[igt-dev] [PATCH i-g-t v2 2/8] igt/vmwgfx: Add vmwgfx support

Petri Latvala adrinael at adrinael.net
Fri Mar 17 08:12:30 UTC 2023


On Wed, Mar 15, 2023 at 10:26:53PM -0400, Zack Rusin wrote:
> From: Maaz Mombasawala <mombasawalam at vmware.com>
> 
> Introduce basic support for vmwgfx into igt library functions and
> build system.
> This includes functions for accessing vmwgfx specific ioctls and
> other common functionality to be used by tests.
> 
> Signed-off-by: Roye Eshed <reshed at vmware.com>
> Signed-off-by: Zack Rusin <zackr at vmware.com>
> Signed-off-by: Maaz Mombasawala <mombasawalam at vmware.com>
> ---
>  lib/drmtest.c    |    3 +
>  lib/drmtest.h    |    1 +
>  lib/igt_vmwgfx.c | 1366 ++++++++++++++++++++++++++++++++++++++++++++++
>  lib/igt_vmwgfx.h |  275 ++++++++++
>  lib/meson.build  |    1 +
>  meson.build      |    7 +
>  6 files changed, 1653 insertions(+)
>  create mode 100644 lib/igt_vmwgfx.c
>  create mode 100644 lib/igt_vmwgfx.h
> 
> diff --git a/lib/drmtest.c b/lib/drmtest.c
> index 0ceab103..7de47e1e 100644
> --- a/lib/drmtest.c
> +++ b/lib/drmtest.c
> @@ -190,6 +190,7 @@ static const struct module {
>  	{ DRIVER_VC4, "vc4" },
>  	{ DRIVER_VGEM, "vgem" },
>  	{ DRIVER_XE, "xe" },
> +	{ DRIVER_VMWGFX, "vmwgfx" },
>  	{}

This array is processed with a binary search, please keep the strings
in alphabetical order.


-- 
Petri Latvala


>  };
>  
> @@ -550,6 +551,8 @@ static const char *chipset_to_str(int chipset)
>  		return "msm";
>  	case DRIVER_XE:
>  		return "xe";
> +	case DRIVER_VMWGFX:
> +		return "vmwgfx";
>  	case DRIVER_ANY:
>  		return "any";
>  	default:
> diff --git a/lib/drmtest.h b/lib/drmtest.h
> index 448ac03b..cbdbf4a3 100644
> --- a/lib/drmtest.h
> +++ b/lib/drmtest.h
> @@ -52,6 +52,7 @@
>  #define DRIVER_PANFROST	(1 << 5)
>  #define DRIVER_MSM	(1 << 6)
>  #define DRIVER_XE	(1 << 7)
> +#define DRIVER_VMWGFX   (1 << 8)
>  
>  /*
>   * Exclude DRVER_VGEM from DRIVER_ANY since if you run on a system
> diff --git a/lib/igt_vmwgfx.c b/lib/igt_vmwgfx.c
> new file mode 100644
> index 00000000..8fb6e553
> --- /dev/null
> +++ b/lib/igt_vmwgfx.c
> @@ -0,0 +1,1366 @@
> +// SPDX-License-Identifier: GPL-2.0 OR MIT
> +/**********************************************************
> + * Copyright 2021-2023 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person
> + * obtaining a copy of this software and associated documentation
> + * files (the "Software"), to deal in the Software without
> + * restriction, including without limitation the rights to use, copy,
> + * modify, merge, publish, distribute, sublicense, and/or sell copies
> + * of the Software, and to permit persons to whom the Software is
> + * furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice shall be
> + * included in all copies or substantial portions of the Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
> + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
> + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
> + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
> + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
> + * SOFTWARE.
> + *
> + **********************************************************/
> +
> +#include "igt_vmwgfx.h"
> +
> +/**
> + * SECTION:igt_vmwgfx
> + * @short_description: VMWGFX support library
> + * @title: VMWGFX
> + * @include: igt.h
> + *
> + * This library provides various auxiliary helper functions for writing VMWGFX
> + * tests.
> + */
> +
> +#define VMW_INTEGRAL_BITSIZE (sizeof(*((struct vmw_bitvector *)0)->bv) * 8)
> +
> +/*
> + * Default Shaders
> + */
> +static const uint32 SVGADXPixelShader[] = {
> +	0x40, 0xe,	 0x3001062, 0x1010f2, 0x1,	0x3000065, 0x1020f2,
> +	0x0,  0x5000036, 0x1020f2,  0x0,      0x101e46, 0x1,	   0x100003e,
> +};
> +static const uint32 SVGADXVertexShader[] = {
> +	0x10040,    0x1f,      0x300005f, 0x101072,  0x0,      0x300005f,
> +	0x1010f2,   0x1,       0x4000067, 0x1020f2,  0x0,      0x1,
> +	0x3000065,  0x1020f2,  0x1,	  0x5000036, 0x102072, 0x0,
> +	0x101246,   0x0,       0x5000036, 0x102082,  0x0,      0x4001,
> +	0x3f800000, 0x5000036, 0x1020f2,  0x1,	     0x101e46, 0x1,
> +	0x100003e,
> +};
> +
> +struct vmw_bitvector vmw_bitvector_alloc(uint32 size)
> +{
> +	struct vmw_bitvector bitvector;
> +	uint32 nwords;
> +	uint32 *bv;
> +
> +	nwords = (size - 1) / VMW_INTEGRAL_BITSIZE + 1;
> +	bv = calloc(nwords, sizeof(uint32));
> +
> +	bitvector.size = size;
> +	bitvector.nwords = nwords;
> +	bitvector.bv = bv;
> +	return bitvector;
> +}
> +
> +void vmw_bitvector_free(struct vmw_bitvector bitvector)
> +{
> +	free(bitvector.bv);
> +}
> +
> +bool vmw_bitvector_find_next_bit(struct vmw_bitvector bitvector,
> +				 uint32 *position)
> +{
> +	uint32 index = 0;
> +	uint32 curr_word = 0;
> +	uint32 bit_index = 0;
> +
> +	for (curr_word = 0; curr_word < bitvector.nwords; curr_word++) {
> +		if (bitvector.bv[curr_word] != UINT32_MAX) {
> +			for (bit_index = 0; index < bitvector.size;
> +			     index++, bit_index++) {
> +				uint32 bitmask = 1 << bit_index;
> +
> +				if ((bitmask & bitvector.bv[curr_word]) == 0) {
> +					bitvector.bv[curr_word] |= bitmask;
> +					*position = index;
> +					return true;
> +				}
> +			}
> +			return false;
> +		} else {
> +			index += VMW_INTEGRAL_BITSIZE;
> +		}
> +	}
> +	return false;
> +}
> +
> +void vmw_bitvector_free_bit(struct vmw_bitvector bitvector, uint32 position)
> +{
> +	uint32 curr_word = position / VMW_INTEGRAL_BITSIZE;
> +	uint32 bit_index = position % VMW_INTEGRAL_BITSIZE;
> +	uint32 bitmask = ~(1 << bit_index);
> +
> +	bitvector.bv[curr_word] &= bitmask;
> +}
> +
> +void vmw_svga_device_init(struct vmw_svga_device *device,
> +			  enum vmw_svga_device_node device_node)
> +{
> +	if (device_node == vmw_svga_device_node_master)
> +		device->drm_fd = drm_open_driver_master(DRIVER_VMWGFX);
> +	else
> +		device->drm_fd = drm_open_driver_render(DRIVER_VMWGFX);
> +	device->element_layout_bv = vmw_bitvector_alloc(50);
> +	device->blend_state_bv = vmw_bitvector_alloc(50);
> +	device->depthstencil_state_bv = vmw_bitvector_alloc(20);
> +	device->rasterizer_state_bv = vmw_bitvector_alloc(50);
> +	device->rt_view_bv = vmw_bitvector_alloc(500);
> +	device->ds_view_bv = vmw_bitvector_alloc(10);
> +	device->shader_bv = vmw_bitvector_alloc(500);
> +}
> +
> +void vmw_svga_device_fini(struct vmw_svga_device *device)
> +{
> +	vmw_bitvector_free(device->element_layout_bv);
> +	vmw_bitvector_free(device->blend_state_bv);
> +	vmw_bitvector_free(device->depthstencil_state_bv);
> +	vmw_bitvector_free(device->rasterizer_state_bv);
> +	vmw_bitvector_free(device->rt_view_bv);
> +	vmw_bitvector_free(device->ds_view_bv);
> +	vmw_bitvector_free(device->shader_bv);
> +	close(device->drm_fd);
> +}
> +
> +bool vmw_save_data_as_png(struct vmw_surface *surface, void *data,
> +			  const char *filename)
> +{
> +	cairo_surface_t *cairo_surface;
> +	cairo_status_t ret;
> +	uint32 width = surface->params.base.base_size.width;
> +	uint32 height = surface->params.base.base_size.height;
> +	uint32 pixel_size =
> +		g_SVGA3dSurfaceDescs[surface->params.base.format].bytesPerBlock;
> +	uint32 stride;
> +	cairo_format_t format;
> +
> +	stride = pixel_size * width;
> +	/* Can separate this into another function as it grows */
> +	switch (surface->params.base.format) {
> +	case SVGA3D_R8G8B8A8_UNORM:
> +		format = CAIRO_FORMAT_ARGB32;
> +		break;
> +	default:
> +		format = CAIRO_FORMAT_INVALID;
> +		break;
> +	}
> +
> +	cairo_surface = cairo_image_surface_create_for_data(
> +		(uint8 *)data, format, width, height, stride);
> +	ret = cairo_surface_write_to_png(cairo_surface, filename);
> +	cairo_surface_destroy(cairo_surface);
> +	return (ret == CAIRO_STATUS_SUCCESS);
> +}
> +
> +void *vmw_surface_data_pixel(struct vmw_surface *surface, uint8 *img_data,
> +			     uint32 x, uint32 y)
> +{
> +	uint32 width = surface->params.base.base_size.width;
> +	uint32 pixel_size =
> +		g_SVGA3dSurfaceDescs[surface->params.base.format].bytesPerBlock;
> +
> +	return &img_data[y * width * pixel_size + x * pixel_size];
> +}
> +
> +uint64 vmw_ioctl_get_param(int fd, uint32 param)
> +{
> +	struct drm_vmw_getparam_arg arg = { 0 };
> +	int ret;
> +
> +	arg.param = param;
> +
> +	do {
> +		ret = drmCommandWriteRead(fd, DRM_VMW_GET_PARAM, &arg,
> +					  sizeof(arg));
> +	} while (ret == -ERESTART);
> +	if (ret)
> +		fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
> +	return arg.value;
> +}
> +
> +void vmw_ioctl_get_3d_cap(int fd, uint64 buffer, uint32 max_size)
> +{
> +	struct drm_vmw_get_3d_cap_arg arg = { 0 };
> +	int ret;
> +
> +	arg.buffer = buffer;
> +	arg.max_size = max_size;
> +
> +	do {
> +		ret = drmCommandWrite(fd, DRM_VMW_GET_3D_CAP, &arg,
> +				      sizeof(arg));
> +	} while (ret == -ERESTART);
> +	if (ret)
> +		fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
> +}
> +
> +/**
> + * vmw_ioctl_fence_finish
> + *
> + * @fence: the fence report for the fence ioctl
> + * @fd: the driver file descriptor
> + *
> + * fills out the arguments for the fence wait ioctl and then waits until
> + * the fence finishes, then checks if the fence has failed or succeeds and
> + * returns that value.
