[PATCH i-g-t v3 3/3] tests/xe_intel_bb: Use Tile4 instead Y on render subtest
Zbigniew Kempczyński
zbigniew.kempczynski at intel.com
Wed Jan 10 12:25:14 UTC 2024
Discrete and beyond (Xe2) replaced Y tiling with 4Tile. Reflect
this in render subtest as it is used only on those platforms on Xe.
Signed-off-by: Zbigniew Kempczyński <zbigniew.kempczynski at intel.com>
Cc: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
Cc: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
Acked-by: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
---
tests/intel/xe_intel_bb.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/intel/xe_intel_bb.c b/tests/intel/xe_intel_bb.c
index d3d7a4fb69..161f766a05 100644
--- a/tests/intel/xe_intel_bb.c
+++ b/tests/intel/xe_intel_bb.c
@@ -1052,7 +1052,7 @@ igt_main_args("dpib", NULL, help_str, opt_handler, NULL)
} tests[] = {
{ I915_TILING_NONE, "none" },
{ I915_TILING_X, "x" },
- { I915_TILING_Y, "y" },
+ { I915_TILING_4, "4" },
};
igt_fixture {
--
2.34.1
More information about the igt-dev
mailing list