[PATCH i-g-t v5 03/17] lib/gpgpu_shader: Extend shader building library
Manszewski, Christoph
christoph.manszewski at intel.com
Fri Aug 30 12:21:16 UTC 2024
Hi Zbigniew,
On 30.08.2024 12:50, Zbigniew Kempczyński wrote:
> On Fri, Aug 30, 2024 at 12:03:36PM +0200, Manszewski, Christoph wrote:
>> Hi Zbigniew,
>>
>> On 30.08.2024 11:38, Manszewski, Christoph wrote:
>>> Hi Zbigniew,
>>>
>>> On 30.08.2024 11:19, Zbigniew Kempczyński wrote:
>>>> On Thu, Aug 29, 2024 at 04:45:33PM +0200, Christoph Manszewski wrote:
>>>>> Add shader building functions and iga64 code used by eudebug subtests.
>>>>>
>>>>> Signed-off-by: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
>>>>> Signed-off-by: Christoph Manszewski <christoph.manszewski at intel.com>
>>>>> Signed-off-by: Andrzej Hajda <andrzej.hajda at intel.com>
>>>>> Signed-off-by: Dominik Karol Piątkowski
>>>>> <dominik.karol.piatkowski at intel.com>
>>>>> Cc: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
>>>>> ---
>>>>> lib/gpgpu_shader.c | 392 ++++++++++++++++++++++++++++++++++-
>>>>> lib/gpgpu_shader.h | 24 ++-
>>>>> lib/iga64_generated_codes.c | 401 +++++++++++++++++++++++++++++++++++-
>>>>> 3 files changed, 813 insertions(+), 4 deletions(-)
>>>>>
>>>>> diff --git a/lib/gpgpu_shader.c b/lib/gpgpu_shader.c
>>>>> index 80bad342a..c723577e6 100644
>>>>> --- a/lib/gpgpu_shader.c
>>>>> +++ b/lib/gpgpu_shader.c
>>>>> @@ -7,10 +7,16 @@
>>>>> #include <i915_drm.h>
>>>>> +#include "igt_map.h"
>>>>> #include "ioctl_wrappers.h"
>>>>> #include "gpgpu_shader.h"
>>>>> #include "gpu_cmds.h"
>>>>> +struct label_entry {
>>>>> + uint32_t id;
>>>>> + uint32_t offset;
>>>>> +};
>>>>> +
>>>>> #define IGA64_ARG0 0xc0ded000
>>>>> #define IGA64_ARG_MASK 0xffffff00
>>>>> @@ -32,7 +38,7 @@ static void gpgpu_shader_extend(struct
>>>>> gpgpu_shader *shdr)
>>>>> igt_assert(shdr->code);
>>>>> }
>>>>> -void
>>>>> +uint32_t
>>>>> __emit_iga64_code(struct gpgpu_shader *shdr, struct
>>>>> iga64_template const *tpls,
>>>>> int argc, uint32_t *argv)
>>>>> {
>>>>> @@ -60,6 +66,8 @@ __emit_iga64_code(struct gpgpu_shader *shdr,
>>>>> struct iga64_template const *tpls,
>>>>> }
>>>>> shdr->size += tpls->size;
>>>>> +
>>>>> + return tpls->size;
>>>>> }
>>>>> static uint32_t fill_sip(struct intel_bb *ibb,
>>>>> @@ -235,10 +243,16 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
>>>>> shdr->gen_ver = 100 * info->graphics_ver + info->graphics_rel;
>>>>> shdr->max_size = 16 * 4;
>>>>> shdr->code = malloc(4 * shdr->max_size);
>>>>> + shdr->labels = igt_map_create(igt_map_hash_32, igt_map_equal_32);
>>>>> igt_assert(shdr->code);
>>>>> return shdr;
>>>>> }
>>>>> +static void free_func(struct igt_map_entry *entry)
>>>>> +{
>>>>> + free(entry->data);
>>>>> +}
>>>>> +
>>>>> /**
>>>>> * gpgpu_shader_destroy:
>>>>> * @shdr: pointer to shader struct created with 'gpgpu_shader_create'
>>>>> @@ -247,10 +261,76 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
>>>>> */
>>>>> void gpgpu_shader_destroy(struct gpgpu_shader *shdr)
>>>>> {
>>>>> + igt_map_destroy(shdr->labels, free_func);
>>>>> free(shdr->code);
>>>>> free(shdr);
>>>>> }
>>>>> +/**
>>>>> + * gpgpu_shader_dump:
>>>>> + * @shdr: shader to be printed
>>>>> + *
>>>>> + * Print shader instructions from @shdr in hex.