> + */
> +int vmw_ioctl_fence_finish(int fd, struct drm_vmw_fence_rep *fence)
> +{
> +	struct drm_vmw_fence_wait_arg arg = { 0 };
> +	int ret;
> +
> +	arg.handle = fence->handle;
> +	arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS * 1000000;
> +	arg.flags = fence->mask;
> +
> +	ret = drmCommandWriteRead(fd, DRM_VMW_FENCE_WAIT, &arg, sizeof(arg));
> +
> +	if (ret != 0)
> +		fprintf(stderr, "%s Failed\n", __func__);
> +
> +	return ret;
> +}
> +
> +/**
> + * vmw_ioctl_command
> + *
> + * @fence: the fence report for the fence ioctl
> + * @fd: the driver file descriptor
> + *
> + * fills out the arguments for the fence wait ioctl and then waits until
> + * the fence finishes, returns 0 if fence has succeeded, 1 otherwise.
> + */
> +int32 vmw_ioctl_command(int drm_fd, int32_t cid, void *commands, uint32_t size,
> +			struct drm_vmw_fence_rep *fence)
> +{
> +	struct drm_vmw_execbuf_arg arg = { 0 };
> +	int ret;
> +	const int argsize = sizeof(arg);
> +
> +	memset(&arg, 0, sizeof(arg));
> +
> +	arg.fence_rep = (unsigned long)fence;
> +	arg.commands = (unsigned long)commands;
> +	arg.command_size = size;
> +	arg.throttle_us = 0; /* deprecated */
> +	arg.version = DRM_VMW_EXECBUF_VERSION;
> +	arg.context_handle = cid;
> +
> +	do {
> +		ret = drmCommandWrite(drm_fd, DRM_VMW_EXECBUF, &arg, argsize);
> +		if (ret == -EBUSY)
> +			usleep(1000);
> +	} while (ret == -ERESTART || ret == -EBUSY);
> +	if (ret) {
> +		igt_info("%s error %s.\n", __func__, strerror(-ret));
> +		return 1;
> +	}
> +	return 0;
> +}
> +
> +/**
> + * vmw_ioctl_mob_create
> + *
> + * @fd: the driver file descriptor
> + * @size: the size of the mob
> + *
> + * Creates a new mob using the fd of the size inputed as
> + * an argument, calling the mob create ioctl to form a new
> + * mob
> + */
> +struct vmw_mob *vmw_ioctl_mob_create(int fd, uint32_t size)
> +{
> +	struct vmw_mob *mob;
> +	union drm_vmw_alloc_dmabuf_arg arg;
> +	struct drm_vmw_alloc_dmabuf_req *req = &arg.req;
> +	struct drm_vmw_dmabuf_rep *rep = &arg.rep;
> +	int ret;
> +
> +	mob = calloc(1, sizeof(struct vmw_mob));
> +	if (!mob)
> +		goto out_err1;
> +
> +	memset(&arg, 0, sizeof(arg));
> +	req->size = size;
> +	do {
> +		ret = drmCommandWriteRead(fd, DRM_VMW_ALLOC_DMABUF, &arg,
> +					  sizeof(arg));
> +	} while (ret == -ERESTART);
> +
> +	if (ret) {
> +		fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
> +		goto out_err1;
> +	}
> +
> +	mob->data = NULL;
> +	mob->handle = rep->handle;
> +	mob->map_handle = rep->map_handle;
> +	mob->map_count = 0;
> +	mob->size = size;
> +
> +	return mob;
> +
> +out_err1:
> +	free(mob);
> +	return NULL;
> +}
> +
> +/**
> + * vmw_ioctl_mob_close_handle
> + *
> + * @mob: the mob to be unreferenced
> + * @fd: the driver file descriptor
> + *
> + * Closes the user-space handle of the mob.
> + */
> +void vmw_ioctl_mob_close_handle(int fd, struct vmw_mob *mob)
> +{
> +	struct drm_vmw_handle_close_arg arg;
> +
> +	if (mob->data) {
> +		munmap(mob->data, mob->size);
> +		mob->data = NULL;
> +	}
> +
> +	memset(&arg, 0, sizeof(arg));
> +	arg.handle = mob->handle;
> +	drmCommandWrite(fd, DRM_VMW_HANDLE_CLOSE, &arg, sizeof(arg));
> +
> +	free(mob);
> +}
> +
> +struct vmw_surface vmw_ioctl_surface_ref(int fd, int32 sid, uint32 handle_type)
> +{
> +	int ret;
> +	union drm_vmw_gb_surface_reference_ext_arg arg;
> +	struct vmw_surface surface;
> +
> +	arg.req.handle_type = handle_type;
> +	arg.req.sid = sid;
> +
> +	ret = drmCommandWriteRead(fd, DRM_VMW_GB_SURFACE_REF_EXT, &arg,
> +				  sizeof(arg));
> +	if (ret != 0)
> +		fprintf(stderr, "%s Failed\n", __func__);
> +
> +	surface.base = arg.rep.crep;
> +	surface.params = arg.rep.creq;
> +	return surface;
> +}
> +
> +/**
> + * vmw_ioctl_mob_map
> + *
> + * @mob: the mob to be mapped
> + * @fd: the driver file descriptor
> + *
> + * Maps an existing mob and increments the mob mapping counter
> + */
> +void *vmw_ioctl_mob_map(int fd, struct vmw_mob *mob)
> +{
> +	void *map;
> +
> +	if (mob->data == NULL) {
> +		map = mmap(NULL, mob->size, PROT_READ | PROT_WRITE, MAP_SHARED,
> +			   fd, mob->map_handle);
> +		if (map == MAP_FAILED) {
> +			fprintf(stderr, "%s: Map failed.\n", __func__);
> +			return NULL;
> +		}
> +
> +		// MADV_HUGEPAGE only exists on Linux
> +#ifdef MADV_HUGEPAGE
> +		(void)madvise(map, mob->size, MADV_HUGEPAGE);
> +#endif
> +		mob->data = map;
> +	}
> +
> +	++mob->map_count;
> +
> +	return mob->data;
> +}
> +
> +/**
> + * vmw_ioctl_mob_unmap
> + *
> + * @mob: the mob to be mapped
> + *
> + * Unmaps the existing mob and decrements the mob mapping counter
> + */
> +void vmw_ioctl_mob_unmap(struct vmw_mob *mob)
> +{
> +	--mob->map_count;
> +	munmap(mob->data, mob->size);
> +	mob->data = NULL;
> +}
> +
> +/**
> + * vmw_ioctl_buffer_create
> + *
> + * @flags: SVGA3D flags which define what the buffer will be used for
> + * @size: the size of the buffer
> + * @mob: the mob to be mapped
> + * @fd: the driver file descriptor
> + *
> + * Uses the flags and takes in a mob to create a buffer of a predetermined size.
> + * A surface buffer is created by calling the surface create ioctl.
> + */
> +struct vmw_surface *vmw_ioctl_buffer_create(int fd, SVGA3dSurfaceAllFlags flags,
> +					    uint32_t size, struct vmw_mob *mob)
> +{
> +	SVGA3dSize surface_size = { .width = size, .height = 1, .depth = 1 };
> +
> +	return vmw_create_surface_simple(fd, flags, SVGA3D_BUFFER, surface_size,
> +					 mob);
> +}
> +
> +/**
> + * vmw_ioctl_surface_unref
> + *
> + * @surface: the surface to be ureferenced
> + * @fd: the driver file descriptor
> + *
> + * Unreferences the surface.
