[PATCH i-g-t v2 3/3] tests/xe_intel_bb: Use Tile4 instead Y on render subtest

Zbigniew Kempczyński zbigniew.kempczynski at intel.com
Tue Jan 9 13:21:05 UTC 2024


Discrete and beyond (Xe2) replaced Y tiling with 4Tile. Reflect
this in render subtest as it is used only on those platforms on Xe.

Signed-off-by: Zbigniew Kempczyński <zbigniew.kempczynski at intel.com>
Cc: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
Cc: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
Acked-by: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
---
 tests/intel/xe_intel_bb.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/intel/xe_intel_bb.c b/tests/intel/xe_intel_bb.c
index d3d7a4fb69..161f766a05 100644
--- a/tests/intel/xe_intel_bb.c
+++ b/tests/intel/xe_intel_bb.c
@@ -1052,7 +1052,7 @@ igt_main_args("dpib", NULL, help_str, opt_handler, NULL)
 	} tests[] = {
 		{ I915_TILING_NONE, "none" },
 		{ I915_TILING_X, "x" },
-		{ I915_TILING_Y, "y" },
+		{ I915_TILING_4, "4" },
 	};
 
 	igt_fixture {
-- 
2.34.1



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