[PATCH i-g-t 3/3] tests/xe_intel_bb: Use Tile4 instead Y on render subtest

Grzegorzek, Dominik dominik.grzegorzek at intel.com
Mon Jan 8 12:27:35 UTC 2024


On Mon, 2024-01-08 at 12:30 +0100, Zbigniew Kempczyński wrote:
> Discrete and beyond (Xe2) replaced Y tiling with 4Tile. Reflect
> this in render subtest as it is used only on those platforms on Xe.
> 
> Signed-off-by: Zbigniew Kempczyński <zbigniew.kempczynski at intel.com>
> Cc: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
> ---
>  tests/intel/xe_intel_bb.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/tests/intel/xe_intel_bb.c b/tests/intel/xe_intel_bb.c
> index d3d7a4fb69..161f766a05 100644
> --- a/tests/intel/xe_intel_bb.c
> +++ b/tests/intel/xe_intel_bb.c
> @@ -1052,7 +1052,7 @@ igt_main_args("dpib", NULL, help_str, opt_handler, NULL)
>  	} tests[] = {
>  		{ I915_TILING_NONE, "none" },
>  		{ I915_TILING_X, "x" },
> -		{ I915_TILING_Y, "y" },
> +		{ I915_TILING_4, "4" },
>  	};
>  
>  	igt_fixture {
Acked-by: Dominik Grzegorzek <dominik.grzegorzek at intel.com>


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