values->image_width, 2, 15) |
+ util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25) >> 24;
+
+ cl[ 8] = util_bitpack_uint(values->image_width, 2, 15) >> 8;
+
+ cl[ 9] = util_bitpack_uint(values->image_height, 0, 13);
+
+ cl[10] = util_bitpack_uint(values->image_depth, 6, 19) |
+ util_bitpack_uint(values->image_height, 0, 13) >> 8;
+
+ cl[11] = util_bitpack_uint(values->image_depth, 6, 19) >> 8;
+
+ cl[12] = util_bitpack_uint(values->texture_type, 4, 10) |
+ util_bitpack_uint(values->image_depth, 6, 19) >> 16;
+
+ cl[13] = util_bitpack_uint(values->swizzle_g, 7, 9) |
+ util_bitpack_uint(values->swizzle_r, 4, 6) |
+ util_bitpack_uint(values->extended, 3, 3) |
+ util_bitpack_uint(values->texture_type, 4, 10) >> 8;
+
+ cl[14] = util_bitpack_uint(values->swizzle_a, 5, 7) |
+ util_bitpack_uint(values->swizzle_b, 2, 4) |
+ util_bitpack_uint(values->swizzle_g, 7, 9) >> 8;
+
+ cl[15] = util_bitpack_uint(values->base_level, 4, 7) |
+ util_bitpack_uint(values->max_level, 0, 3);
+
+ cl[16] = util_bitpack_uint(values->uif_xor_disable, 7, 7) |
+ util_bitpack_uint(values->level_0_is_strictly_uif, 6, 6) |
+ util_bitpack_uint(values->level_0_xor_enable, 4, 4) |
+ util_bitpack_uint(values->level_0_ub_pad, 0, 3);
+
+ cl[17] = util_bitpack_uint(values->pad, 0, 55);
+
+ cl[18] = util_bitpack_uint(values->pad, 0, 55) >> 8;
+
+ cl[19] = util_bitpack_uint(values->pad, 0, 55) >> 16;
+
+ cl[20] = util_bitpack_uint(values->pad, 0, 55) >> 24;
+
+ cl[21] = util_bitpack_uint(values->pad, 0, 55) >> 32;
+
+ cl[22] = util_bitpack_uint(values->pad, 0, 55) >> 40;
+
+ cl[23] = util_bitpack_uint(values->pad, 0, 55) >> 48;
+
+}
+
+#define V3D42_TEXTURE_SHADER_STATE_length 24
+#ifdef __gen_unpack_address
+static inline void
+V3D42_TEXTURE_SHADER_STATE_unpack(const uint8_t * restrict cl,
+ struct V3D42_TEXTURE_SHADER_STATE * restrict values)
+{
+ values->pad = __gen_unpack_uint(cl, 136, 191);
+ values->uif_xor_disable = __gen_unpack_uint(cl, 135, 135);
+ values->level_0_is_strictly_uif = __gen_unpack_uint(cl, 134, 134);
+ values->level_0_xor_enable = __gen_unpack_uint(cl, 132, 132);
+ values->level_0_ub_pad = __gen_unpack_uint(cl, 128, 131);
+ values->base_level = __gen_unpack_uint(cl, 124, 127);
+ values->max_level = __gen_unpack_uint(cl, 120, 123);
+ values->swizzle_a = __gen_unpack_uint(cl, 117, 119);
+ values->swizzle_b = __gen_unpack_uint(cl, 114, 116);
+ values->swizzle_g = __gen_unpack_uint(cl, 111, 113);
+ values->swizzle_r = __gen_unpack_uint(cl, 108, 110);