>>>>> + */
>>>>> +void gpgpu_shader_dump(struct gpgpu_shader *shdr)
>>>>> +{
>>>>> + for (int i = 0; i < shdr->size / 4; i++)
>>>>> + igt_info("0x%08x 0x%08x 0x%08x 0x%08x\n",
>>>>> + shdr->instr[i][0], shdr->instr[i][1],
>>>>> + shdr->instr[i][2], shdr->instr[i][3]);
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__breakpoint_on:
>>>>> + * @shdr: shader to create breakpoint in
>>>>> + * @cmd_no: index of the instruction to break on
>>>>> + *
>>>>> + * Insert a breakpoint on the @cmd_no'th instruction within @shdr.
>>>>> + */
>>>>> +void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr,
>>>>> uint32_t cmd_no)
>>>>> +{
>>>>> + igt_assert(cmd_no < shdr->size / 4);
>>>>
>>>> If I'm not wrong shdr->size contains number of dwords, not size in bytes.
>>>> It is imo a little bit confusing and I would suggest to rename it to
>>>> avoid confusion. Same with max_size.
>>>
>>> It does, and I agree that changing it to something like 'dw_size' would
>>> get rid of the confusion, since by default I would also assume that a
>>> naked 'size' means bytes. However instructions are 4 dwords, so the
>>> division by 4 is relevant here.
>>
>> Oh I realized that this series doesn't actually introduce this field. In
>> that case I think we can change it in a separate patch as it is unrealated
>> to this series.
>
> I vote for renaming those fields as during review I always check how
> this sizes are used, as a dwords or real size.
I don't quite follow. This field already exists. It is used and treated
as dwords. This series just uses an existing field and interprets it in
a way it is supposed to. It doesn't change anything about how it is used
- thus this is simply not related to this series. This seires contains
enough changes as it is and I don't see fit for misc cleanups in it. I
am fine with cleaning things like these up outside this series.
Thanks,
Christoph
>
> @Andrzej - what's your opinion?
>
> --
> Zbigniew
>
>>
>> Thanks,
>> Christoph
>>>
>>>
>>>>
>>>>> + shdr->instr[cmd_no][0] |= 1<<30;
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__breakpoint:
>>>>> + * @shdr: shader to create breakpoint in
>>>>> + *
>>>>> + * Insert a breakpoint on the last instruction in @shdr.
>>>>> + */
>>>>> +void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr)
>>>>> +{
>>>>> + gpgpu_shader__breakpoint_on(shdr, shdr->size / 4 - 1);
>>>>
>>>> Likely shdr->size - 1 only.
>>>
>>> Like above - instructions are 4 dwords.
>>>
>>> Thanks,
>>> Christoph
>>>
>>>
>>>>
>>>> Below code was commented in previous review.
>>>>
>>>> --
>>>> Zbigniew
>>>>
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__wait:
>>>>> + * @shdr: shader to be modified
>>>>> + *
>>>>> + * Append wait instruction to @shader. This instruction raises
>>>>> attention
>>>>> + * and stops execution.
>>>>> + */
>>>>> +void gpgpu_shader__wait(struct gpgpu_shader *shdr)
>>>>> +{
>>>>> + emit_iga64_code(shdr, sync_host, " \n\
>>>>> +(W) sync.host null \n\
>>>>> + ");
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__nop:
>>>>> + * @shdr: shader to be modified
>>>>> + *
>>>>> + * Append a no-op instruction to @shdr.
>>>>> + */
>>>>> +void gpgpu_shader__nop(struct gpgpu_shader *shdr)
>>>>> +{
>>>>> + emit_iga64_code(shdr, nop, " \n\
>>>>> +(W) nop \n\
>>>>> + ");
>>>>> +}
>>>>> +
>>>>> /**
>>>>> * gpgpu_shader__eot:
>>>>> * @shdr: shader to be modified
>>>>> @@ -269,6 +349,246 @@ void gpgpu_shader__eot(struct gpgpu_shader *shdr)
>>>>> ");
>>>>> }
>>>>> +/**
>>>>> + * gpgpu_shader__label:
>>>>> + * @shdr: shader to be modified
>>>>> + * @label_id: id of the label to be created
>>>>> + *
>>>>> + * Create a label for the last instruction within @shdr.
>>>>> + */
>>>>> +void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id)
>>>>> +{
>>>>> + struct label_entry *l = malloc(sizeof(*l));
>>>>> +
>>>>> + l->id = label_id;
>>>>> + l->offset = shdr->size;
>>>>> + igt_map_insert(shdr->labels, &l->id, l);
>>>>> +}
>>>>> +
>>>>> +#define OPCODE(x) (x & 0x7f)
>>>>> +#define OPCODE_JUMP_INDEXED 0x20
>>>>> +static void __patch_indexed_jump(struct gpgpu_shader *shdr, int
>>>>> label_id,
>>>>> + uint32_t jump_iga64_size)
>>>>> +{
>>>>> + struct label_entry *l;
>>>>> + uint32_t *start, *end, *label;
>>>>> + int32_t relative;
>>>>> +
>>>>> + l = igt_map_search(shdr->labels, &label_id);
>>>>> + igt_assert(l);
>>>>> +
>>>>> + igt_assert(jump_iga64_size % 4 == 0);
>>>>> +
>>>>> + label = shdr->code + l->offset;
>>>>> + end = shdr->code + shdr->size;
>>>>> + start = end - jump_iga64_size;
>>>>> +
>>>>> + for (; start < end; start += 4)
>>>>> + if (OPCODE(*start) == OPCODE_JUMP_INDEXED) {
>>>>> + relative = (label - start) * 4;
>>>>> + *(start + 3) = relative;
>>>>> + break;
>>>>> + }
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__jump:
>>>>> + * @shdr: shader to be modified
>>>>> + * @label_id: label to jump to
>>>>> + *
>>>>> + * Append jump instruction to @shdr. Jump to instruction with
>>>>> label @label_id.