> + */
> +void vmw_ioctl_surface_unref(int fd, struct vmw_surface *surface)
> +{
> +	struct drm_vmw_surface_arg s_arg;
> +
> +	memset(&s_arg, 0, sizeof(s_arg));
> +	s_arg.sid = surface->base.handle;
> +
> +	(void)drmCommandWrite(fd, DRM_VMW_UNREF_SURFACE, &s_arg, sizeof(s_arg));
> +	free(surface);
> +}
> +
> +struct vmw_surface *vmw_ioctl_create_surface_full(
> +	int fd, SVGA3dSurfaceAllFlags flags, SVGA3dSurfaceFormat format,
> +	uint32 multisample_count, SVGA3dMSPattern multisample_pattern,
> +	SVGA3dMSQualityLevel quality_level, SVGA3dTextureFilter autogen_filter,
> +	uint32 num_mip_levels, uint32 array_size, SVGA3dSize size,
> +	struct vmw_mob *mob, enum drm_vmw_surface_flags surface_flags)
> +{
> +	struct vmw_surface *surface;
> +	int32 ret;
> +	union drm_vmw_gb_surface_create_ext_arg arg = { 0 };
> +
> +	surface = calloc(1, sizeof(struct vmw_surface));
> +	if (!surface)
> +		goto out_err1;
> +
> +	arg.req.base.base_size.width = size.width;
> +	arg.req.base.base_size.height = size.height;
> +	arg.req.base.base_size.depth = size.depth;
> +	arg.req.base.array_size = array_size;
> +	arg.req.base.autogen_filter = autogen_filter;
> +	arg.req.base.drm_surface_flags |= surface_flags;
> +	if (mob) {
> +		arg.req.base.buffer_handle = mob->handle;
> +	} else {
> +		arg.req.base.buffer_handle = SVGA3D_INVALID_ID;
> +		arg.req.base.drm_surface_flags |=
> +			drm_vmw_surface_flag_create_buffer;
> +	}
> +	arg.req.base.format = format;
> +	arg.req.base.mip_levels = num_mip_levels;
> +	arg.req.base.multisample_count = multisample_count;
> +	arg.req.base.svga3d_flags = SVGA3D_FLAGS_LOWER_32(flags);
> +	arg.req.svga3d_flags_upper_32_bits = SVGA3D_FLAGS_UPPER_32(flags);
> +	arg.req.multisample_pattern = multisample_pattern;
> +	arg.req.quality_level = quality_level;
> +	arg.req.version = drm_vmw_gb_surface_v1;
> +
> +	surface->params = arg.req;
> +
> +	do {
> +		ret = drmCommandWriteRead(fd, DRM_VMW_GB_SURFACE_CREATE_EXT,
> +					  &arg, sizeof(arg));
> +	} while (ret == -ERESTART);
> +
> +	if (ret) {
> +		fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
> +		goto out_err1;
> +	}
> +
> +	surface->base = arg.rep;
> +	surface->mob = mob;
> +	return surface;
> +
> +out_err1:
> +	free(surface);
> +	return NULL;
> +}
> +
> +struct vmw_surface *vmw_create_surface_simple(int fd,
> +					      SVGA3dSurfaceAllFlags flags,
> +					      SVGA3dSurfaceFormat format,
> +					      SVGA3dSize size,
> +					      struct vmw_mob *mob)
> +{
> +	/*
> +	 * TODO:
> +	 * Should check flag for SVGA3D_SURFACE_MULTISAMPLE and generate
> +	 * Assuming no multisampling for now.
> +	 */
> +	uint32 multisample_count = 0;
> +	SVGA3dMSPattern multisample_pattern = SVGA3D_MS_PATTERN_NONE;
> +	SVGA3dMSQualityLevel quality_level = SVGA3D_MS_QUALITY_NONE;
> +	uint32 array_size;
> +
> +	array_size = (flags & SVGA3D_SURFACE_CUBEMAP) != 0 ?
> +			     SVGA3D_MAX_SURFACE_FACES :
> +			     1;
> +
> +	return vmw_ioctl_create_surface_full(fd, flags, format,
> +					     multisample_count,
> +					     multisample_pattern, quality_level,
> +					     SVGA3D_TEX_FILTER_NONE, 1,
> +					     array_size, size, mob, 0);
> +}
> +
> +/**
> + * vmw_ioctl_syncforcpu
> + *
> + * @handle: the handle for the sync
> + * @dont_block: defines whether or not to block
> + * @readonly: defines whether or not it is read only
> + * @allow_cs: defines whether or not to allow cs
> + * @fd: the driver file descriptor
> + *
> + * Sets the arguments, including the handle and the flags and
> + * then calls an ioctl to sync with the cpu
> + */
> +int vmw_ioctl_syncforcpu(int fd, uint32_t handle, bool dont_block,
> +			 bool readonly, bool allow_cs)
> +{
> +	struct drm_vmw_synccpu_arg arg;
> +	int ret;
> +
> +	memset(&arg, 0, sizeof(arg));
> +	arg.op = drm_vmw_synccpu_grab;
> +	arg.handle = handle;
> +	arg.flags = drm_vmw_synccpu_read;
> +	if (!readonly)
> +		arg.flags |= drm_vmw_synccpu_write;
> +	if (dont_block)
> +		arg.flags |= drm_vmw_synccpu_dontblock;
> +	if (allow_cs)
> +		arg.flags |= drm_vmw_synccpu_allow_cs;
> +
> +	ret = drmCommandWrite(fd, DRM_VMW_SYNCCPU, &arg, sizeof(arg));
> +	if (ret) {
> +		fprintf(stderr, "%s failed %d: %s\n", __func__, ret,
> +			strerror(-ret));
> +	}
> +	return ret;
> +}
> +
> +/**
> + * vmw_ioctl_releasefromcpu
> + *
> + * @handle: the handle for the sync
> + * @readonly: defines whether or not it is read only
> + * @allow_cs: defines whether or not to allow cs
> + * @fd: the driver file descriptor
> + *
> + * Sets the arguments, including the handle and the flags and
> + * then calls an ioctl to release from cpu
> + */
> +int vmw_ioctl_releasefromcpu(int fd, uint32_t handle, bool readonly,
> +			     bool allow_cs)
> +{
> +	struct drm_vmw_synccpu_arg arg;
> +	int ret;
> +
> +	memset(&arg, 0, sizeof(arg));
> +	arg.op = drm_vmw_synccpu_release;
> +	arg.handle = handle;
> +	arg.flags = drm_vmw_synccpu_read;
> +	if (!readonly)
> +		arg.flags |= drm_vmw_synccpu_write;
> +	if (allow_cs)
> +		arg.flags |= drm_vmw_synccpu_allow_cs;
> +
> +	ret = drmCommandWrite(fd, DRM_VMW_SYNCCPU, &arg, sizeof(arg));
> +	if (ret) {
> +		fprintf(stderr, "%s failed %d: %s\n", __func__, ret,
> +			strerror(-ret));
> +	}
> +	return ret;
> +}
> +
> +/**
> + * vmw_execbuf_create
> + *
> + * @drm_fd: the direct rendering manager file descriptor
> + * @cid: the context id
> + *
> + * Creates a new execution buffer for execution commands
> + */
> +struct vmw_execbuf *vmw_execbuf_create(int drm_fd, int32_t cid)
> +{
> +	struct vmw_execbuf *command_buffer = malloc(sizeof(struct vmw_execbuf));
> +
> +	command_buffer->drm_fd = drm_fd;
> +	command_buffer->cid = cid;
> +	command_buffer->buffer = malloc(VMW_EXECBUF_BASE_SIZE);
> +	command_buffer->buffer_size = VMW_EXECBUF_BASE_SIZE;
> +	command_buffer->offset = 0;
> +
> +	return command_buffer;
> +}
> +
> +/**
> + * vmw_execbuf_set_cid
> + *
> + * @cid: the command buffer id
> + *
> + * Sets the execution buffers cid
> + */
> +void vmw_execbuf_set_cid(struct vmw_execbuf *execbuf, int32_t cid)
> +{
> +	execbuf->cid = cid;
> +}
> +
> +/**
> + * vmw_execbuf_destroy
> + *
> + * @execbuf: the execution buffer to be destroyed
> + *
> + * Destroys the execution buffer
> + */
> +void vmw_execbuf_destroy(struct vmw_execbuf *execbuf)
> +{
> +	memset(execbuf->buffer, 0, execbuf->buffer_size);
> +
> +	free(execbuf->buffer);
> +
> +	execbuf->drm_fd = 0;
> +	execbuf->cid = 0;
> +	execbuf->buffer_size = 0;
> +	execbuf->offset = 0;
> +
> +	free(execbuf);
> +}
> +
> +/**
> + * vmw_execbuf_append
> + *
> + * @execbuf: the execution buffer
> + * @cid: the command buffer id
> + * @cmdId: the command ID
> + * @cmdData: the command data
> + * @cmdSize: the size of the commands
> + * @trailerData: the trailer data
> + * @trailerSize: the size of the trailer
> + * @fd: the driver file descriptor
> + *
> + * Appends the header, command data, and trailer data.
