[PATCH i-g-t v4 09/17] tests/xe_exec_sip: Add sanity-after-timeout test
Christoph Manszewski
christoph.manszewski at intel.com
Fri Aug 23 18:22:14 UTC 2024
Add a subtest that checks if we are able to submit workloads after gpu
was reset due to hung job.
Signed-off-by: Christoph Manszewski <christoph.manszewski at intel.com>
---
tests/intel/xe_exec_sip.c | 39 ++++++++++++++++++++++++++++++++-------
1 file changed, 32 insertions(+), 7 deletions(-)
diff --git a/tests/intel/xe_exec_sip.c b/tests/intel/xe_exec_sip.c
index ea1770cd6..5d57d2c78 100644
--- a/tests/intel/xe_exec_sip.c
+++ b/tests/intel/xe_exec_sip.c
@@ -31,6 +31,9 @@
#define SHADER_CANARY 0x01010101
+#define SHADER_HANG 0
+#define SHADER_WRITE 1
+
static struct intel_buf *
create_fill_buf(int fd, int width, int height, uint8_t color)
{
@@ -50,21 +53,32 @@ create_fill_buf(int fd, int width, int height, uint8_t color)
return buf;
}
-static struct gpgpu_shader *get_shader(int fd)
+static struct gpgpu_shader *get_shader(int fd, const int shadertype)
{
static struct gpgpu_shader *shader;
shader = gpgpu_shader_create(fd);
gpgpu_shader__write_dword(shader, SHADER_CANARY, 0);
+
+ switch (shadertype) {
+ case SHADER_HANG:
+ gpgpu_shader__label(shader, 0);
+ gpgpu_shader__nop(shader);
+ gpgpu_shader__jump(shader, 0);
+ break;
+ case SHADER_WRITE:
+ break;
+ }
+
gpgpu_shader__eot(shader);
return shader;
}
-static uint32_t gpgpu_shader(int fd, struct intel_bb *ibb, unsigned int threads,
- unsigned int width, unsigned int height)
+static uint32_t gpgpu_shader(int fd, struct intel_bb *ibb, const int shadertype,
+ unsigned int threads, unsigned int width, unsigned int height)
{
struct intel_buf *buf = create_fill_buf(fd, width, height, COLOR_C4);
- struct gpgpu_shader *shader = get_shader(fd);
+ struct gpgpu_shader *shader = get_shader(fd, shadertype);
gpgpu_shader_exec(ibb, buf, 1, threads, shader, NULL, 0, 0);
gpgpu_shader_destroy(shader);
@@ -125,8 +139,10 @@ xe_sysfs_get_job_timeout_ms(int fd, struct drm_xe_engine_class_instance *eci)
* SUBTEST: sanity
* Description: check basic shader with write operation
*
+ * SUBTEST: sanity-after-timeout
+ * Description: check basic shader execution after job timeout
*/
-static void test_sip(struct drm_xe_engine_class_instance *eci, uint32_t flags)
+static void test_sip(int shader, struct drm_xe_engine_class_instance *eci, uint32_t flags)
{
unsigned int threads = 512;
unsigned int height = max_t(threads, HEIGHT, threads * 2);
@@ -153,7 +169,7 @@ static void test_sip(struct drm_xe_engine_class_instance *eci, uint32_t flags)
ibb = intel_bb_create_with_context(fd, exec_queue_id, vm_id, NULL, 4096);
igt_nsec_elapsed(&ts);
- handle = gpgpu_shader(fd, ibb, threads, width, height);
+ handle = gpgpu_shader(fd, ibb, shader, threads, width, height);
intel_bb_sync(ibb);
igt_assert_lt_u64(igt_nsec_elapsed(&ts), timeout);
@@ -186,7 +202,16 @@ igt_main
fd = drm_open_driver(DRIVER_XE);
test_render_and_compute("sanity", fd, eci)
- test_sip(eci, 0);
+ test_sip(SHADER_WRITE, eci, 0);
+
+ test_render_and_compute("sanity-after-timeout", fd, eci) {
+ test_sip(SHADER_HANG, eci, 0);
+
+ xe_for_each_engine(fd, eci)
+ if (eci->engine_class == DRM_XE_ENGINE_CLASS_RENDER ||
+ eci->engine_class == DRM_XE_ENGINE_CLASS_COMPUTE)
+ test_sip(SHADER_WRITE, eci, 0);
+ }
igt_fixture
drm_close_driver(fd);
--
2.34.1
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