[igt-dev] [PATCH i-g-t v2 11/16] lib/intel_ctx: Add xe context information

Karolina Stolarek karolina.stolarek at intel.com
Fri Jul 7 08:31:19 UTC 2023


On 6.07.2023 08:05, Zbigniew Kempczyński wrote:
> Most complicated part in adopting i915_blt to intel_blt - which should
> handle both drivers - is how to achieve pipelined execution. In term
> pipelined execution I mean all gpu workloads are executed without
> stalls.
> 
> Comparing to i915 relocations and softpinning xe architecture migrates
> binding (this means also unbind operation) responsibility from the
> kernel to user via vm_bind ioctl(). To avoid stalls user has to
> provide in/out fences (syncobjs) between consecutive bindings/execs.
> Of course for many igt tests we don't need pipelined execution,
> just synchronous bind, then exec. But exercising the driver should
> also cover pipelining to verify it is possible to work without stalls.
> 
> I decided to extend intel_ctx_t with all necessary for xe objects
> (vm, engine, syncobjs) to get flexibility in deciding how to bind,
> execute and wait for (synchronize) those operations. Context object
> along with i915 engine is already passed to blitter library so adding
> xe required fields doesn't break i915 but will allow xe path to get
> all necessary data to execute.
> 
> Using intel_ctx with xe requires some code patterns caused by usage
> of an allocator. For xe the allocator started tracking alloc()/free()
> operations to do bind/unbind in one call just before execution.
> I've added two helpers in intel_ctx which - intel_ctx_xe_exec()
> and intel_ctx_xe_sync(). Depending how intel_ctx was created
> (with 0 or real syncobj handles as in/bind/out fences) bind and exec
> in intel_ctx_xe_exec() are pipelined but synchronize last operation
> (exec). For real syncobjs they are used to join bind + exec calls
> but there's no wait for exec (sync-out) completion. This allows
> building more cascaded bind + exec operations without stalls.
> 
> To wait for a sync-out fence caller may use intel_ctx_xe_sync()
> which is synchronous wait on syncobj. It allows user to reset
> fences to prepare for next operation.
> 
> Signed-off-by: Zbigniew Kempczyński <zbigniew.kempczynski at intel.com>
> ---
>   lib/intel_ctx.c | 110 +++++++++++++++++++++++++++++++++++++++++++++++-
>   lib/intel_ctx.h |  14 ++++++
>   2 files changed, 123 insertions(+), 1 deletion(-)
> 
> diff --git a/lib/intel_ctx.c b/lib/intel_ctx.c
> index ded9c0f1e4..f210907fac 100644
> --- a/lib/intel_ctx.c
> +++ b/lib/intel_ctx.c
> @@ -5,9 +5,12 @@
>   
>   #include <stddef.h>
>   
> +#include "i915/gem_engine_topology.h"
> +#include "igt_syncobj.h"
> +#include "intel_allocator.h"
>   #include "intel_ctx.h"
>   #include "ioctl_wrappers.h"
> -#include "i915/gem_engine_topology.h"
> +#include "xe/xe_ioctl.h"
>   
>   /**
>    * SECTION:intel_ctx
> @@ -390,3 +393,108 @@ unsigned int intel_ctx_engine_class(const intel_ctx_t *ctx, unsigned int engine)
>   {
>   	return intel_ctx_cfg_engine_class(&ctx->cfg, engine);
>   }
> +
> +/**
> + * intel_ctx_xe:
> + * @fd: open i915 drm file descriptor
> + * @vm: vm
> + * @engine: engine
> + *
> + * Returns an intel_ctx_t representing the xe context.
> + */
> +intel_ctx_t *intel_ctx_xe(int fd, uint32_t vm, uint32_t engine,
> +			  uint32_t sync_in, uint32_t sync_bind, uint32_t sync_out)
> +{
> +	intel_ctx_t *ctx;
> +
> +	ctx = calloc(1, sizeof(*ctx));
> +	igt_assert(ctx);
> +
> +	ctx->fd = fd;
> +	ctx->vm = vm;
> +	ctx->engine = engine;
> +	ctx->sync_in = sync_in;
> +	ctx->sync_bind = sync_bind;
> +	ctx->sync_out = sync_out;
> +
> +	return ctx;
> +}
> +
> +static int __xe_exec(int fd, struct drm_xe_exec *exec)
> +{
> +	int err = 0;
> +
> +	if (igt_ioctl(fd, DRM_IOCTL_XE_EXEC, exec)) {
> +		err = -errno;
> +		igt_assume(err != 0);

Wouldn't "igt_assume(err)" be enough?

> +	}
> +	errno = 0;
> +	return err;
> +}

I'm aware that it's a helper that you use in other execs, but it feels 
out of place, it doesn't deal with intel_ctx_t. Maybe xe_util could be 
its new home?

