[PATCH i-g-t v7 02/16] lib/gpgpu_shader: Extend shader building library
Christoph Manszewski
christoph.manszewski at intel.com
Wed Sep 18 11:30:03 UTC 2024
Add shader building functions and iga64 code used by eudebug subtests.
Signed-off-by: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
Signed-off-by: Christoph Manszewski <christoph.manszewski at intel.com>
Signed-off-by: Andrzej Hajda <andrzej.hajda at intel.com>
Signed-off-by: Dominik Karol Piątkowski <dominik.karol.piatkowski at intel.com>
Cc: Dominik Grzegorzek <dominik.grzegorzek at intel.com>
Reviewed-by: Zbigniew Kempczyński <zbigniew.kempczynski at intel.com>
---
lib/gpgpu_shader.c | 392 ++++++++++++++++++++++++++++++++++-
lib/gpgpu_shader.h | 29 ++-
lib/iga64_generated_codes.c | 401 +++++++++++++++++++++++++++++++++++-
3 files changed, 818 insertions(+), 4 deletions(-)
diff --git a/lib/gpgpu_shader.c b/lib/gpgpu_shader.c
index 80bad342a..82210d17e 100644
--- a/lib/gpgpu_shader.c
+++ b/lib/gpgpu_shader.c
@@ -7,10 +7,16 @@
#include <i915_drm.h>
+#include "igt_map.h"
#include "ioctl_wrappers.h"
#include "gpgpu_shader.h"
#include "gpu_cmds.h"
+struct label_entry {
+ uint32_t id;
+ uint32_t offset;
+};
+
#define IGA64_ARG0 0xc0ded000
#define IGA64_ARG_MASK 0xffffff00
@@ -32,7 +38,7 @@ static void gpgpu_shader_extend(struct gpgpu_shader *shdr)
igt_assert(shdr->code);
}
-void
+uint32_t
__emit_iga64_code(struct gpgpu_shader *shdr, struct iga64_template const *tpls,
int argc, uint32_t *argv)
{
@@ -60,6 +66,8 @@ __emit_iga64_code(struct gpgpu_shader *shdr, struct iga64_template const *tpls,
}
shdr->size += tpls->size;
+
+ return tpls->size;
}
static uint32_t fill_sip(struct intel_bb *ibb,
@@ -235,10 +243,16 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
shdr->gen_ver = 100 * info->graphics_ver + info->graphics_rel;
shdr->max_size = 16 * 4;
shdr->code = malloc(4 * shdr->max_size);
+ shdr->labels = igt_map_create(igt_map_hash_32, igt_map_equal_32);
igt_assert(shdr->code);
return shdr;
}
+static void free_func(struct igt_map_entry *entry)
+{
+ free(entry->data);
+}
+
/**
* gpgpu_shader_destroy:
* @shdr: pointer to shader struct created with 'gpgpu_shader_create'
@@ -247,10 +261,76 @@ struct gpgpu_shader *gpgpu_shader_create(int fd)
*/
void gpgpu_shader_destroy(struct gpgpu_shader *shdr)
{
+ igt_map_destroy(shdr->labels, free_func);
free(shdr->code);
free(shdr);
}
+/**
+ * gpgpu_shader_dump:
+ * @shdr: shader to be printed
+ *
+ * Print shader instructions from @shdr in hex.
+ */
+void gpgpu_shader_dump(struct gpgpu_shader *shdr)
+{
+ for (int i = 0; i < shdr->size / 4; i++)
+ igt_info("0x%08x 0x%08x 0x%08x 0x%08x\n",
+ shdr->instr[i][0], shdr->instr[i][1],
+ shdr->instr[i][2], shdr->instr[i][3]);
+}
+
+/**
+ * gpgpu_shader__breakpoint_on:
+ * @shdr: shader to create breakpoint in
+ * @cmd_no: index of the instruction to break on
+ *
+ * Insert a breakpoint on the @cmd_no'th instruction within @shdr.
+ */
+void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr, uint32_t cmd_no)
+{
+ igt_assert(cmd_no < shdr->size / 4);
+ shdr->instr[cmd_no][0] |= 1<<30;
+}
+
+/**
+ * gpgpu_shader__breakpoint:
+ * @shdr: shader to create breakpoint in
+ *
+ * Insert a breakpoint on the last instruction in @shdr.
+ */
+void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr)
+{
+ gpgpu_shader__breakpoint_on(shdr, gpgpu_shader_last_instr(shdr));
+}
+
+/**
+ * gpgpu_shader__wait:
+ * @shdr: shader to be modified
+ *
+ * Append wait instruction to @shader. This instruction raises attention
+ * and stops execution.
+ */
+void gpgpu_shader__wait(struct gpgpu_shader *shdr)
+{
+ emit_iga64_code(shdr, sync_host, " \n\
+(W) sync.host null \n\
+ ");
+}
+
+/**
+ * gpgpu_shader__nop:
+ * @shdr: shader to be modified
+ *
+ * Append a no-op instruction to @shdr.
