[PATCH i-g-t v2 46/66] lib/gpgpu_shader: Add write_on_exception template
Christoph Manszewski
christoph.manszewski at intel.com
Tue Jul 30 11:45:03 UTC 2024
From: Andrzej Hajda <andrzej.hajda at intel.com>
Writing specific value to memory location on unexpected value in exception
register allows to report errors from inside shader or siplet.
Signed-off-by: Andrzej Hajda <andrzej.hajda at intel.com>
---
lib/gpgpu_shader.c | 56 ++++++++++++++++++++++++++
lib/gpgpu_shader.h | 2 +
lib/iga64_generated_codes.c | 79 ++++++++++++++++++++++++++++++++++++-
3 files changed, 136 insertions(+), 1 deletion(-)
diff --git a/lib/gpgpu_shader.c b/lib/gpgpu_shader.c
index 3b16db593..a98abc57e 100644
--- a/lib/gpgpu_shader.c
+++ b/lib/gpgpu_shader.c
@@ -628,6 +628,62 @@ void gpgpu_shader__write_dword(struct gpgpu_shader *shdr, uint32_t value,
", 2, y_offset, 3, value, value, value, value);
}
+/**
+ * gpgpu_shader__write_on_exception:
+ * @shdr: shader to be modified
+ * @value: dword to be written
+ * @y_offset: write target offset within the surface in rows
+ * @mask: mask to be applied on exception register
+ * @expected: expected value of exception register with @mask applied
+ *
+ * Check if bits specified by @mask in exception register(cr0.1) are equal
+ * to provided ones: cr0.1 & @mask == @expected,
+ * if yes fill dword in (row, column/dword) == (tg_id_y + @y_offset, tg_id_x).
+ */
+void gpgpu_shader__write_on_exception(struct gpgpu_shader *shdr, uint32_t value,
+ uint32_t y_offset, uint32_t mask, uint32_t expected)
+{
+ emit_iga64_code(shdr, write_on_exception, " \n\
+ // Payload \n\
+(W) mov (1|M0) r5.0<1>:ud ARG(3):ud \n\
+(W) mov (1|M0) r5.1<1>:ud ARG(4):ud \n\
+(W) mov (1|M0) r5.2<1>:ud ARG(5):ud \n\
+(W) mov (1|M0) r5.3<1>:ud ARG(6):ud \n\
+#if GEN_VER < 2000 // prepare Media Block Write \n\
+ // X offset of the block in bytes := (thread group id X << ARG(0)) \n\
+(W) shl (1|M0) r4.0<1>:ud r0.1<0;1,0>:ud ARG(0):ud \n\
+ // Y offset of the block in rows := thread group id Y \n\
+(W) mov (1|M0) r4.1<1>:ud r0.6<0;1,0>:ud \n\
+(W) add (1|M0) r4.1<1>:ud r4.1<0;1,0>:ud ARG(1):ud \n\
+ // block width [0,63] representing 1 to 64 bytes \n\
+(W) mov (1|M0) r4.2<1>:ud ARG(2):ud \n\
+ // FFTID := FFTID from R0 header \n\
+(W) mov (1|M0) r4.4<1>:ud r0.5<0;1,0>:ud \n\
+#else // prepare Typed 2D Block Store \n\
+ // Load r2.0-3 with tg id X << ARG(0) \n\
+(W) shl (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud ARG(0):ud \n\
+ // Load r2.4-7 with tg id Y + ARG(1):ud \n\
+(W) mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud \n\
+(W) add (1|M0) r2.1<1>:ud r2.1<0;1,0>:ud ARG(1):ud \n\
+ // payload setup \n\
+(W) mov (16|M0) r4.0<1>:ud 0x0:ud \n\
+ // Store X and Y block start (160:191 and 192:223) \n\
+(W) mov (2|M0) r4.5<1>:ud r2.0<2;2,1>:ud \n\
+ // Store X and Y block max_size (224:231 and 232:239) \n\
+(W) mov (1|M0) r4.7<1>:ud ARG(2):ud \n\
+#endif \n\
+ // Check if masked exception is equal to provided value and write conditionally \n\
+(W) and (1|M0) r3.0<1>:ud cr0.1<0;1,0>:ud ARG(7):ud \n\
+(W) mov (1|M0) f0.0<1>:ud 0x0:ud \n\
+(W) cmp (1|M0) (eq)f0.0 null:ud r3.0<0;1,0>:ud ARG(8):ud \n\
+#if GEN_VER < 2000 // Media Block Write \n\
+(W&f0.0) send.dc1 (16|M0) null r4 src1_null 0 0x40A8000 \n\
+#else // Typed 2D Block Store \n\
+(W&f0.0) send.tgm (16|M0) null r4 null:0 0 0x64000007 \n\
+#endif \n\
+ ", 2, y_offset, 3, value, value, value, value, mask, expected);
+}
+
/**
* gpgpu_shader__end_system_routine:
* @shdr: shader to be modified
diff --git a/lib/gpgpu_shader.h b/lib/gpgpu_shader.h
index e4ca0be4c..76ff4989e 100644
--- a/lib/gpgpu_shader.h
+++ b/lib/gpgpu_shader.h
@@ -74,6 +74,8 @@ void gpgpu_shader__end_system_routine_step_if_eq(struct gpgpu_shader *shdr,
void gpgpu_shader__write_aip(struct gpgpu_shader *shdr, uint32_t y_offset);
void gpgpu_shader__write_dword(struct gpgpu_shader *shdr, uint32_t value,
uint32_t y_offset);
+void gpgpu_shader__write_on_exception(struct gpgpu_shader *shdr, uint32_t dw,
+ uint32_t y_offset, uint32_t mask, uint32_t value);
void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id);