> +
> +int __intel_ctx_xe_exec(const intel_ctx_t *ctx, uint64_t ahnd, uint64_t bb_offset)
> +{
> +	struct drm_xe_sync syncs[2] = {
> +		{ .flags = DRM_XE_SYNC_SYNCOBJ, },
> +		{ .flags = DRM_XE_SYNC_SYNCOBJ | DRM_XE_SYNC_SIGNAL, },
> +	};
> +	struct drm_xe_exec exec = {
> +		.engine_id = ctx->engine,
> +		.syncs = (uintptr_t)syncs,
> +		.num_syncs = 2,
> +		.address = bb_offset,
> +		.num_batch_buffer = 1,
> +	};
> +	uint32_t sync_in = ctx->sync_in;
> +	uint32_t sync_bind = ctx->sync_bind ?: syncobj_create(ctx->fd, 0);
> +	uint32_t sync_out = ctx->sync_out ?: syncobj_create(ctx->fd, 0);
> +	int ret;
> +
> +	/* Synchronize allocator state -> vm */
> +	intel_allocator_bind(ahnd, sync_in, sync_bind);
> +
> +	/* Pipelined exec */
> +	syncs[0].handle = sync_bind;
> +	syncs[1].handle = sync_out;
> +
> +	ret = __xe_exec(ctx->fd, &exec);
> +	if (ret)
> +		goto err;
> +
> +	if (!ctx->sync_bind || !ctx->sync_out)
> +		syncobj_wait_err(ctx->fd, &sync_out, 1, INT64_MAX, 0);

This whole flow is so nice and tidy, I like it

> +
> +err:
> +	if (!ctx->sync_bind)
> +		syncobj_destroy(ctx->fd, sync_bind);
> +
> +	if (!ctx->sync_out)
> +		syncobj_destroy(ctx->fd, sync_out);
> +
> +	return ret;
> +}
> +
> +void intel_ctx_xe_exec(const intel_ctx_t *ctx, uint64_t ahnd, uint64_t bb_offset)
> +{
> +	igt_assert_eq(__intel_ctx_xe_exec(ctx, ahnd, bb_offset), 0);
> +}
> +
> +#define RESET_SYNCOBJ(__fd, __sync) do { \
> +	if (__sync) \
> +		syncobj_reset((__fd), &(__sync), 1); \
> +} while (0)
> +
> +int intel_ctx_xe_sync(intel_ctx_t *ctx, bool reset_syncs)
> +{
> +	int ret;
> +
> +	ret = syncobj_wait_err(ctx->fd, &ctx->sync_out, 1, INT64_MAX, 0);
> +
> +	if (reset_syncs) {
> +		RESET_SYNCOBJ(ctx->fd, ctx->sync_in);
> +		RESET_SYNCOBJ(ctx->fd, ctx->sync_bind);
> +		RESET_SYNCOBJ(ctx->fd, ctx->sync_out);
> +	}

Is there a usecase where we want to do a synced execution without 
resetting syncobjs?

> +
> +	return ret;
> +}
> diff --git a/lib/intel_ctx.h b/lib/intel_ctx.h
> index 3cfeaae81e..59d0360ada 100644
> --- a/lib/intel_ctx.h
> +++ b/lib/intel_ctx.h
> @@ -67,6 +67,14 @@ int intel_ctx_cfg_engine_class(const intel_ctx_cfg_t *cfg, unsigned int engine);
>   typedef struct intel_ctx {
>   	uint32_t id;
>   	intel_ctx_cfg_t cfg;
> +
> +	/* Xe */
> +	int fd;
> +	uint32_t vm;
> +	uint32_t engine;
> +	uint32_t sync_in;
> +	uint32_t sync_bind;
> +	uint32_t sync_out;

Hmm, I wonder if we could wrap it in a struct. Yes, it would be painful 
to unpack, but now it feels like we've just added a bunch of fields that 
are irrelevant 80% of the time. Instead, we could have one additional 
field that could be NULL, and use it if it's initialized.
But maybe I'm just being too nit-picky.

All the best,
Karolina

>   } intel_ctx_t;
>   
>   int __intel_ctx_create(int fd, const intel_ctx_cfg_t *cfg,
> @@ -81,4 +89,10 @@ void intel_ctx_destroy(int fd, const intel_ctx_t *ctx);
>   
>   unsigned int intel_ctx_engine_class(const intel_ctx_t *ctx, unsigned int engine);
>   
> +intel_ctx_t *intel_ctx_xe(int fd, uint32_t vm, uint32_t engine,
> +			  uint32_t sync_in, uint32_t sync_bind, uint32_t sync_out);
> +int __intel_ctx_xe_exec(const intel_ctx_t *ctx, uint64_t ahnd, uint64_t bb_offset);
> +void intel_ctx_xe_exec(const intel_ctx_t *ctx, uint64_t ahnd, uint64_t bb_offset);
> +int intel_ctx_xe_sync(intel_ctx_t *ctx, bool reset_syncs);
> +
>   #endif


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