> + * Reallocates the buffer if the command data exceeds the buffer size.
> + * Changes the offset based on the data appended.
> + */
> +int vmw_execbuf_append(struct vmw_execbuf *execbuf, uint32_t cmd_id,
> +		       const void *cmd_data, uint32_t cmd_size,
> +		       const void *trailer_data, uint32_t trailer_size)
> +{
> +	SVGA3dCmdHeader header;
> +	uint32_t length;
> +	uint32_t offset;
> +
> +	header.id = cmd_id;
> +	header.size = cmd_size + trailer_size;
> +
> +	length = sizeof(header) + cmd_size + trailer_size;
> +
> +	if (length > (execbuf->buffer_size - execbuf->offset)) {
> +		int increase_size =
> +			length - (execbuf->buffer_size - execbuf->offset);
> +		execbuf->buffer_size +=
> +			ALIGN(increase_size, VMW_EXECBUF_BASE_SIZE);
> +		execbuf->buffer =
> +			realloc(execbuf->buffer, execbuf->buffer_size);
> +	}
> +
> +	offset = execbuf->offset;
> +	memcpy(execbuf->buffer + offset, &header, sizeof(header));
> +	offset += sizeof(header);
> +	memcpy(execbuf->buffer + offset, cmd_data, cmd_size);
> +	offset += cmd_size;
> +	if (trailer_size) {
> +		memcpy(execbuf->buffer + offset, trailer_data, trailer_size);
> +		offset += trailer_size;
> +	}
> +	execbuf->offset = offset;
> +
> +	return offset;
> +}
> +
> +/**
> + * vmw_execbuf_submit
> + *
> + * @execbuf: the execution buffer
> + * @fence: the vmw fence response
> + *
> + * Submits the commands from the buffer and updates the fence response
> + */
> +int32 vmw_execbuf_submit(struct vmw_execbuf *execbuf,
> +			 struct drm_vmw_fence_rep *fence)
> +{
> +	uint32_t size = execbuf->offset;
> +	int32 ret;
> +
> +	assert(execbuf->offset > 0);
> +	assert(execbuf->offset <= execbuf->buffer_size);
> +
> +	ret = vmw_ioctl_command(execbuf->drm_fd, execbuf->cid, execbuf->buffer,
> +				size, fence);
> +	execbuf->offset = 0;
> +	return ret;
> +}
> +
> +int32 vmw_ioctl_context_create(int drm_fd)
> +{
> +	int ret;
> +	union drm_vmw_extended_context_arg arg = { 0 };
> +
> +	arg.req = drm_vmw_context_dx;
> +
> +	do {
> +		ret = drmCommandWriteRead(drm_fd,
> +					  DRM_VMW_CREATE_EXTENDED_CONTEXT, &arg,
> +					  sizeof(arg));
> +	} while (ret == -ERESTART);
> +
> +	if (ret) {
> +		fprintf(stderr, "%s failed %d: %s\n", __func__, ret,
> +			strerror(-ret));
> +		return SVGA3D_INVALID_ID;
> +	}
> +	return arg.rep.cid;
> +}
> +
> +void vmw_ioctl_context_destroy(int drm_fd, int32 cid)
> +{
> +	struct drm_vmw_context_arg c_arg;
> +
> +	memset(&c_arg, 0, sizeof(c_arg));
> +	c_arg.cid = cid;
> +
> +	(void)drmCommandWrite(drm_fd, DRM_VMW_UNREF_CONTEXT, &c_arg,
> +			      sizeof(c_arg));
> +}
> +
> +struct vmw_shader vmw_shader_define_and_bind(struct vmw_svga_device *device,
> +					     struct vmw_execbuf *cmd_buf,
> +					     SVGA3dShaderType shader_type,
> +					     uint32 size,
> +					     const void *shader_text)
> +{
> +	struct vmw_shader shader;
> +	struct vmw_mob *shader_mob;
> +	SVGA3dShaderId shader_id;
> +	void *data;
> +
> +	SVGA3dCmdDXDefineShader define_cmd = { 0 };
> +	SVGA3dCmdDXBindShader bind_cmd = { 0 };
> +
> +	shader_mob = vmw_ioctl_mob_create(cmd_buf->drm_fd, size);
> +	data = vmw_ioctl_mob_map(cmd_buf->drm_fd, shader_mob);
> +	memcpy(data, shader_text, size);
> +	vmw_ioctl_mob_unmap(shader_mob);
> +
> +	vmw_bitvector_find_next_bit(device->shader_bv, &shader_id);
> +
> +	define_cmd.shaderId = shader_id;
> +	define_cmd.sizeInBytes = size;
> +	define_cmd.type = shader_type;
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_SHADER, &define_cmd,
> +			   sizeof(define_cmd), NULL, 0);
> +
> +	bind_cmd.cid = cmd_buf->cid;
> +	bind_cmd.shid = shader_id;
> +	bind_cmd.mobid = shader_mob->handle;
> +	bind_cmd.offsetInBytes = 0;
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_BIND_SHADER, &bind_cmd,
> +			   sizeof(bind_cmd), NULL, 0);
> +
> +	shader.shid = shader_id;
> +	shader.context_id = cmd_buf->cid;
> +	shader.mob = shader_mob;
> +	return shader;
> +}
> +
> +void vmw_shader_destroy(struct vmw_svga_device *device,
> +			struct vmw_execbuf *cmd_buf, struct vmw_shader shader)
> +{
> +	SVGA3dCmdDXDestroyShader destroy_cmd = { .shaderId = shader.shid };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_SHADER, &destroy_cmd,
> +			   sizeof(destroy_cmd), NULL, 0);
> +	vmw_ioctl_mob_close_handle(cmd_buf->drm_fd, shader.mob);
> +	vmw_bitvector_free_bit(device->shader_bv, shader.shid);
> +}
> +
> +void vmw_create_default_objects(struct vmw_svga_device *device,
> +				int32 context_id,
> +				struct vmw_default_objects *objects,
> +				const SVGA3dSize *rt_size)
> +{
> +	uint32 i = 0;
> +	struct vmw_execbuf *cmd_buf;
> +	struct drm_vmw_fence_rep cmd_fence = { 0 };
> +
> +	SVGA3dInputElementDesc input_elements[] = {
> +		{ 0, 0, SVGA3D_R32G32B32A32_FLOAT, SVGA3D_INPUT_PER_VERTEX_DATA,
> +		  0, 0 },
> +		{ 0, offsetof(struct vmw_vertex, r), SVGA3D_R32G32B32A32_FLOAT,
> +		  SVGA3D_INPUT_PER_VERTEX_DATA, 0, 1 },
> +	};
> +	uint32 input_element_count = ARRAY_SIZE(input_elements);
> +
> +	SVGA3dCmdDXDefineElementLayout element_layout_cmd = { 0 };
> +	SVGA3dDXBlendStatePerRT rt_blend_state = { 0 };
> +	SVGA3dCmdDXDefineBlendState blend_cmd = { 0 };
> +	SVGA3dCmdDXDefineDepthStencilState depthstencil_cmd = { 0 };
> +	SVGA3dCmdDXDefineRasterizerState rasterizer_cmd = { 0 };
> +	SVGA3dRenderTargetViewDesc rtv_desc = { 0 };
> +	SVGA3dCmdDXDefineRenderTargetView rt_view_cmd = { 0 };
> +	SVGA3dCmdDXDefineDepthStencilView ds_view_cmd = { 0 };
> +
> +	objects->context_id = context_id;
> +
> +	cmd_buf = vmw_execbuf_create(device->drm_fd, context_id);
> +
> +	vmw_bitvector_find_next_bit(device->element_layout_bv,
> +				    &element_layout_cmd.elementLayoutId);
> +	vmw_execbuf_append(
> +		cmd_buf, SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT,
> +		&element_layout_cmd, sizeof(element_layout_cmd), &input_elements,
> +		input_element_count * sizeof(SVGA3dInputElementDesc));
> +	objects->element_layout_id = element_layout_cmd.elementLayoutId;
> +
> +	rt_blend_state.renderTargetWriteMask = 0x0F;
> +	rt_blend_state.blendEnable = false;
> +	rt_blend_state.srcBlend = SVGA3D_BLENDOP_ONE;
> +	rt_blend_state.destBlend = SVGA3D_BLENDOP_ZERO;
> +	rt_blend_state.blendOp = SVGA3D_BLENDEQ_ADD;
> +	rt_blend_state.srcBlendAlpha = SVGA3D_BLENDOP_ONE;
> +	rt_blend_state.destBlendAlpha = SVGA3D_BLENDOP_ZERO;
> +	rt_blend_state.blendOpAlpha = SVGA3D_BLENDEQ_ADD;
> +	rt_blend_state.logicOpEnable = false;
> +	rt_blend_state.logicOp = 0;
> +	vmw_bitvector_find_next_bit(device->blend_state_bv, &blend_cmd.blendId);
> +	blend_cmd.alphaToCoverageEnable = 0;
> +	blend_cmd.independentBlendEnable = 1;
> +	for (i = 0; i < ARRAY_SIZE(blend_cmd.perRT); i++)
> +		blend_cmd.perRT[i] = rt_blend_state;
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_BLEND_STATE,
> +			   &blend_cmd, sizeof(blend_cmd), NULL, 0);