>>>>> + */
>>>>> +void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id)
>>>>> +{
>>>>> + size_t shader_size;
>>>>> +
>>>>> + shader_size = emit_iga64_code(shdr, jump, " \n\
>>>>> +L0: \n\
>>>>> +(W) jmpi L0 \n\
>>>>> + ");
>>>>> +
>>>>> + __patch_indexed_jump(shdr, label_id, shader_size);
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__jump_neq:
>>>>> + * @shdr: shader to be modified
>>>>> + * @label_id: label to jump to
>>>>> + * @y_offset: offset within target buffer in rows
>>>>> + * @value: expected value
>>>>> + *
>>>>> + * Append jump instruction to @shdr. Jump to instruction with
>>>>> label @label_id
>>>>> + * when @value is not equal to dword stored at @y_offset within
>>>>> the surface.
>>>>> + */
>>>>> +void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
>>>>> + uint32_t y_offset, uint32_t value)
>>>>> +{
>>>>> + uint32_t size;
>>>>> +
>>>>> + size = emit_iga64_code(shdr, jump_dw_neq, " \n\
>>>>> +L0: \n\
>>>>> +(W) mov (16|M0) r30.0<1>:ud
>>>>> 0x0:ud \n\
>>>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>>>> + // Y offset of the block in rows := thread group id
>>>>> Y \n\
>>>>> +(W) mov (1|M0) r30.1<1>:ud
>>>>> ARG(0):ud \n\
>>>>> + // block width [0,63] representing 1 to 64 bytes, we want
>>>>> dword \n\
>>>>> +(W) mov (1|M0) r30.2<1>:ud
>>>>> 0x3:ud \n\
>>>>> + // FFTID := FFTID from R0 header \n\
>>>>> +(W) mov (1|M0) r30.4<1>:ud
>>>>> r0.5<0;1,0>:ud \n\
>>>>> +(W) send.dc1 (16|M0) r31 r30 null
>>>>> 0x0 0x2190000 \n\
>>>>> +#else // Typed 2D Block Store \n\
>>>>> + // Store X and Y block start (160:191 and
>>>>> 192:223) \n\
>>>>> +(W) mov (2|M0) r30.6<1>:ud
>>>>> ARG(0):ud \n\
>>>>> + // Store X and Y block size (224:231 and 232:239)
>>>>> \n\
>>>>> +(W) mov (1|M0) r30.7<1>:ud
>>>>> 0x3:ud \n\
>>>>> +(W) send.tgm (16|M0) r31 r30 null:0
>>>>> 0x0 0x62100003 \n\
>>>>> +#endif \n\
>>>>> + // clear the flag register \n\
>>>>> +(W) mov (1|M0) f0.0<1>:ud
>>>>> 0x0:ud \n\
>>>>> +(W) cmp (1|M0) (ne)f0.0 null<1>:ud
>>>>> r31.0<0;1,0>:ud ARG(1):ud \n\
>>>>> +(W&f0.0) jmpi L0 \n\
>>>>> + ", y_offset, value);
>>>>> +
>>>>> + __patch_indexed_jump(shdr, label_id, size);
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__loop_begin:
>>>>> + * @shdr: shader to be modified
>>>>> + * @label_id: id of the label to be created
>>>>> + *
>>>>> + * Begin a counting loop in @shdr. All subsequent instructions
>>>>> will constitute
>>>>> + * the loop body up until 'gpgpu_shader__loop_end' gets called.
>>>>> The first
>>>>> + * instruction of the loop will be at label @label_id. The r40
>>>>> register will be
>>>>> + * overwritten as it is used as the loop counter.
>>>>> + */
>>>>> +void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id)
>>>>> +{
>>>>> + emit_iga64_code(shdr, clear_r40, " \n\
>>>>> +L0: \n\
>>>>> +(W) mov (1|M0) r40:ud 0x0:ud \n\
>>>>> + ");
>>>>> +
>>>>> + gpgpu_shader__label(shdr, label_id);
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__loop_end:
>>>>> + * @shdr: shader to be modified
>>>>> + * @label_id: label id passed to 'gpgpu_shader__loop_begin'
>>>>> + * @iter: iteration count
>>>>> + *
>>>>> + * End loop body in @shdr.
