[PATCH i-g-t v4 09/17] tests/xe_exec_sip: Add sanity-after-timeout test
Manszewski, Christoph
christoph.manszewski at intel.com
Tue Aug 27 08:26:00 UTC 2024
Hi Zbigniew,
On 27.08.2024 10:19, Zbigniew Kempczyński wrote:
> On Fri, Aug 23, 2024 at 08:22:14PM +0200, Christoph Manszewski wrote:
>> Add a subtest that checks if we are able to submit workloads after gpu
>> was reset due to hung job.
>>
>> Signed-off-by: Christoph Manszewski <christoph.manszewski at intel.com>
>> ---
>> tests/intel/xe_exec_sip.c | 39 ++++++++++++++++++++++++++++++++-------
>> 1 file changed, 32 insertions(+), 7 deletions(-)
>>
>> diff --git a/tests/intel/xe_exec_sip.c b/tests/intel/xe_exec_sip.c
>> index ea1770cd6..5d57d2c78 100644
>> --- a/tests/intel/xe_exec_sip.c
>> +++ b/tests/intel/xe_exec_sip.c
>> @@ -31,6 +31,9 @@
>>
>> #define SHADER_CANARY 0x01010101
>>
>> +#define SHADER_HANG 0
>> +#define SHADER_WRITE 1
>> +
>
> Please introduce a new enum for this, it's more readable.
Sure, will do.
Thanks,
Christoph
>
>> static struct intel_buf *
>> create_fill_buf(int fd, int width, int height, uint8_t color)
>> {
>> @@ -50,21 +53,32 @@ create_fill_buf(int fd, int width, int height, uint8_t color)
>> return buf;
>> }
>>
>> -static struct gpgpu_shader *get_shader(int fd)
>> +static struct gpgpu_shader *get_shader(int fd, const int shadertype)
>> {
>> static struct gpgpu_shader *shader;
>>
>> shader = gpgpu_shader_create(fd);
>> gpgpu_shader__write_dword(shader, SHADER_CANARY, 0);
>> +
>> + switch (shadertype) {
>> + case SHADER_HANG:
>> + gpgpu_shader__label(shader, 0);
>> + gpgpu_shader__nop(shader);
>> + gpgpu_shader__jump(shader, 0);
>> + break;
>> + case SHADER_WRITE:
>> + break;
>> + }
>> +
>> gpgpu_shader__eot(shader);
>> return shader;
>> }
>>
>> -static uint32_t gpgpu_shader(int fd, struct intel_bb *ibb, unsigned int threads,
>> - unsigned int width, unsigned int height)
>> +static uint32_t gpgpu_shader(int fd, struct intel_bb *ibb, const int shadertype,
>> + unsigned int threads, unsigned int width, unsigned int height)
>> {
>> struct intel_buf *buf = create_fill_buf(fd, width, height, COLOR_C4);
>> - struct gpgpu_shader *shader = get_shader(fd);
>> + struct gpgpu_shader *shader = get_shader(fd, shadertype);
>>
>> gpgpu_shader_exec(ibb, buf, 1, threads, shader, NULL, 0, 0);
>> gpgpu_shader_destroy(shader);
>> @@ -125,8 +139,10 @@ xe_sysfs_get_job_timeout_ms(int fd, struct drm_xe_engine_class_instance *eci)
>> * SUBTEST: sanity
>> * Description: check basic shader with write operation
>> *
>> + * SUBTEST: sanity-after-timeout
>> + * Description: check basic shader execution after job timeout
>> */
>> -static void test_sip(struct drm_xe_engine_class_instance *eci, uint32_t flags)
>> +static void test_sip(int shader, struct drm_xe_engine_class_instance *eci, uint32_t flags)
>> {
>> unsigned int threads = 512;
>> unsigned int height = max_t(threads, HEIGHT, threads * 2);
>> @@ -153,7 +169,7 @@ static void test_sip(struct drm_xe_engine_class_instance *eci, uint32_t flags)
>> ibb = intel_bb_create_with_context(fd, exec_queue_id, vm_id, NULL, 4096);
>>
>> igt_nsec_elapsed(&ts);
>> - handle = gpgpu_shader(fd, ibb, threads, width, height);
>> + handle = gpgpu_shader(fd, ibb, shader, threads, width, height);
>>
>> intel_bb_sync(ibb);
>> igt_assert_lt_u64(igt_nsec_elapsed(&ts), timeout);
>> @@ -186,7 +202,16 @@ igt_main
>> fd = drm_open_driver(DRIVER_XE);
>>
>> test_render_and_compute("sanity", fd, eci)
>> - test_sip(eci, 0);
>> + test_sip(SHADER_WRITE, eci, 0);
>> +
>> + test_render_and_compute("sanity-after-timeout", fd, eci) {
>> + test_sip(SHADER_HANG, eci, 0);
>
> It seems job will hang, but what will happen if it will be submitted
> on LR mode? Doesn't it stuck here forever? Do we support eudebugger
> on !LR mode?
>
> --
> Zbigniew
>
>> +
>> + xe_for_each_engine(fd, eci)
>> + if (eci->engine_class == DRM_XE_ENGINE_CLASS_RENDER ||
>> + eci->engine_class == DRM_XE_ENGINE_CLASS_COMPUTE)
>> + test_sip(SHADER_WRITE, eci, 0);
>> + }
>>
>> igt_fixture
>> drm_close_driver(fd);
>> --
>> 2.34.1
>>
More information about the igt-dev
mailing list