> +	objects->blend_id = blend_cmd.blendId;
> +
> +	vmw_bitvector_find_next_bit(device->depthstencil_state_bv,
> +				    &depthstencil_cmd.depthStencilId);
> +	depthstencil_cmd.depthEnable = true;
> +	depthstencil_cmd.depthWriteMask = SVGA3D_DEPTH_WRITE_MASK_ALL;
> +	depthstencil_cmd.depthFunc = SVGA3D_CMP_LESSEQUAL;
> +	depthstencil_cmd.stencilEnable = false;
> +	depthstencil_cmd.frontEnable = false;
> +	depthstencil_cmd.backEnable = false;
> +	depthstencil_cmd.stencilReadMask = 0;
> +	depthstencil_cmd.stencilWriteMask = 0;
> +	depthstencil_cmd.frontStencilFailOp = SVGA3D_STENCILOP_KEEP;
> +	depthstencil_cmd.frontStencilDepthFailOp = SVGA3D_STENCILOP_KEEP;
> +	depthstencil_cmd.frontStencilPassOp = SVGA3D_STENCILOP_KEEP;
> +	depthstencil_cmd.frontStencilFunc = SVGA3D_CMP_ALWAYS;
> +	depthstencil_cmd.backStencilFailOp = SVGA3D_STENCILOP_KEEP;
> +	depthstencil_cmd.backStencilDepthFailOp = SVGA3D_STENCILOP_KEEP;
> +	depthstencil_cmd.backStencilPassOp = SVGA3D_STENCILOP_KEEP;
> +	depthstencil_cmd.backStencilFunc = SVGA3D_CMP_ALWAYS;
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE,
> +			   &depthstencil_cmd, sizeof(depthstencil_cmd), NULL, 0);
> +	objects->depthstencil_id = depthstencil_cmd.depthStencilId;
> +
> +	vmw_bitvector_find_next_bit(device->rasterizer_state_bv,
> +				    &rasterizer_cmd.rasterizerId);
> +	rasterizer_cmd.fillMode = SVGA3D_FILLMODE_FILL;
> +	rasterizer_cmd.cullMode = SVGA3D_CULL_NONE;
> +	rasterizer_cmd.frontCounterClockwise = false;
> +	rasterizer_cmd.depthBias = 0;
> +	rasterizer_cmd.depthBiasClamp = 0.0;
> +	rasterizer_cmd.slopeScaledDepthBias = 0.0;
> +	rasterizer_cmd.depthClipEnable = true;
> +	rasterizer_cmd.scissorEnable = false;
> +	rasterizer_cmd.multisampleEnable = false;
> +	rasterizer_cmd.antialiasedLineEnable = false;
> +	rasterizer_cmd.lineWidth = 0.0;
> +	rasterizer_cmd.lineStippleEnable = 0;
> +	rasterizer_cmd.lineStippleFactor = 0;
> +	rasterizer_cmd.lineStipplePattern = 0;
> +	rasterizer_cmd.provokingVertexLast = 0;
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE,
> +			   &rasterizer_cmd, sizeof(rasterizer_cmd), NULL, 0);
> +	objects->rasterizer_id = rasterizer_cmd.rasterizerId;
> +
> +	objects->color_rt = vmw_create_surface_simple(
> +		device->drm_fd,
> +		SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET |
> +			SVGA3D_SURFACE_BIND_RENDER_TARGET,
> +		SVGA3D_R8G8B8A8_UNORM, *rt_size, NULL);
> +
> +	objects->depth_rt = vmw_create_surface_simple(
> +		device->drm_fd,
> +		SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
> +			SVGA3D_SURFACE_HINT_RENDERTARGET |
> +			SVGA3D_SURFACE_BIND_DEPTH_STENCIL,
> +		SVGA3D_R24G8_TYPELESS, *rt_size, NULL);
> +
> +	rtv_desc.tex.arraySize = 1;
> +	rtv_desc.tex.firstArraySlice = 0;
> +	rtv_desc.tex.mipSlice = 0;
> +	vmw_bitvector_find_next_bit(device->rt_view_bv,
> +				    &rt_view_cmd.renderTargetViewId);
> +	rt_view_cmd.sid = objects->color_rt->base.handle;
> +	rt_view_cmd.format = SVGA3D_R8G8B8A8_UNORM;
> +	rt_view_cmd.resourceDimension = SVGA3D_RESOURCE_TEXTURE2D;
> +	rt_view_cmd.desc = rtv_desc;
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW,
> +			   &rt_view_cmd, sizeof(rt_view_cmd), NULL, 0);
> +	objects->color_rt_id = rt_view_cmd.renderTargetViewId;
> +
> +	vmw_bitvector_find_next_bit(device->ds_view_bv,
> +				    &ds_view_cmd.depthStencilViewId);
> +	ds_view_cmd.sid = objects->depth_rt->base.handle;
> +	ds_view_cmd.format = SVGA3D_D24_UNORM_S8_UINT;
> +	ds_view_cmd.resourceDimension = SVGA3D_RESOURCE_TEXTURE2D;
> +	ds_view_cmd.mipSlice = 0;
> +	ds_view_cmd.firstArraySlice = 0;
> +	ds_view_cmd.arraySize = 1;
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW,
> +			   &ds_view_cmd, sizeof(ds_view_cmd), NULL, 0);
> +	objects->ds_view_id = ds_view_cmd.depthStencilViewId;
> +
> +	objects->vertex_shader = vmw_shader_define_and_bind(
> +		device, cmd_buf, SVGA3D_SHADERTYPE_VS,
> +		sizeof(SVGADXVertexShader), SVGADXVertexShader);
> +
> +	objects->pixel_shader = vmw_shader_define_and_bind(
> +		device, cmd_buf, SVGA3D_SHADERTYPE_PS, sizeof(SVGADXPixelShader),
> +		SVGADXPixelShader);
> +
> +	vmw_execbuf_submit(cmd_buf, &cmd_fence);
> +	vmw_ioctl_fence_finish(device->drm_fd, &cmd_fence);
> +	vmw_execbuf_destroy(cmd_buf);
> +
> +	objects->rt_size = *rt_size;
> +}
> +
> +void vmw_set_default_objects(int drm_fd, struct vmw_default_objects *objects)
> +{
> +	struct vmw_execbuf *cmd_buf;
> +	struct drm_vmw_fence_rep cmd_fence = { 0 };
> +
> +	SVGA3dCmdDXSetInputLayout element_layout_cmd = {
> +		.elementLayoutId = objects->element_layout_id
> +	};
> +
> +	SVGA3dCmdDXSetBlendState blend_cmd = { .blendId = objects->blend_id,
> +					       .blendFactor = { 1.0f, 1.0f,
> +								1.0f, 1.0f },
> +					       .sampleMask = 0xFFFFFFFF };
> +
> +	SVGA3dCmdDXSetDepthStencilState depthstencil_cmd = {
> +		.depthStencilId = objects->depthstencil_id, .stencilRef = 0
> +	};
> +
> +	SVGA3dCmdDXSetRasterizerState rasterizer_cmd = {
> +		.rasterizerId = objects->rasterizer_id
> +	};
> +
> +	SVGA3dViewport viewport = { .x = 0.0,
> +				    .y = 0.0,
> +				    .width = objects->rt_size.width,
> +				    .height = objects->rt_size.height,
> +				    .minDepth = 0.0,
> +				    .maxDepth = 1.0 };
> +	SVGA3dCmdDXSetViewports viewports_cmd = { 0 };
> +
> +	SVGASignedRect scissor_rect = { .left = 0,
> +					.right = objects->rt_size.width,
> +					.top = 0,
> +					.bottom = objects->rt_size.height };
> +	SVGA3dCmdDXSetScissorRects rects_cmd = { 0 };
> +
> +	SVGA3dCmdDXSetRenderTargets rt_cmd = { .depthStencilViewId =
> +						       objects->ds_view_id };
> +
> +	SVGA3dCmdDXSetShader vs_cmd = { .shaderId = objects->vertex_shader.shid,
> +					.type = SVGA3D_SHADERTYPE_VS };
> +
> +	SVGA3dCmdDXSetShader ps_cmd = { .shaderId = objects->pixel_shader.shid,
> +					.type = SVGA3D_SHADERTYPE_PS };
> +
> +	cmd_buf = vmw_execbuf_create(drm_fd, objects->context_id);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_INPUT_LAYOUT,
> +			   &element_layout_cmd, sizeof(element_layout_cmd), NULL,
> +			   0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_BLEND_STATE, &blend_cmd,
> +			   sizeof(blend_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE,
> +			   &depthstencil_cmd, sizeof(depthstencil_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_RASTERIZER_STATE,
> +			   &rasterizer_cmd, sizeof(rasterizer_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_VIEWPORTS,
> +			   &viewports_cmd, sizeof(viewports_cmd), &viewport,
> +			   sizeof(SVGA3dViewport));
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_SCISSORRECTS, &rects_cmd,
> +			   sizeof(rects_cmd), &scissor_rect,
> +			   sizeof(SVGASignedRect));
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_RENDERTARGETS, &rt_cmd,