>>>>> + */
>>>>> +void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int
>>>>> label_id, uint32_t iter)
>>>>> +{
>>>>> + uint32_t size;
>>>>> +
>>>>> + size = emit_iga64_code(shdr, inc_r40_jump_neq, " \n\
>>>>> +L0: \n\
>>>>> +(W) add (1|M0) r40:ud
>>>>> r40.0<0;1,0>:ud 0x1:ud \n\
>>>>> +(W) mov (1|M0) f0.0<1>:ud
>>>>> 0x0:ud \n\
>>>>> +(W) cmp (1|M0) (ne)f0.0 null<1>:ud
>>>>> r40.0<0;1,0>:ud ARG(0):ud \n\
>>>>> +(W&f0.0) jmpi L0 \n\
>>>>> + ", iter);
>>>>> +
>>>>> + __patch_indexed_jump(shdr, label_id, size);
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__common_target_write:
>>>>> + * @shdr: shader to be modified
>>>>> + * @y_offset: write target offset within target buffer in rows
>>>>> + * @value: oword to be written
>>>>> + *
>>>>> + * Write the oword stored in @value to the target buffer at @y_offset.
>>>>> + */
>>>>> +void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
>>>>> + uint32_t y_offset, const uint32_t value[4])
>>>>> +{
>>>>> + emit_iga64_code(shdr, common_target_write, " \n\
>>>>> +(W) mov (16|M0) r30.0<1>:ud 0x0:ud \n\
>>>>> +(W) mov (16|M0) r31.0<1>:ud 0x0:ud \n\
>>>>> +(W) mov (1|M0) r31.0<1>:ud ARG(1):ud \n\
>>>>> +(W) mov (1|M0) r31.1<1>:ud ARG(2):ud \n\
>>>>> +(W) mov (1|M0) r31.2<1>:ud ARG(3):ud \n\
>>>>> +(W) mov (1|M0) r31.3<1>:ud ARG(4):ud \n\
>>>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>>>> + // Y offset of the block in rows \n\
>>>>> +(W) mov (1|M0) r30.1<1>:ud ARG(0):ud \n\
>>>>> + // block width [0,63] representing 1 to 64 bytes \n\
>>>>> +(W) mov (1|M0) r30.2<1>:ud 0xf:ud \n\
>>>>> + // FFTID := FFTID from R0 header \n\
>>>>> +(W) mov (1|M0) r30.4<1>:ud r0.5<0;1,0>:ud \n\
>>>>> + // written value \n\
>>>>> +(W) send.dc1 (16|M0) null r30 src1_null 0x0
>>>>> 0x40A8000 \n\
>>>>> +#else // Typed 2D Block Store \n\
>>>>> + // Store X and Y block start (160:191 and 192:223) \n\
>>>>> +(W) mov (2|M0) r30.6<1>:ud ARG(0):ud \n\
>>>>> + // Store X and Y block size (224:231 and 232:239) \n\
>>>>> +(W) mov (1|M0) r30.7<1>:ud 0xf:ud
>>>>> \n\
>>>>> +(W) send.tgm (16|M0) null r30 null:0 0x0
>>>>> 0x64000007 \n\
>>>>> +#endif \n\
>>>>> + ", y_offset, value[0], value[1], value[2], value[3]);
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__common_target_write_u32:
>>>>> + * @shdr: shader to be modified
>>>>> + * @y_offset: write target offset within target buffer in rows
>>>>> + * @value: dword to be written
>>>>> + *
>>>>> + * Fill oword at @y_offset with dword stored in @value.
>>>>> + */
>>>>> +void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
>>>>> + uint32_t y_offset, uint32_t value)
>>>>> +{
>>>>> + const uint32_t owblock[4] = {
>>>>> + value, value, value, value
>>>>> + };
>>>>> + gpgpu_shader__common_target_write(shdr, y_offset, owblock);
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__write_aip:
>>>>> + * @shdr: shader to be modified
>>>>> + * @y_offset: write target offset within the surface in rows
>>>>> + *
>>>>> + * Write address instruction pointer to row tg_id_y + @y_offset.