void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id);
void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
diff --git a/lib/iga64_generated_codes.c b/lib/iga64_generated_codes.c
index fea436dee..71429d442 100644
--- a/lib/iga64_generated_codes.c
+++ b/lib/iga64_generated_codes.c
@@ -3,7 +3,7 @@
#include "gpgpu_shader.h"
-#define MD5_SUM_IGA64_ASMS 61a15534954fe7c6bd0e983fbfd54c27
+#define MD5_SUM_IGA64_ASMS 88529cc180578939c0b8c4bb29da7db6
struct iga64_template const iga64_code_end_system_routine_step_if_eq[] = {
{ .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
@@ -93,6 +93,83 @@ struct iga64_template const iga64_code_breakpoint_suppress[] = {
}}
};
+struct iga64_template const iga64_code_write_on_exception[] = {
+ { .gen_ver = 2000, .size = 68, .code = (const uint32_t []) {
+ 0x80000061, 0x05054220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x05154220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x05254220, 0x00000000, 0xc0ded005,
+ 0x80000061, 0x05354220, 0x00000000, 0xc0ded006,
+ 0x80000069, 0x02058220, 0x02000014, 0xc0ded000,
+ 0x80000061, 0x02150220, 0x00000064, 0x00000000,
+ 0x80001940, 0x02158220, 0x02000214, 0xc0ded001,
+ 0x80100061, 0x04054220, 0x00000000, 0x00000000,
+ 0x80041a61, 0x04550220, 0x00220205, 0x00000000,
+ 0x80000061, 0x04754220, 0x00000000, 0xc0ded002,
+ 0x80000965, 0x03058220, 0x02008010, 0xc0ded007,
+ 0x80000961, 0x30014220, 0x00000000, 0x00000000,
+ 0x80001a70, 0x00018220, 0x12000304, 0xc0ded008,
+ 0x84134031, 0x00000000, 0xd00e0494, 0x04000000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1272, .size = 64, .code = (const uint32_t []) {
+ 0x80000061, 0x05054220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x05154220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x05254220, 0x00000000, 0xc0ded005,
+ 0x80000061, 0x05354220, 0x00000000, 0xc0ded006,
+ 0x80000069, 0x04058220, 0x02000014, 0xc0ded000,
+ 0x80000061, 0x04150220, 0x00000064, 0x00000000,
+ 0x80001940, 0x04158220, 0x02000414, 0xc0ded001,
+ 0x80000061, 0x04254220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x04450220, 0x00000054, 0x00000000,
+ 0x80000965, 0x03058220, 0x02008010, 0xc0ded007,
+ 0x80000961, 0x30014220, 0x00000000, 0x00000000,
+ 0x80001a70, 0x00018220, 0x12000304, 0xc0ded008,
+ 0x84134031, 0x00000000, 0xc0000414, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1250, .size = 68, .code = (const uint32_t []) {
+ 0x80000061, 0x05054220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x05254220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x05454220, 0x00000000, 0xc0ded005,
+ 0x80000061, 0x05654220, 0x00000000, 0xc0ded006,
+ 0x80000069, 0x04058220, 0x02000024, 0xc0ded000,
+ 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
+ 0x80001940, 0x04258220, 0x02000424, 0xc0ded001,
+ 0x80000061, 0x04454220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
+ 0x80000965, 0x03058220, 0x02008020, 0xc0ded007,
+ 0x80000961, 0x30014220, 0x00000000, 0x00000000,
+ 0x80001a70, 0x00018220, 0x12000304, 0xc0ded008,
+ 0x80001a01, 0x00010000, 0x00000000, 0x00000000,
+ 0x81044031, 0x00000000, 0xc0000414, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 64, .code = (const uint32_t []) {
+ 0x80000061, 0x05054220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x05254220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x05454220, 0x00000000, 0xc0ded005,
+ 0x80000061, 0x05654220, 0x00000000, 0xc0ded006,
+ 0x80000069, 0x04058220, 0x02000024, 0xc0ded000,
+ 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
+ 0x80000140, 0x04258220, 0x02000424, 0xc0ded001,
+ 0x80000061, 0x04454220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
+ 0x80000165, 0x03058220, 0x02008020, 0xc0ded007,
+ 0x80000161, 0x30014220, 0x00000000, 0x00000000,
+ 0x80000270, 0x00018220, 0x12000304, 0xc0ded008,
+ 0x8104a031, 0x00000000, 0xc0000414, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
struct iga64_template const iga64_code_media_block_write[] = {
{ .gen_ver = 2000, .size = 56, .code = (const uint32_t []) {
0x80000061, 0x05054220, 0x00000000, 0xc0ded003,
--
2.34.1
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