> +			   sizeof(rt_cmd), &objects->color_rt_id,
> +			   sizeof(SVGA3dRenderTargetViewId));
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_SHADER, &vs_cmd,
> +			   sizeof(vs_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_SHADER, &ps_cmd,
> +			   sizeof(ps_cmd), NULL, 0);
> +
> +	vmw_execbuf_submit(cmd_buf, &cmd_fence);
> +	vmw_ioctl_fence_finish(drm_fd, &cmd_fence);
> +	vmw_execbuf_destroy(cmd_buf);
> +}
> +
> +void vmw_destroy_default_objects(struct vmw_svga_device *device,
> +				 struct vmw_default_objects *objects)
> +{
> +	struct vmw_execbuf *cmd_buf;
> +	struct drm_vmw_fence_rep cmd_fence = { 0 };
> +
> +	SVGA3dCmdDXDestroyElementLayout element_layout_cmd = {
> +		.elementLayoutId = objects->element_layout_id
> +	};
> +
> +	SVGA3dCmdDXDestroyBlendState blend_cmd = { .blendId =
> +							   objects->blend_id };
> +
> +	SVGA3dCmdDXDestroyDepthStencilState depthstencil_cmd = {
> +		.depthStencilId = objects->depthstencil_id
> +	};
> +
> +	SVGA3dCmdDXDestroyRasterizerState rasterizer_cmd = {
> +		.rasterizerId = objects->rasterizer_id
> +	};
> +
> +	SVGA3dCmdDXDestroyRenderTargetView rt_view_cmd = {
> +		.renderTargetViewId = objects->color_rt_id
> +	};
> +
> +	SVGA3dCmdDXDestroyDepthStencilView ds_view_cmd = {
> +		.depthStencilViewId = objects->ds_view_id
> +	};
> +
> +	cmd_buf = vmw_execbuf_create(device->drm_fd, objects->context_id);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT,
> +			   &element_layout_cmd, sizeof(element_layout_cmd), NULL,
> +			   0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_BLEND_STATE,
> +			   &blend_cmd, sizeof(blend_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE,
> +			   &depthstencil_cmd, sizeof(depthstencil_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE,
> +			   &rasterizer_cmd, sizeof(rasterizer_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
> +			   &rt_view_cmd, sizeof(rt_view_cmd), NULL, 0);
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
> +			   &ds_view_cmd, sizeof(ds_view_cmd), NULL, 0);
> +
> +	vmw_ioctl_surface_unref(device->drm_fd, objects->color_rt);
> +	vmw_ioctl_surface_unref(device->drm_fd, objects->depth_rt);
> +
> +	vmw_bitvector_free_bit(device->element_layout_bv,
> +			       objects->element_layout_id);
> +	vmw_bitvector_free_bit(device->blend_state_bv, objects->blend_id);
> +	vmw_bitvector_free_bit(device->depthstencil_state_bv,
> +			       objects->depthstencil_id);
> +	vmw_bitvector_free_bit(device->rasterizer_state_bv,
> +			       objects->rasterizer_id);
> +	vmw_bitvector_free_bit(device->rt_view_bv, objects->color_rt_id);
> +	vmw_bitvector_free_bit(device->ds_view_bv, objects->ds_view_id);
> +
> +	vmw_shader_destroy(device, cmd_buf, objects->vertex_shader);
> +	vmw_shader_destroy(device, cmd_buf, objects->pixel_shader);
> +
> +	vmw_execbuf_submit(cmd_buf, &cmd_fence);
> +	vmw_ioctl_fence_finish(device->drm_fd, &cmd_fence);
> +	vmw_execbuf_destroy(cmd_buf);
> +}
> +
> +void vmw_cmd_set_topology(struct vmw_execbuf *cmd_buf,
> +			  SVGA3dPrimitiveType topology)
> +{
> +	SVGA3dCmdDXSetTopology cmd = { .topology = topology };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_TOPOLOGY, &cmd,
> +			   sizeof(cmd), NULL, 0);
> +}
> +
> +void vmw_cmd_set_vertex_buffers(struct vmw_execbuf *cmd_buf,
> +				uint32 start_buffer,
> +				SVGA3dVertexBuffer *buffers, uint32 num_buffers)
> +{
> +	SVGA3dCmdDXSetVertexBuffers cmd = { .startBuffer = start_buffer };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS, &cmd,
> +			   sizeof(cmd), buffers,
> +			   num_buffers * sizeof(SVGA3dVertexBuffer));
> +}
> +
> +void vmw_cmd_update_gb_surface(struct vmw_execbuf *cmd_buf, SVGA3dSurfaceId sid)
> +{
> +	SVGA3dCmdUpdateGBSurface cmd = { .sid = sid };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_UPDATE_GB_SURFACE, &cmd,
> +			   sizeof(cmd), NULL, 0);
> +}
> +
> +void vmw_cmd_clear_depthstencil_view(struct vmw_execbuf *cmd_buf, uint16 flags,
> +				     uint16 stencil,
> +				     SVGA3dDepthStencilViewId dsvid,
> +				     float depth)
> +{
> +	SVGA3dCmdDXClearDepthStencilView cmd = { .flags = flags,
> +						 .stencil = stencil,
> +						 .depthStencilViewId = dsvid,
> +						 .depth = depth };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW,
> +			   &cmd, sizeof(cmd), NULL, 0);
> +}
> +
> +void vmw_cmd_clear_rendertarget_view(struct vmw_execbuf *cmd_buf,
> +				     SVGA3dRenderTargetViewId rtvid,
> +				     SVGA3dRGBAFloat rgba)
> +{
> +	SVGA3dCmdDXClearRenderTargetView cmd = { .renderTargetViewId = rtvid,
> +						 .rgba = rgba };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW,
> +			   &cmd, sizeof(cmd), NULL, 0);
> +}
> +
> +void vmw_cmd_draw(struct vmw_execbuf *cmd_buf, uint32 vertex_count,
> +		  uint32 start_vertex_location)
> +{
> +	SVGA3dCmdDXDraw cmd = { .vertexCount = vertex_count,
> +				.startVertexLocation = start_vertex_location };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DRAW, &cmd, sizeof(cmd), NULL,
> +			   0);
> +}
> +
> +void vmw_cmd_readback_gb_surface(struct vmw_execbuf *cmd_buf, uint32 sid)
> +{
> +	SVGA3dCmdReadbackGBSurface cmd = { .sid = sid };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_READBACK_GB_SURFACE, &cmd,
> +			   sizeof(cmd), NULL, 0);
> +}
> +
> +void *vmw_readback_surface(int drm_fd, struct vmw_surface *surface)
> +{
> +	void *values;
> +	void *readback;
> +	struct vmw_mob readback_mob = {
> +		.size = surface->base.buffer_size,
> +		.handle = surface->base.buffer_handle,
> +		.map_handle = surface->base.buffer_map_handle
> +	};
> +
> +	values = malloc(surface->base.buffer_size);
> +
> +	readback = vmw_ioctl_mob_map(drm_fd, &readback_mob);
> +	memcpy(values, readback, readback_mob.size);
> +	vmw_ioctl_mob_unmap(&readback_mob);
> +
> +	return values;
> +}
> +
> +void vmw_cmd_surface_copy(struct vmw_execbuf *cmd_buf, SVGA3dSurfaceImageId src,
> +			  SVGA3dSurfaceImageId dest, const SVGA3dCopyBox *boxes,
> +			  uint32 num_boxes)
> +{
> +	SVGA3dCmdSurfaceCopy cmd = { .src = src, .dest = dest };
> +
> +	vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_SURFACE_COPY, &cmd, sizeof(cmd),
> +			   boxes, num_boxes * sizeof(SVGA3dCopyBox));
> +}
> +
> +uint8 *vmw_triangle_draw(struct vmw_svga_device *device, int32 cid,
> +			 struct vmw_default_objects *objects, bool do_sync)
> +{
> +	struct vmw_execbuf *cmd_buf;
> +	struct drm_vmw_fence_rep cmd_fence;
> +	struct vmw_mob *vertex_mob;
> +	struct vmw_surface *vertex_buffer;
> +	SVGA3dVertexBuffer vb_binding;
> +	SVGA3dRGBAFloat clear_color;
> +	void *vertex_data;
> +	uint8 *rendered_img;
> +	struct vmw_vertex vertices[3] = {
> +		{ 0.0, 0.75, 0.5, 1.0, 0.0, 1.0, 0.0, 1.0 },
> +		{ 0.75, -0.75, 0.5, 1.0, 1.0, 0.0, 0.0, 1.0 },
> +		{ -0.75, -0.75, 0.5, 1.0, 0.0, 0.0, 1.0, 1.0 },
> +	};
> +
