[PATCH i-g-t v5 08/17] tests/xe_exec_sip: Add sanity-after-timeout test

Zbigniew Kempczyński zbigniew.kempczynski at intel.com
Fri Aug 30 09:37:35 UTC 2024


On Thu, Aug 29, 2024 at 04:45:38PM +0200, Christoph Manszewski wrote:
> Add a subtest that checks if we are able to submit workloads after gpu
> was reset due to hung job.
> 
> Signed-off-by: Christoph Manszewski <christoph.manszewski at intel.com>
> ---
>  tests/intel/xe_exec_sip.c | 41 ++++++++++++++++++++++++++++++++-------
>  1 file changed, 34 insertions(+), 7 deletions(-)
> 
> diff --git a/tests/intel/xe_exec_sip.c b/tests/intel/xe_exec_sip.c
> index ea1770cd6..3b46f5618 100644
> --- a/tests/intel/xe_exec_sip.c
> +++ b/tests/intel/xe_exec_sip.c
> @@ -31,6 +31,11 @@
>  
>  #define SHADER_CANARY 0x01010101
>  
> +enum shader_type {
> +	SHADER_HANG,
> +	SHADER_WRITE,
> +};
> +
>  static struct intel_buf *
>  create_fill_buf(int fd, int width, int height, uint8_t color)
>  {
> @@ -50,21 +55,32 @@ create_fill_buf(int fd, int width, int height, uint8_t color)
>  	return buf;
>  }
>  
> -static struct gpgpu_shader *get_shader(int fd)
> +static struct gpgpu_shader *get_shader(int fd, const int shadertype)
>  {
>  	static struct gpgpu_shader *shader;
>  
>  	shader = gpgpu_shader_create(fd);
>  	gpgpu_shader__write_dword(shader, SHADER_CANARY, 0);
> +
> +	switch (shadertype) {
> +	case SHADER_HANG:
> +		gpgpu_shader__label(shader, 0);
> +		gpgpu_shader__nop(shader);
> +		gpgpu_shader__jump(shader, 0);
> +		break;
> +	case SHADER_WRITE:
> +		break;
> +	}
> +
>  	gpgpu_shader__eot(shader);
>  	return shader;
>  }
>  
> -static uint32_t gpgpu_shader(int fd, struct intel_bb *ibb, unsigned int threads,
> -			     unsigned int width, unsigned int height)
> +static uint32_t gpgpu_shader(int fd, struct intel_bb *ibb, const int shadertype,
> +			     unsigned int threads, unsigned int width, unsigned int height)
>  {
>  	struct intel_buf *buf = create_fill_buf(fd, width, height, COLOR_C4);
> -	struct gpgpu_shader *shader = get_shader(fd);
> +	struct gpgpu_shader *shader = get_shader(fd, shadertype);
>  
>  	gpgpu_shader_exec(ibb, buf, 1, threads, shader, NULL, 0, 0);
>  	gpgpu_shader_destroy(shader);
> @@ -125,8 +141,10 @@ xe_sysfs_get_job_timeout_ms(int fd, struct drm_xe_engine_class_instance *eci)
>   * SUBTEST: sanity
>   * Description: check basic shader with write operation
>   *
> + * SUBTEST: sanity-after-timeout
> + * Description: check basic shader execution after job timeout
>   */
> -static void test_sip(struct drm_xe_engine_class_instance *eci, uint32_t flags)
> +static void test_sip(int shader, struct drm_xe_engine_class_instance *eci, uint32_t flags)
>  {
>  	unsigned int threads = 512;
>  	unsigned int height = max_t(threads, HEIGHT, threads * 2);
> @@ -153,7 +171,7 @@ static void test_sip(struct drm_xe_engine_class_instance *eci, uint32_t flags)
>  	ibb = intel_bb_create_with_context(fd, exec_queue_id, vm_id, NULL, 4096);
>  
>  	igt_nsec_elapsed(&ts);
> -	handle = gpgpu_shader(fd, ibb, threads, width, height);
> +	handle = gpgpu_shader(fd, ibb, shader, threads, width, height);
>  
>  	intel_bb_sync(ibb);
>  	igt_assert_lt_u64(igt_nsec_elapsed(&ts), timeout);
> @@ -186,7 +204,16 @@ igt_main
>  		fd = drm_open_driver(DRIVER_XE);
>  
>  	test_render_and_compute("sanity", fd, eci)
> -		test_sip(eci, 0);
> +		test_sip(SHADER_WRITE, eci, 0);
> +
> +	test_render_and_compute("sanity-after-timeout", fd, eci) {
> +		test_sip(SHADER_HANG, eci, 0);
> +
> +		xe_for_each_engine(fd, eci)
> +			if (eci->engine_class == DRM_XE_ENGINE_CLASS_RENDER ||
> +			    eci->engine_class == DRM_XE_ENGINE_CLASS_COMPUTE)
> +				test_sip(SHADER_WRITE, eci, 0);
> +	}
>  
>  	igt_fixture
>  		drm_close_driver(fd);
> -- 
> 2.34.1
> 

LGTM,

Reviewed-by: Zbigniew Kempczyński <zbigniew.kempczynski at intel.com>

--
Zbigniew



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