+ values->extended = __gen_unpack_uint(cl, 107, 107);
+ values->texture_type = __gen_unpack_uint(cl, 100, 106);
+ values->image_depth = __gen_unpack_uint(cl, 86, 99);
+ values->image_height = __gen_unpack_uint(cl, 72, 85);
+ values->image_width = __gen_unpack_uint(cl, 58, 71);
+ values->array_stride_64_byte_aligned = __gen_unpack_uint(cl, 32, 57);
+ values->texture_base_pointer = __gen_unpack_address(cl, 0, 31);
+ values->reverse_standard_border_color = __gen_unpack_uint(cl, 5, 5);
+ values->ahdr = __gen_unpack_uint(cl, 4, 4);
+ values->srgb = __gen_unpack_uint(cl, 3, 3);
+ values->flip_s_and_t_on_incoming_request = __gen_unpack_uint(cl, 2, 2);
+ values->flip_texture_y_axis = __gen_unpack_uint(cl, 1, 1);
+ values->flip_texture_x_axis = __gen_unpack_uint(cl, 0, 0);
+}
+#endif
+
+
+#define V3D42_SAMPLER_STATE_header \
+
+
+struct V3D42_SAMPLER_STATE {
+ uint32_t border_color_word_3;
+ uint32_t border_color_word_2;
+ uint32_t border_color_word_1;
+ uint32_t border_color_word_0;
+ uint32_t maximum_anisotropy;
+ enum V3D42_Border_Color_Mode border_color_mode;
+ bool wrap_i_border;
+ enum V3D42_Wrap_Mode wrap_r;
+ enum V3D42_Wrap_Mode wrap_t;
+ enum V3D42_Wrap_Mode wrap_s;
+ float fixed_bias;
+ float max_level_of_detail;
+ float min_level_of_detail;
+ bool srgb_disable;
+ enum V3D42_Compare_Function depth_compare_function;
+ bool anisotropy_enable;
+ bool mip_filter_nearest;
+ bool min_filter_nearest;
+ bool mag_filter_nearest;
+};
+
+static inline void
+V3D42_SAMPLER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
+ const struct V3D42_SAMPLER_STATE * restrict values)
+{
+ cl[ 0] = util_bitpack_uint(values->srgb_disable, 7, 7) |
+ util_bitpack_uint(values->depth_compare_function, 4, 6) |
+ util_bitpack_uint(values->anisotropy_enable, 3, 3) |
+ util_bitpack_uint(values->mip_filter_nearest, 2, 2) |
+ util_bitpack_uint(values->min_filter_nearest, 1, 1) |
+ util_bitpack_uint(values->mag_filter_nearest, 0, 0);
+
+ cl[ 1] = util_bitpack_ufixed(values->min_level_of_detail, 0, 11, 8);
+
+ cl[ 2] = util_bitpack_ufixed(values->max_level_of_detail, 4, 15, 8) |
+ util_bitpack_ufixed(values->min_level_of_detail, 0, 11, 8) >> 8;
+
+ cl[ 3] = util_bitpack_ufixed(values->max_level_of_detail, 4, 15, 8) >> 8;
+
+ cl[ 4] = util_bitpack_sfixed(values->fixed_bias, 0, 15, 8);
+
+ cl[ 5] = util_bitpack_sfixed(values->fixed_bias, 0, 15, 8) >> 8;
+
+ cl[ 6] = util_bitpack_uint(values->wrap_r, 6, 8) |
+ util_bitpack_uint(values->wrap_t, 3, 5) |
+ util_bitpack_uint(values->wrap_s, 0, 2);