> +	/* Vertex setup */
> +	vertex_mob = vmw_ioctl_mob_create(device->drm_fd, sizeof(vertices));
> +	vertex_buffer = vmw_ioctl_buffer_create(
> +		device->drm_fd,
> +		SVGA3D_SURFACE_HINT_VERTEXBUFFER |
> +			SVGA3D_SURFACE_BIND_VERTEX_BUFFER,
> +		sizeof(vertices), vertex_mob);
> +
> +	vmw_set_default_objects(device->drm_fd, objects);
> +
> +	cmd_buf = vmw_execbuf_create(device->drm_fd, cid);
> +
> +	vmw_cmd_set_topology(cmd_buf, SVGA3D_PRIMITIVE_TRIANGLELIST);
> +
> +	vb_binding.sid = vertex_buffer->base.handle;
> +	vb_binding.offset = 0;
> +	vb_binding.stride = sizeof(vertices[0]);
> +	vmw_cmd_set_vertex_buffers(cmd_buf, 0, &vb_binding, 1);
> +
> +	/* Copy data into vertex buffer */
> +	vertex_data = vmw_ioctl_mob_map(device->drm_fd, vertex_mob);
> +	memcpy(vertex_data, vertices, sizeof(vertices));
> +	vmw_ioctl_mob_unmap(vertex_mob);
> +
> +	vmw_cmd_update_gb_surface(cmd_buf, vertex_buffer->base.handle);
> +
> +	/* Clear color = 50% gray */
> +	clear_color.r = 0.5;
> +	clear_color.g = 0.5;
> +	clear_color.b = 0.5;
> +	clear_color.a = 1.0;
> +
> +	/* Clear */
> +	vmw_cmd_clear_depthstencil_view(cmd_buf, 0xFFFF, 0, objects->ds_view_id,
> +					1.0);
> +	vmw_cmd_clear_rendertarget_view(cmd_buf, objects->color_rt_id,
> +					clear_color);
> +
> +	/* Draw */
> +	vmw_cmd_draw(cmd_buf, 3, 0);
> +	vmw_cmd_draw(cmd_buf, 3, 0);
> +
> +	/* Readback */
> +	vmw_cmd_readback_gb_surface(cmd_buf, objects->color_rt->base.handle);
> +
> +	/* Submit commands */
> +	vmw_execbuf_submit(cmd_buf, &cmd_fence);
> +	if (do_sync)
> +		vmw_ioctl_fence_finish(device->drm_fd, &cmd_fence);
> +	vmw_execbuf_destroy(cmd_buf);
> +
> +	/* Read framebuffer into system mem and save */
> +	rendered_img = vmw_readback_surface(device->drm_fd, objects->color_rt);
> +
> +	vmw_ioctl_surface_unref(device->drm_fd, vertex_buffer);
> +	vmw_ioctl_mob_close_handle(device->drm_fd, vertex_mob);
> +	return rendered_img;
> +}
> +
> +void vmw_triangle_assert_values(uint8 *rendered_img,
> +				struct vmw_surface *color_rt)
> +{
> +	uint8 *out_pixel;
> +	uint8 *center_pixel;
> +	uint8 *rv_pixel;
> +	uint8 *gv_pixel;
> +	uint8 *bv_pixel;
> +
> +	/* Assert some pixel values */
> +	out_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 10, 10);
> +	igt_assert_eq(out_pixel[0], 127); // r
> +	igt_assert_eq(out_pixel[1], 127); // g
> +	igt_assert_eq(out_pixel[2], 127); // b
> +
> +	center_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 200, 200);
> +	igt_assert_eq(center_pixel[0], 64); // r
> +	igt_assert_eq(center_pixel[1], 127); // g
> +	igt_assert_eq(center_pixel[2], 64); // b
> +
> +	rv_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 349, 349);
> +	igt_assert_eq(rv_pixel[0], 254); // r
> +	igt_assert_eq(rv_pixel[1], 0); // g
> +	igt_assert_eq(rv_pixel[2], 0); // b
> +
> +	gv_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 200, 52);
> +	igt_assert_eq(gv_pixel[0], 1); // r
> +	igt_assert_eq(gv_pixel[1], 253); // g
> +	igt_assert_eq(gv_pixel[2], 1); // b
> +
> +	bv_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 50, 349);
> +	igt_assert_eq(bv_pixel[0], 0); // r
> +	igt_assert_eq(bv_pixel[1], 0); // g
> +	igt_assert_eq(bv_pixel[2], 254); // b
> +}
> +
> +SVGA3dDevCapResult vmw_format_get_caps(int drm_fd,
> +				       SVGA3dDevCapIndex dev_cap_index)
> +{
> +	uint64 size;
> +	uint32 *cap_buffer;
> +	SVGA3dDevCapResult result = { 0 };
> +
> +	if (dev_cap_index >= SVGA3D_DEVCAP_MAX)
> +		return result;
> +
> +	size = vmw_ioctl_get_param(drm_fd, DRM_VMW_PARAM_3D_CAPS_SIZE);
> +	cap_buffer = (uint32 *)malloc(size);
> +	memset(cap_buffer, 0, size);
> +
> +	vmw_ioctl_get_3d_cap(drm_fd, (uint64) (unsigned long) cap_buffer, size);
> +	result = (SVGA3dDevCapResult)cap_buffer[dev_cap_index];
> +
> +	free(cap_buffer);
> +	return result;
> +}
> +
> +bool vmw_is_format_supported(int drm_fd, SVGA3dDevCapIndex dev_cap_index)
> +{
> +	SVGA3dDevCapResult result;
> +
> +	result = vmw_format_get_caps(drm_fd, dev_cap_index);
> +	return result.u & SVGA3D_FORMAT_POSITIVE;
> +}
> diff --git a/lib/igt_vmwgfx.h b/lib/igt_vmwgfx.h
> new file mode 100644
> index 00000000..c8ed43ba
> --- /dev/null
> +++ b/lib/igt_vmwgfx.h
> @@ -0,0 +1,275 @@
> +/* SPDX-License-Identifier: GPL-2.0 OR MIT */
> +/**********************************************************
> + * Copyright 2021-2023 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person
> + * obtaining a copy of this software and associated documentation
> + * files (the "Software"), to deal in the Software without
> + * restriction, including without limitation the rights to use, copy,
> + * modify, merge, publish, distribute, sublicense, and/or sell copies
> + * of the Software, and to permit persons to whom the Software is
> + * furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice shall be
> + * included in all copies or substantial portions of the Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
> + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
> + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
> + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
> + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
> + * SOFTWARE.
> + *
> + **********************************************************/
> +
> +#ifndef IGT_VMWGFX_H
> +#define IGT_VMWGFX_H
> +
> +#include "igt.h"
> +#include "vmwgfx_drm.h"
> +#include "lib/svga/svga3d_cmd.h"
> +#include "lib/svga/svga3d_dx.h"
> +#include "lib/svga/svga3d_types.h"
> +#include "lib/svga/vm_basic_types.h"
> +#include "lib/svga/svga3d_surfacedefs.h"
> +#include "lib/svga/svga3d_devcaps.h"
> +
> +#define VMW_EXECBUF_BASE_SIZE 4096
> +#define VMW_FENCE_TIMEOUT_SECONDS 3600UL
> +#define SVGA3D_FLAGS_UPPER_32(svga3d_flags) (svga3d_flags >> 32)
> +#define SVGA3D_FLAGS_LOWER_32(svga3d_flags) \
> +	(svga3d_flags & ((uint64_t)UINT32_MAX))
> +
> +struct vmw_bitvector {
> +	/* Total number of bits */
> +	uint32 size;
> +	/* Number of 32-bit elements in array */
> +	uint32 nwords;
> +	uint32 *bv;
> +};
> +
> +struct vmw_svga_device {
> +	int32 drm_fd;
> +	struct vmw_bitvector element_layout_bv;
> +	struct vmw_bitvector blend_state_bv;
> +	struct vmw_bitvector depthstencil_state_bv;
> +	struct vmw_bitvector rasterizer_state_bv;
> +	struct vmw_bitvector rt_view_bv;
> +	struct vmw_bitvector ds_view_bv;
> +	struct vmw_bitvector shader_bv;
> +};
> +
> +enum vmw_svga_device_node {
> +	vmw_svga_device_node_master,
> +	vmw_svga_device_node_render,
> +};
> +
> +/**
> + * struct vmw_execbuf
> + *
> + * @drm_fd: the direct rendering manager file descriptor.
> + * @cid: the command id
> + * @buffer: the buffer which contains the commands
> + * @offset: the offset for the current command
> + *
> + * A command buffer which contains a series of commands appended
> + * one after the other to be submitted.
