[PATCH v3 0/4] lib/gpgpu_shader: simplify load/store shaders and add Xe3 support
Andrzej Hajda
andrzej.hajda at intel.com
Thu Nov 21 17:12:48 UTC 2024
The patchset tries to simplify and unify iga64 load/store assemblies.
Moreover it adds support for Xe3 platforms (PTL).
v2:
- addressed comments to v1, details in patches
v3:
- added passing surface descriptor via COMPUTE_WALKER/inline_data,
required for stateless load/stores in Xe3.
- added support for Xe3 platforms.
Signed-off-by: Andrzej Hajda <andrzej.hajda at intel.com>
---
- Link to v1: https://lore.kernel.org/r/20241114-gpgpu_send_rework-v1-0-e0914e09e7b2@intel.com
- Link to v2: https://lore.kernel.org/r/20241115-gpgpu_send_rework-v2-0-d1c84135aaaf@intel.com
---
Andrzej Hajda (4):
scripts/generate_iga64_codes: add iga64_macros.h to checksum calculation
lib/gpgpu_shader: simplify load/store shaders
lib/gpgpu_shader: pass surface desription to shaders via inline data
lib/gpgpu_shader: add support for Xe3 platforms
lib/gpgpu_shader.c | 188 +++++++------------------
lib/iga64_generated_codes.c | 329 +++++++++++++++++++++----------------------
lib/iga64_macros.h | 77 +++++++++-
lib/meson.build | 1 +
scripts/generate_iga64_codes | 2 +-
5 files changed, 285 insertions(+), 312 deletions(-)
---
base-commit: 190dec96be5487f86c45b7e6cf11b8174ebabf31
change-id: 20241106-gpgpu_send_rework-817a3e4f464e
Best regards,
--
Andrzej Hajda <andrzej.hajda at intel.com>
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