>>>>> + */
>>>>> +void gpgpu_shader__write_aip(struct gpgpu_shader *shdr,
>>>>> uint32_t y_offset)
>>>>> +{
>>>>> + emit_iga64_code(shdr, media_block_write_aip, " \n\
>>>>> + // Payload \n\
>>>>> +(W) mov (1|M0) r5.0<1>:ud
>>>>> cr0.2:ud \n\
>>>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>>>> + // X offset of the block in bytes := (thread group id X <<
>>>>> ARG(0)) \n\
>>>>> +(W) shl (1|M0) r4.0<1>:ud r0.1<0;1,0>:ud
>>>>> 0x2:ud \n\
>>>>> + // Y offset of the block in rows := thread group id Y
>>>>> \n\
>>>>> +(W) mov (1|M0) r4.1<1>:ud
>>>>> r0.6<0;1,0>:ud \n\
>>>>> +(W) add (1|M0) r4.1<1>:ud r4.1<0;1,0>:ud
>>>>> ARG(0):ud \n\
>>>>> + // block width [0,63] representing 1 to 64 bytes \n\
>>>>> +(W) mov (1|M0) r4.2<1>:ud 0x3:ud \n\
>>>>> + // FFTID := FFTID from R0 header \n\
>>>>> +(W) mov (1|M0) r4.4<1>:ud
>>>>> r0.5<0;1,0>:ud \n\
>>>>> +(W) send.dc1 (16|M0) null r4 src1_null 0
>>>>> 0x40A8000 \n\
>>>>> +#else // Typed 2D Block Store \n\
>>>>> + // Load r2.0-3 with tg id X << ARG(0) \n\
>>>>> +(W) shl (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud
>>>>> 0x2:ud \n\
>>>>> + // Load r2.4-7 with tg id Y + ARG(1):ud \n\
>>>>> +(W) mov (1|M0) r2.1<1>:ud
>>>>> r0.6<0;1,0>:ud \n\
>>>>> +(W) add (1|M0) r2.1<1>:ud r2.1<0;1,0>:ud
>>>>> ARG(0):ud \n\
>>>>> + // payload setup \n\
>>>>> +(W) mov (16|M0) r4.0<1>:ud 0x0:ud \n\
>>>>> + // Store X and Y block start (160:191 and 192:223) \n\
>>>>> +(W) mov (2|M0) r4.5<1>:ud
>>>>> r2.0<2;2,1>:ud \n\
>>>>> + // Store X and Y block max_size (224:231 and 232:239)
>>>>> \n\
>>>>> +(W) mov (1|M0) r4.7<1>:ud 0x3:ud \n\
>>>>> +(W) send.tgm (16|M0) null r4 null:0 0
>>>>> 0x64000007 \n\
>>>>> +#endif \n\
>>>>> + ", y_offset);
>>>>> +}
>>>>> +
>>>>> /**
>>>>> * gpgpu_shader__write_dword:
>>>>> * @shdr: shader to be modified
>>>>> @@ -313,3 +633,73 @@ void gpgpu_shader__write_dword(struct
>>>>> gpgpu_shader *shdr, uint32_t value,
>>>>> #endif \n\
>>>>> ", 2, y_offset, 3, value, value, value, value);
>>>>> }
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__end_system_routine:
>>>>> + * @shdr: shader to be modified
>>>>> + * @breakpoint_suppress: breakpoint suppress flag
>>>>> + *
>>>>> + * Return from system routine. To prevent infinite jumping to
>>>>> the system
>>>>> + * routine on a breakpoint, @breakpoint_suppress flag has to be set.
>>>>> + */
>>>>> +void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
>>>>> + bool breakpoint_suppress)
>>>>> +{
>>>>> + /*
>>>>> + * set breakpoint suppress bit to avoid an endless loop
>>>>> + * when sip was invoked by a breakpoint
>>>>> + */
>>>>> + if (breakpoint_suppress)
>>>>> + emit_iga64_code(shdr, breakpoint_suppress, " \n\
>>>>> +(W) or (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud
>>>>> 0x8000:ud \n\
>>>>> + ");
>>>>> +
>>>>> + emit_iga64_code(shdr, end_system_routine, " \n\
>>>>> +(W) and (1|M0) cr0.1<1>:ud cr0.1<0;1,0>:ud
>>>>> ARG(0):ud \n\
>>>>> + // return to an application \n\
>>>>> +(W) and (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud
>>>>> 0x7FFFFFFD:ud \n\
>>>>> + ", 0x7fffff | (1 << 26)); /* clear all exceptions, except
>>>>> read only bit */
>>>>> +}
>>>>> +
>>>>> +/**
>>>>> + * gpgpu_shader__end_system_routine_step_if_eq:
>>>>> + * @shdr: shader to be modified
>>>>> + * @y_offset: offset within target buffer in rows
>>>>> + * @value: expected value for single stepping execution
>>>>> + *
>>>>> + * Return from system routine. Don't clear breakpoint exception
>>>>> when @value
>>>>> + * is equal to value stored at @y_offset. This triggers the
>>>>> system routine
>>>>> + * after the subsequent instruction, resulting in single
>>>>> stepping execution.
