[PATCH i-g-t v3 0/3] Add Xe2 render-copy implementation
Zbigniew Kempczyński
zbigniew.kempczynski at intel.com
Wed Jan 10 12:25:11 UTC 2024
Change touches render-copy only where source and destination surfaces
exists. I didn't touch fast clear as I don't know how it works for Xe2.
This may be subject for extension, but for now we need render-copy for
kms.
v2: Addressing review comments (Dominik)
v3: Fixing minor nits (Dominik) and drop feature selection in render
copy if/else block selection (Matt)
Zbigniew Kempczyński (3):
lib/rendercopy: Add render-copy xe2 implementation
lib/intel_batchbuffer: Select xe2 rendercopy for LunarLake
tests/xe_intel_bb: Use Tile4 instead Y on render subtest
lib/i915/shaders/ps/gen20_render_copy.asm | 8 ++++
lib/intel_batchbuffer.c | 40 ++++++++--------
lib/rendercopy.h | 4 ++
lib/rendercopy_gen9.c | 56 +++++++++++++++++++++--
lib/xe2_render.h | 14 ++++++
tests/intel/xe_intel_bb.c | 2 +-
6 files changed, 100 insertions(+), 24 deletions(-)
create mode 100644 lib/i915/shaders/ps/gen20_render_copy.asm
create mode 100644 lib/xe2_render.h
--
2.34.1
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