+
+ cl[ 7] = util_bitpack_uint(values->maximum_anisotropy, 5, 6) |
+ util_bitpack_uint(values->border_color_mode, 2, 4) |
+ util_bitpack_uint(values->wrap_i_border, 1, 1) |
+ util_bitpack_uint(values->wrap_r, 6, 8) >> 8;
+
+
+ memcpy(&cl[8], &values->border_color_word_0, sizeof(values->border_color_word_0));
+
+ memcpy(&cl[12], &values->border_color_word_1, sizeof(values->border_color_word_1));
+
+ memcpy(&cl[16], &values->border_color_word_2, sizeof(values->border_color_word_2));
+
+ memcpy(&cl[20], &values->border_color_word_3, sizeof(values->border_color_word_3));
+}
+
+#define V3D42_SAMPLER_STATE_length 24
+#ifdef __gen_unpack_address
+static inline void
+V3D42_SAMPLER_STATE_unpack(const uint8_t * restrict cl,
+ struct V3D42_SAMPLER_STATE * restrict values)
+{
+ values->border_color_word_3 = __gen_unpack_uint(cl, 160, 191);
+ values->border_color_word_2 = __gen_unpack_uint(cl, 128, 159);
+ values->border_color_word_1 = __gen_unpack_uint(cl, 96, 127);
+ values->border_color_word_0 = __gen_unpack_uint(cl, 64, 95);
+ values->maximum_anisotropy = __gen_unpack_uint(cl, 61, 62);
+ values->border_color_mode = __gen_unpack_uint(cl, 58, 60);
+ values->wrap_i_border = __gen_unpack_uint(cl, 57, 57);
+ values->wrap_r = __gen_unpack_uint(cl, 54, 56);
+ values->wrap_t = __gen_unpack_uint(cl, 51, 53);
+ values->wrap_s = __gen_unpack_uint(cl, 48, 50);
+ values->fixed_bias = __gen_unpack_sfixed(cl, 32, 47, 8);
+ values->max_level_of_detail = __gen_unpack_ufixed(cl, 20, 31, 8);
+ values->min_level_of_detail = __gen_unpack_ufixed(cl, 8, 19, 8);
+ values->srgb_disable = __gen_unpack_uint(cl, 7, 7);
+ values->depth_compare_function = __gen_unpack_uint(cl, 4, 6);
+ values->anisotropy_enable = __gen_unpack_uint(cl, 3, 3);
+ values->mip_filter_nearest = __gen_unpack_uint(cl, 2, 2);
+ values->min_filter_nearest = __gen_unpack_uint(cl, 1, 1);
+ values->mag_filter_nearest = __gen_unpack_uint(cl, 0, 0);
+}
+#endif
+
+
+enum V3D42_Texture_Data_Formats {
+ TEXTURE_DATA_FORMAT_R8 = 0,
+ TEXTURE_DATA_FORMAT_R8_SNORM = 1,
+ TEXTURE_DATA_FORMAT_RG8 = 2,
+ TEXTURE_DATA_FORMAT_RG8_SNORM = 3,
+ TEXTURE_DATA_FORMAT_RGBA8 = 4,
+ TEXTURE_DATA_FORMAT_RGBA8_SNORM = 5,
+ TEXTURE_DATA_FORMAT_RGB565 = 6,
+ TEXTURE_DATA_FORMAT_RGBA4 = 7,
+ TEXTURE_DATA_FORMAT_RGB5_A1 = 8,
+ TEXTURE_DATA_FORMAT_RGB10_A2 = 9,
+ TEXTURE_DATA_FORMAT_R16 = 10,
+ TEXTURE_DATA_FORMAT_R16_SNORM = 11,
+ TEXTURE_DATA_FORMAT_RG16 = 12,
+ TEXTURE_DATA_FORMAT_RG16_SNORM = 13,
+ TEXTURE_DATA_FORMAT_RGBA16 = 14,