>>>>> + */
>>>>> +void gpgpu_shader__end_system_routine_step_if_eq(struct
>>>>> gpgpu_shader *shdr,
>>>>> + uint32_t y_offset,
>>>>> + uint32_t value)
>>>>> +{
>>>>> + emit_iga64_code(shdr, end_system_routine_step_if_eq,
>>>>> " \n\
>>>>> +(W) or (1|M0) cr0.0<1>:ud
>>>>> cr0.0<0;1,0>:ud 0x8000:ud \n\
>>>>> +(W) and (1|M0) cr0.1<1>:ud
>>>>> cr0.1<0;1,0>:ud ARG(0):ud \n\
>>>>> +(W) mov (16|M0) r30.0<1>:ud
>>>>> 0x0:ud \n\
>>>>> +#if GEN_VER < 2000 // Media Block Write \n\
>>>>> + // Y offset of the block in rows := thread group id
>>>>> Y \n\
>>>>> +(W) mov (1|M0) r30.1<1>:ud
>>>>> ARG(1):ud \n\
>>>>> + // block width [0,63] representing 1 to 64 bytes, we
>>>>> want dword \n\
>>>>> +(W) mov (1|M0) r30.2<1>:ud
>>>>> 0x3:ud \n\
>>>>> + // FFTID := FFTID from R0 header \n\
>>>>> +(W) mov (1|M0) r30.4<1>:ud
>>>>> r0.5<0;1,0>:ud \n\
>>>>> +(W) send.dc1 (16|M0) r31 r30 null
>>>>> 0x0 0x2190000 \n\
>>>>> +#else // Typed 2D Block Store \n\
>>>>> + // Store X and Y block start (160:191 and
>>>>> 192:223) \n\
>>>>> +(W) mov (2|M0) r30.6<1>:ud
>>>>> ARG(1):ud \n\
>>>>> + // Store X and Y block size (224:231 and 232:239)
>>>>> \n\
>>>>> +(W) mov (1|M0) r30.7<1>:ud
>>>>> 0x3:ud \n\
>>>>> +(W) send.tgm (16|M0) r31 r30 null:0
>>>>> 0x0 0x62100003 \n\
>>>>> +#endif \n\
>>>>> + // clear the flag register \n\
>>>>> +(W) mov (1|M0) f0.0<1>:ud
>>>>> 0x0:ud \n\
>>>>> +(W) cmp (1|M0) (ne)f0.0 null<1>:ud
>>>>> r31.0<0;1,0>:ud ARG(2):ud \n\
>>>>> +(W&f0.0) and (1|M0) cr0.1<1>:ud
>>>>> cr0.1<0;1,0>:ud ARG(3):ud \n\
>>>>> + // return to an application \n\
>>>>> +(W) and (1|M0) cr0.0<1>:ud
>>>>> cr0.0<0;1,0>:ud 0x7FFFFFFD:ud \n\
>>>>> + ", 0x807fffff, /* leave breakpoint exception */
>>>>> + y_offset, value, 0x7fffff /* clear all exceptions */ );
>>>>> +}
>>>>> diff --git a/lib/gpgpu_shader.h b/lib/gpgpu_shader.h
>>>>> index 255f93b4d..e4ca0be4c 100644
>>>>> --- a/lib/gpgpu_shader.h
>>>>> +++ b/lib/gpgpu_shader.h
>>>>> @@ -21,6 +21,7 @@ struct gpgpu_shader {
>>>>> uint32_t *code;
>>>>> uint32_t (*instr)[4];
>>>>> };
>>>>> + struct igt_map *labels;
>>>>> };
>>>>> struct iga64_template {
>>>>> @@ -31,7 +32,7 @@ struct iga64_template {
>>>>> #pragma GCC diagnostic ignored "-Wnested-externs"
>>>>> -void
>>>>> +uint32_t
>>>>> __emit_iga64_code(struct gpgpu_shader *shdr, const struct
>>>>> iga64_template *tpls,
>>>>> int argc, uint32_t *argv);
>>>>> @@ -56,8 +57,27 @@ void gpgpu_shader_exec(struct intel_bb *ibb,
>>>>> struct gpgpu_shader *sip,
>>>>> uint64_t ring, bool explicit_engine);
>>>>> +void gpgpu_shader__wait(struct gpgpu_shader *shdr);
>>>>> +void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr,
>>>>> uint32_t cmd_no);
>>>>> +void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr);
>>>>> +void gpgpu_shader__nop(struct gpgpu_shader *shdr);
>>>>> void gpgpu_shader__eot(struct gpgpu_shader *shdr);
>>>>> +void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
>>>>> + uint32_t y_offset, const uint32_t value[4]);
>>>>> +void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
>>>>> + uint32_t y_offset, uint32_t value);
>>>>> +void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
>>>>> + bool breakpoint_suppress);
>>>>> +void gpgpu_shader__end_system_routine_step_if_eq(struct
>>>>> gpgpu_shader *shdr,
>>>>> + uint32_t dw_offset,
>>>>> + uint32_t value);
>>>>> +void gpgpu_shader__write_aip(struct gpgpu_shader *shdr,
>>>>> uint32_t y_offset);
>>>>> void gpgpu_shader__write_dword(struct gpgpu_shader *shdr,
>>>>> uint32_t value,
>>>>> uint32_t y_offset);
>>>>> -
>>>>> +void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id);
>>>>> +void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id);
>>>>> +void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
>>>>> + uint32_t dw_offset, uint32_t value);
>>>>> +void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id);
>>>>> +void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int
>>>>> label_id, uint32_t iter);
>>>>> #endif /* GPGPU_SHADER_H */
>>>>> diff --git a/lib/iga64_generated_codes.c b/lib/iga64_generated_codes.c
>>>>> index ea8d0f097..dd849eebc 100644
>>>>> --- a/lib/iga64_generated_codes.c
>>>>> +++ b/lib/iga64_generated_codes.c
>>>>> @@ -3,7 +3,7 @@
>>>>> #include "gpgpu_shader.h"
>>>>> -#define MD5_SUM_IGA64_ASMS 9977ade854d57c5af5c5ca9e93c0f37e
>>>>> +#define MD5_SUM_IGA64_ASMS 33b7cd843e3b009c123a85a6c520d7d0
>>>>> struct iga64_template const iga64_code_gpgpu_fill[] = {
>>>>> { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>>>>> @@ -79,6 +79,119 @@ struct iga64_template const
>>>>> iga64_code_gpgpu_fill[] = {
>>>>> }}
>>>>> };
>>>>> +struct iga64_template const
>>>>> iga64_code_end_system_routine_step_if_eq[] = {
>>>>> + { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>>>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>>>> + 0x80100961, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80040061, 0x1e654220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1e754220, 0x00000000, 0x00000003,
>>>>> + 0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
>>>>> + 0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1270, .size = 52, .code = (const uint32_t []) {
>>>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>>>> + 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>>>> + 0x80040961, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>>>>> + 0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1260, .size = 48, .code = (const uint32_t []) {