> + */
> +struct vmw_execbuf {
> +	int drm_fd;
> +	int cid;
> +	char *buffer;
> +	uint32_t buffer_size;
> +	uint32_t offset;
> +};
> +
> +/**
> + * struct vmw_mob
> + *
> + * @handle: the handle for the mob
> + * @map_handle: the handle for mapping
> + * @data: the data inside the mob
> + * @map_count: how many mappings it has
> + * @size: the size of the mob
> + *
> + * A mob object for holding data
> + */
> +struct vmw_mob {
> +	uint32_t handle;
> +	uint64_t map_handle;
> +	void *data;
> +	uint32_t map_count;
> +	uint32_t size;
> +};
> +
> +/**
> + * struct vmw_surface
> + *
> + * @base: the surface rep for the buffer ioctl
> + * @mob: the mob which hold the data for the buffer
> + *
> + * A buffer object which takes the buffer and purposes it for a surface
> + */
> +struct vmw_surface {
> +	struct drm_vmw_gb_surface_create_rep base;
> +	struct drm_vmw_gb_surface_create_ext_req params;
> +	struct vmw_mob *mob;
> +};
> +
> +struct vmw_vertex {
> +	float x, y, z, w;
> +	float r, g, b, a;
> +};
> +
> +struct vmw_shader {
> +	SVGA3dShaderId shid;
> +	int32 context_id;
> +	struct vmw_mob *mob;
> +};
> +
> +struct vmw_default_objects {
> +	uint32 context_id;
> +	SVGA3dElementLayoutId element_layout_id;
> +	SVGA3dBlendStateId blend_id;
> +	SVGA3dDepthStencilStateId depthstencil_id;
> +	SVGA3dRasterizerStateId rasterizer_id;
> +	SVGA3dRenderTargetViewId color_rt_id;
> +	struct vmw_surface *color_rt;
> +	SVGA3dDepthStencilViewId ds_view_id;
> +	struct vmw_surface *depth_rt;
> +	struct vmw_shader vertex_shader;
> +	struct vmw_shader pixel_shader;
> +	SVGA3dSize rt_size;
> +};
> +
> +const SVGA3dSize vmw_default_rect_size = { 400, 400, 1 };
> +
> +struct vmw_bitvector vmw_bitvector_alloc(uint32 size);
> +
> +void vmw_bitvector_free(struct vmw_bitvector bitvector);
> +
> +bool vmw_bitvector_find_next_bit(struct vmw_bitvector bitvector,
> +				 uint32 *position);
> +
> +void vmw_bitvector_free_bit(struct vmw_bitvector bitvector, uint32 position);
> +
> +void vmw_svga_device_init(struct vmw_svga_device *device,
> +			  enum vmw_svga_device_node device_node);
> +
> +void vmw_svga_device_fini(struct vmw_svga_device *device);
> +
> +bool vmw_save_data_as_png(struct vmw_surface *surface, void *data,
> +			  const char *filename);
> +
> +void *vmw_surface_data_pixel(struct vmw_surface *surface, uint8 *img_data,
> +			     uint32 x, uint32 y);
> +
> +/* IOCTL wrappers */
> +uint64 vmw_ioctl_get_param(int fd, uint32 param);
> +void vmw_ioctl_get_3d_cap(int fd, uint64 buffer, uint32 max_size);
> +struct vmw_mob *vmw_ioctl_mob_create(int fd, uint32_t size);
> +void vmw_ioctl_mob_close_handle(int fd, struct vmw_mob *mob);
> +void *vmw_ioctl_mob_map(int fd, struct vmw_mob *mob);
> +void vmw_ioctl_mob_unmap(struct vmw_mob *mob);
> +
> +int32 vmw_ioctl_command(int32_t drm_fd, int32_t cid, void *commands,
> +			uint32_t size, struct drm_vmw_fence_rep *fence);
> +int vmw_ioctl_fence_finish(int fd, struct drm_vmw_fence_rep *fence);
> +
> +int vmw_ioctl_syncforcpu(int fd, uint32_t handle, bool dont_block,
> +			 bool readonly, bool allow_cs);
> +int vmw_ioctl_releasefromcpu(int fd, uint32_t handle, bool readonly,
> +			     bool allow_cs);
> +
> +struct vmw_surface *vmw_ioctl_buffer_create(int fd, SVGA3dSurfaceAllFlags flags,
> +					    uint32_t size, struct vmw_mob *mob);
> +void vmw_ioctl_surface_unref(int fd, struct vmw_surface *buffer);
> +
> +struct vmw_surface vmw_ioctl_surface_ref(int fd, int32 sid, uint32 handle_type);
> +
> +struct vmw_surface *vmw_ioctl_create_surface_full(
> +	int fd, SVGA3dSurfaceAllFlags flags, SVGA3dSurfaceFormat format,
> +	uint32 multisample_count, SVGA3dMSPattern multisample_pattern,
> +	SVGA3dMSQualityLevel quality_level, SVGA3dTextureFilter autogen_filter,
> +	uint32 num_mip_levels, uint32 array_size, SVGA3dSize size,
> +	struct vmw_mob *mob, enum drm_vmw_surface_flags surface_flags);
> +
> +struct vmw_surface *vmw_create_surface_simple(int fd,
> +					      SVGA3dSurfaceAllFlags flags,
> +					      SVGA3dSurfaceFormat format,
> +					      SVGA3dSize size,
> +					      struct vmw_mob *mob);
> +
> +struct vmw_execbuf *vmw_execbuf_create(int drm_fd, int32_t cid);
> +void vmw_execbuf_set_cid(struct vmw_execbuf *execbuf, int32_t cid);
> +void vmw_execbuf_destroy(struct vmw_execbuf *execbuf);
> +int vmw_execbuf_append(struct vmw_execbuf *execbuf, uint32_t cmd_id,
> +		       const void *cmd_data, uint32_t cmd_size,
> +		       const void *trailer_data, uint32_t trailer_size);
> +int32 vmw_execbuf_submit(struct vmw_execbuf *execbuf,
> +			 struct drm_vmw_fence_rep *fence);
> +
> +int32 vmw_ioctl_context_create(int drm_fd);
> +void vmw_ioctl_context_destroy(int drm_fd, int32 cid);
> +
> +struct vmw_shader vmw_shader_define_and_bind(struct vmw_svga_device *device,
> +					     struct vmw_execbuf *cmd_buf,
> +					     SVGA3dShaderType shader_type,
> +					     uint32 size,
> +					     const void *shader_text);
> +
> +void vmw_shader_destroy(struct vmw_svga_device *device,
> +			struct vmw_execbuf *cmd_buf, struct vmw_shader shader);
> +void vmw_create_default_objects(struct vmw_svga_device *device,
> +				int32 context_id,
> +				struct vmw_default_objects *objects,
> +				const SVGA3dSize *rt_size);
> +void vmw_set_default_objects(int drm_fd, struct vmw_default_objects *objects);
> +void vmw_destroy_default_objects(struct vmw_svga_device *device,
> +				 struct vmw_default_objects *objects);
> +
> +void vmw_cmd_set_topology(struct vmw_execbuf *cmd_buf,
> +			  SVGA3dPrimitiveType topology);
> +
> +void vmw_cmd_set_vertex_buffers(struct vmw_execbuf *cmd_buf,
> +				uint32 start_buffer,
> +				SVGA3dVertexBuffer *buffers,
> +				uint32 num_buffers);
> +
> +void vmw_cmd_update_gb_surface(struct vmw_execbuf *cmd_buf,
> +			       SVGA3dSurfaceId sid);
> +
> +void vmw_cmd_clear_depthstencil_view(struct vmw_execbuf *cmd_buf, uint16 flags,
> +				     uint16 stencil,
> +				     SVGA3dDepthStencilViewId dsvid,
> +				     float depth);
> +
> +void vmw_cmd_clear_rendertarget_view(struct vmw_execbuf *cmd_buf,
> +				     SVGA3dRenderTargetViewId rtvid,
> +				     SVGA3dRGBAFloat rgba);
> +
> +void vmw_cmd_draw(struct vmw_execbuf *cmd_buf, uint32 vertex_count,
> +		  uint32 start_vertex_location);
> +
> +void vmw_cmd_readback_gb_surface(struct vmw_execbuf *cmd_buf, uint32 sid);
> +
> +void *vmw_readback_surface(int drm_fd, struct vmw_surface *surface);
> +
> +void vmw_cmd_surface_copy(struct vmw_execbuf *cmd_buf, SVGA3dSurfaceImageId src,
> +			  SVGA3dSurfaceImageId dest, const SVGA3dCopyBox *boxes,
> +			  uint32 num_boxes);
> +
> +uint8 *vmw_triangle_draw(struct vmw_svga_device *device, int32 cid,
> +			 struct vmw_default_objects *objects, bool do_sync);
> +
> +void vmw_triangle_assert_values(uint8 *rendered_img,
> +				struct vmw_surface *color_rt);
> +
> +SVGA3dDevCapResult vmw_format_get_caps(int drm_fd,
> +				       SVGA3dDevCapIndex dev_cap_index);
> +
> +bool vmw_is_format_supported(int drm_fd, SVGA3dDevCapIndex dev_cap_index);
> +
> +#endif /* IGT_VMWGFX_H */
> diff --git a/lib/meson.build b/lib/meson.build
> index 768ce90b..98e2ca8c 100644
> --- a/lib/meson.build
> +++ b/lib/meson.build
> @@ -90,6 +90,7 @@ lib_sources = [
>  	'igt_panfrost.c',
>  	'igt_v3d.c',
>  	'igt_vc4.c',
> +	'igt_vmwgfx.c',
>  	'igt_psr.c',
>  	'igt_amd.c',
>  	'igt_edid.c',
> diff --git a/meson.build b/meson.build
> index cbb7ead7..631971c2 100644
> --- a/meson.build
> +++ b/meson.build
> @@ -261,6 +261,7 @@ libexecdir = join_paths(get_option('libexecdir'), 'igt-gpu-tools')
>  amdgpudir = join_paths(libexecdir, 'amdgpu')
>  v3ddir = join_paths(libexecdir, 'v3d')
>  vc4dir = join_paths(libexecdir, 'vc4')
> +vmwgfxdir = join_paths(libexecdir, 'vmwgfx')
>  mandir = get_option('mandir')
>  pkgconfigdir = join_paths(libdir, 'pkgconfig')
>  python3 = find_program('python3', required : true)
> @@ -309,12 +310,18 @@ if get_option('use_rpath')
>  	endforeach
>  	vc4_rpathdir = join_paths(vc4_rpathdir, libdir)
>  
> +	vmwgfx_rpathdir = '$ORIGIN'
> +	foreach p : vmwgfxdir.split('/')
> +		vmwgfx_rpathdir = join_paths(vmwgfx_rpathdir, '..')
> +	endforeach
> +	vmwgfx_rpathdir = join_paths(vmwgfx_rpathdir, libdir)
>  else
>  	bindir_rpathdir = ''
>  	libexecdir_rpathdir = ''
>  	amdgpudir_rpathdir = ''
>  	v3d_rpathdir = ''
>  	vc4_rpathdir = ''
> +	vmwgfx_rpathdir = ''
>  endif
>  
>  subdir('lib')
> -- 
> 2.38.1
> 


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