+ TEXTURE_DATA_FORMAT_RGBA16_SNORM = 15,
+ TEXTURE_DATA_FORMAT_R16F = 16,
+ TEXTURE_DATA_FORMAT_RG16F = 17,
+ TEXTURE_DATA_FORMAT_RGBA16F = 18,
+ TEXTURE_DATA_FORMAT_R11F_G11F_B10F = 19,
+ TEXTURE_DATA_FORMAT_RGB9_E5 = 20,
+ TEXTURE_DATA_FORMAT_DEPTH_COMP16 = 21,
+ TEXTURE_DATA_FORMAT_DEPTH_COMP24 = 22,
+ TEXTURE_DATA_FORMAT_DEPTH_COMP32F = 23,
+ TEXTURE_DATA_FORMAT_DEPTH24_X8 = 24,
+ TEXTURE_DATA_FORMAT_R4 = 25,
+ TEXTURE_DATA_FORMAT_R1 = 26,
+ TEXTURE_DATA_FORMAT_S8 = 27,
+ TEXTURE_DATA_FORMAT_S16 = 28,
+ TEXTURE_DATA_FORMAT_R32F = 29,
+ TEXTURE_DATA_FORMAT_RG32F = 30,
+ TEXTURE_DATA_FORMAT_RGBA32F = 31,
+ TEXTURE_DATA_FORMAT_RGB8_ETC2 = 32,
+ TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1 = 33,
+ TEXTURE_DATA_FORMAT_R11_EAC = 34,
+ TEXTURE_DATA_FORMAT_SIGNED_R11_EAC = 35,
+ TEXTURE_DATA_FORMAT_RG11_EAC = 36,
+ TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC = 37,
+ TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC = 38,
+ TEXTURE_DATA_FORMAT_YCBCR_LUMA = 39,
+ TEXTURE_DATA_FORMAT_YCBCR_420_CHROMA = 40,
+ TEXTURE_DATA_FORMAT_BC1 = 48,
+ TEXTURE_DATA_FORMAT_BC2 = 49,
+ TEXTURE_DATA_FORMAT_BC3 = 50,
+ TEXTURE_DATA_FORMAT_ASTC_4X4 = 64,
+ TEXTURE_DATA_FORMAT_ASTC_5X4 = 65,
+ TEXTURE_DATA_FORMAT_ASTC_5X5 = 66,
+ TEXTURE_DATA_FORMAT_ASTC_6X5 = 67,
+ TEXTURE_DATA_FORMAT_ASTC_6X6 = 68,
+ TEXTURE_DATA_FORMAT_ASTC_8X5 = 69,
+ TEXTURE_DATA_FORMAT_ASTC_8X6 = 70,
+ TEXTURE_DATA_FORMAT_ASTC_8X8 = 71,
+ TEXTURE_DATA_FORMAT_ASTC_10X5 = 72,
+ TEXTURE_DATA_FORMAT_ASTC_10X6 = 73,
+ TEXTURE_DATA_FORMAT_ASTC_10X8 = 74,
+ TEXTURE_DATA_FORMAT_ASTC_10X10 = 75,
+ TEXTURE_DATA_FORMAT_ASTC_12X10 = 76,
+ TEXTURE_DATA_FORMAT_ASTC_12X12 = 77,
+ TEXTURE_DATA_FORMAT_R8I = 96,
+ TEXTURE_DATA_FORMAT_R8UI = 97,
+ TEXTURE_DATA_FORMAT_RG8I = 98,
+ TEXTURE_DATA_FORMAT_RG8UI = 99,
+ TEXTURE_DATA_FORMAT_RGBA8I = 100,
+ TEXTURE_DATA_FORMAT_RGBA8UI = 101,
+ TEXTURE_DATA_FORMAT_R16I = 102,
+ TEXTURE_DATA_FORMAT_R16UI = 103,
+ TEXTURE_DATA_FORMAT_RG16I = 104,
+ TEXTURE_DATA_FORMAT_RG16UI = 105,
+ TEXTURE_DATA_FORMAT_RGBA16I = 106,
+ TEXTURE_DATA_FORMAT_RGBA16UI = 107,
+ TEXTURE_DATA_FORMAT_R32I = 108,
+ TEXTURE_DATA_FORMAT_R32UI = 109,
+ TEXTURE_DATA_FORMAT_RG32I = 110,
+ TEXTURE_DATA_FORMAT_RG32UI = 111,
+ TEXTURE_DATA_FORMAT_RGBA32I = 112,
+ TEXTURE_DATA_FORMAT_RGBA32UI = 113,
+ TEXTURE_DATA_FORMAT_RGB10_A2UI = 114,
+ TEXTURE_DATA_FORMAT_A1_RGB5 = 115,
+};
+
+#endif /* V3D42_PACK_H */
--
2.39.0
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