>>>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>>>> + 0x80100961, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e154220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>>>>> + 0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
>>>>> + 0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1250, .size = 52, .code = (const uint32_t []) {
>>>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>>>> + 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>>>> + 0x80040961, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>>>>> + 0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 48, .code = (const uint32_t []) {
>>>>> + 0x80000166, 0x80018220, 0x02008000, 0x00008000,
>>>>> + 0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
>>>>> + 0x80040161, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
>>>>> + 0x81000165, 0x80218220, 0x02008020, 0xc0ded003,
>>>>> + 0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_end_system_routine[] = {
>>>>> + { .gen_ver = 2000, .size = 12, .code = (const uint32_t []) {
>>>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1270, .size = 12, .code = (const uint32_t []) {
>>>>> + 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1260, .size = 12, .code = (const uint32_t []) {
>>>>> + 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1250, .size = 12, .code = (const uint32_t []) {
>>>>> + �� 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
>>>>> + 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 12, .code = (const uint32_t []) {
>>>>> + 0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
>>>>> + 0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_breakpoint_suppress[] = {
>>>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000966, 0x80018220, 0x02008000, 0x00008000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000166, 0x80018220, 0x02008000, 0x00008000,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> struct iga64_template const iga64_code_media_block_write[] = {
>>>>> { .gen_ver = 2000, .size = 56, .code = (const uint32_t []) {
>>>>> 0x80100061, 0x04054220, 0x00000000, 0x00000000,
>>>>> @@ -164,6 +277,270 @@ struct iga64_template const
>>>>> iga64_code_media_block_write[] = {
>>>>> }}
>>>>> };
>>>>> +struct iga64_template const iga64_code_media_block_write_aip[] = {
>>>>> + { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
>>>>> + 0x80000961, 0x05050220, 0x00008020, 0x00000000,
>>>>> + 0x80000969, 0x02058220, 0x02000014, 0x00000002,
>>>>> + 0x80000061, 0x02150220, 0x00000064, 0x00000000,
>>>>> + 0x80001940, 0x02158220, 0x02000214, 0xc0ded000,
>>>>> + 0x80100061, 0x04054220, 0x00000000, 0x00000000,
>>>>> + 0x80041a61, 0x04550220, 0x00220205, 0x00000000,
>>>>> + 0x80000061, 0x04754220, 0x00000000, 0x00000003,
>>>>> + 0x80132031, 0x00000000, 0xd00e0494, 0x04000000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1270, .size = 44, .code = (const uint32_t []) {
>>>>> + 0x80000961, 0x05050220, 0x00008040, 0x00000000,
>>>>> + 0x80000969, 0x04058220, 0x02000024, 0x00000002,
>>>>> + 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>>>>> + 0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
>>>>> + 0x80000061, 0x04454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1260, .size = 40, .code = (const uint32_t []) {
>>>>> + 0x80000961, 0x05050220, 0x00008020, 0x00000000,
>>>>> + 0x80000969, 0x04058220, 0x02000014, 0x00000002,
>>>>> + 0x80000061, 0x04150220, 0x00000064, 0x00000000,
>>>>> + 0x80001940, 0x04158220, 0x02000414, 0xc0ded000,
>>>>> + 0x80000061, 0x04254220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x04450220, 0x00000054, 0x00000000,
>>>>> + 0x80132031, 0x00000000, 0xc0000414, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1250, .size = 44, .code = (const uint32_t []) {
>>>>> + 0x80000961, 0x05050220, 0x00008040, 0x00000000,
>>>>> + 0x80000969, 0x04058220, 0x02000024, 0x00000002,
>>>>> + 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>>>>> + 0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
>>>>> + 0x80000061, 0x04454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 40, .code = (const uint32_t []) {
>>>>> + 0x80000161, 0x05050220, 0x00008040, 0x00000000,
>>>>> + 0x80000169, 0x04058220, 0x02000024, 0x00000002,
>>>>> + 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
>>>>> + 0x80000140, 0x04258220, 0x02000424, 0xc0ded000,
>>>>> + 0x80000061, 0x04454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
>>>>> + 0x80049031, 0x00000000, 0xc0000414, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_common_target_write[] = {
>>>>> + { .gen_ver = 2000, .size = 48, .code = (const uint32_t []) {
>>>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80100061, 0x1f054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
>>>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
>>>>> + 0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
>>>>> + 0x80040061, 0x1e654220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e754220, 0x00000000, 0x0000000f,
>>>>> + 0x80132031, 0x00000000, 0xd00e1e94, 0x04000000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1270, .size = 56, .code = (const uint32_t []) {
>>>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>>>>> + 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>>>>> + 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1260, .size = 52, .code = (const uint32_t []) {
>>>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80100061, 0x1f054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
>>>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
>>>>> + 0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
>>>>> + 0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0x0000000f,
>>>>> + 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>>>>> + 0x80132031, 0x00000000, 0xc0001e14, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1250, .size = 56, .code = (const uint32_t []) {
>>>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>>>>> + 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>>>>> + 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 52, .code = (const uint32_t []) {
>>>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
>>>>> + 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
>>>>> + 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
>>>>> + 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80049031, 0x00000000, 0xc0001e14, 0x02a00000,
>>>>> + 0x80000001, 0x00010000, 0x20000000, 0x00000000,
>>>>> + 0x80000001, 0x00010000, 0x30000000, 0x00000000,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_inc_r40_jump_neq[] = {
>>>>> + { .gen_ver = 2000, .size = 20, .code = (const uint32_t []) {
>>>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1270, .size = 20, .code = (const uint32_t []) {
>>>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1260, .size = 20, .code = (const uint32_t []) {
>>>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1250, .size = 20, .code = (const uint32_t []) {
>>>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
>>>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 20, .code = (const uint32_t []) {
>>>>> + 0x80000040, 0x28058220, 0x02002804, 0x00000001,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80000270, 0x00018220, 0x22002804, 0xc0ded000,
>>>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_clear_r40[] = {
>>>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000061, 0x28054220, 0x00000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000061, 0x28054220, 0x00000000, 0x00000000,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_jump_dw_neq[] = {
>>>>> + { .gen_ver = 2000, .size = 32, .code = (const uint32_t []) {
>>>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80040061, 0x1e654220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e754220, 0x00000000, 0x00000003,
>>>>> + 0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
>>>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffffa0,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1270, .size = 40, .code = (const uint32_t []) {
>>>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>>>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffff80,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1260, .size = 36, .code = (const uint32_t []) {
>>>>> + 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
>>>>> + 0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
>>>>> + 0x84000020, 0x00004000, 0x00000000, 0xffffff90,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 1250, .size = 40, .code = (const uint32_t []) {
>>>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80001901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>>>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffff80,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 36, .code = (const uint32_t []) {
>>>>> + 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
>>>>> + 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
>>>>> + 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
>>>>> + 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
>>>>> + 0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
>>>>> + 0x80000061, 0x30014220, 0x00000000, 0x00000000,
>>>>> + 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
>>>>> + 0x81000020, 0x00004000, 0x00000000, 0xffffff90,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_jump[] = {
>>>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000020, 0x00004000, 0x00000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000020, 0x00004000, 0x00000000, 0x00000000,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> struct iga64_template const iga64_code_eot[] = {
>>>>> { .gen_ver = 2000, .size = 8, .code = (const uint32_t []) {
>>>>> 0x800c0061, 0x70050220, 0x00460005, 0x00000000,
>>>>> @@ -188,3 +565,25 @@ struct iga64_template const iga64_code_eot[] = {
>>>>> 0x80049031, 0x00000004, 0x7020700c, 0x10000000,
>>>>> }}
>>>>> };
>>>>> +
>>>>> +struct iga64_template const iga64_code_nop[] = {
>>>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x00000060, 0x00000000, 0x00000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x00000060, 0x00000000, 0x00000000, 0x00000000,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> +
>>>>> +struct iga64_template const iga64_code_sync_host[] = {
>>>>> + { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000001, 0x00010000, 0xf0000000, 0x00000000,
>>>>> + 0x80000901, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }},
>>>>> + { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
>>>>> + 0x80000001, 0x00010000, 0xf0000000, 0x00000000,
>>>>> + 0x80000101, 0x00010000, 0x00000000, 0x00000000,
>>>>> + }}
>>>>> +};
>>>>> --
>>>>> 2.34.1
>>>>>
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