+ */
+void gpgpu_shader__nop(struct gpgpu_shader *shdr)
+{
+ emit_iga64_code(shdr, nop, " \n\
+(W) nop \n\
+ ");
+}
+
/**
* gpgpu_shader__eot:
* @shdr: shader to be modified
@@ -269,6 +349,246 @@ void gpgpu_shader__eot(struct gpgpu_shader *shdr)
");
}
+/**
+ * gpgpu_shader__label:
+ * @shdr: shader to be modified
+ * @label_id: id of the label to be created
+ *
+ * Create a label for the last instruction within @shdr.
+ */
+void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id)
+{
+ struct label_entry *l = malloc(sizeof(*l));
+
+ l->id = label_id;
+ l->offset = shdr->size;
+ igt_map_insert(shdr->labels, &l->id, l);
+}
+
+#define OPCODE(x) (x & 0x7f)
+#define OPCODE_JUMP_INDEXED 0x20
+static void __patch_indexed_jump(struct gpgpu_shader *shdr, int label_id,
+ uint32_t jump_iga64_size)
+{
+ struct label_entry *l;
+ uint32_t *start, *end, *label;
+ int32_t relative;
+
+ l = igt_map_search(shdr->labels, &label_id);
+ igt_assert(l);
+
+ igt_assert(jump_iga64_size % 4 == 0);
+
+ label = shdr->code + l->offset;
+ end = shdr->code + shdr->size;
+ start = end - jump_iga64_size;
+
+ for (; start < end; start += 4)
+ if (OPCODE(*start) == OPCODE_JUMP_INDEXED) {
+ relative = (label - start) * 4;
+ *(start + 3) = relative;
+ break;
+ }
+}
+
+/**
+ * gpgpu_shader__jump:
+ * @shdr: shader to be modified
+ * @label_id: label to jump to
+ *
+ * Append jump instruction to @shdr. Jump to instruction with label @label_id.
+ */
+void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id)
+{
+ size_t shader_size;
+
+ shader_size = emit_iga64_code(shdr, jump, " \n\
+L0: \n\
+(W) jmpi L0 \n\
+ ");
+
+ __patch_indexed_jump(shdr, label_id, shader_size);
+}
+
+/**
+ * gpgpu_shader__jump_neq:
+ * @shdr: shader to be modified
+ * @label_id: label to jump to
+ * @y_offset: offset within target buffer in rows
+ * @value: expected value
+ *
+ * Append jump instruction to @shdr. Jump to instruction with label @label_id
+ * when @value is not equal to dword stored at @y_offset within the surface.
+ */
+void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
+ uint32_t y_offset, uint32_t value)
+{
+ uint32_t size;
+
+ size = emit_iga64_code(shdr, jump_dw_neq, " \n\
+L0: \n\
+(W) mov (16|M0) r30.0<1>:ud 0x0:ud \n\
+#if GEN_VER < 2000 // Media Block Write \n\
+ // Y offset of the block in rows := thread group id Y \n\
+(W) mov (1|M0) r30.1<1>:ud ARG(0):ud \n\
+ // block width [0,63] representing 1 to 64 bytes, we want dword \n\
+(W) mov (1|M0) r30.2<1>:ud 0x3:ud \n\
+ // FFTID := FFTID from R0 header \n\
+(W) mov (1|M0) r30.4<1>:ud r0.5<0;1,0>:ud \n\
+(W) send.dc1 (16|M0) r31 r30 null 0x0 0x2190000 \n\
+#else // Typed 2D Block Store \n\
+ // Store X and Y block start (160:191 and 192:223) \n\
+(W) mov (1|M0) r30.6<1>:ud ARG(0):ud \n\
+ // Store X and Y block size (224:231 and 232:239) \n\
+(W) mov (1|M0) r30.7<1>:ud 0x3:ud \n\
+(W) send.tgm (16|M0) r31 r30 null:0 0x0 0x62100003 \n\
+#endif \n\
+ // clear the flag register \n\
+(W) mov (1|M0) f0.0<1>:ud 0x0:ud \n\
+(W) cmp (1|M0) (ne)f0.0 null<1>:ud r31.0<0;1,0>:ud ARG(1):ud \n\
+(W&f0.0) jmpi L0 \n\
+ ", y_offset, value);
+
+ __patch_indexed_jump(shdr, label_id, size);
+}
+
+/**
+ * gpgpu_shader__loop_begin:
+ * @shdr: shader to be modified
+ * @label_id: id of the label to be created
+ *
+ * Begin a counting loop in @shdr. All subsequent instructions will constitute
+ * the loop body up until 'gpgpu_shader__loop_end' gets called. The first
+ * instruction of the loop will be at label @label_id. The r40 register will be
+ * overwritten as it is used as the loop counter.
+ */
+void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id)
+{
+ emit_iga64_code(shdr, clear_r40, " \n\
+L0: \n\
+(W) mov (1|M0) r40:ud 0x0:ud \n\
+ ");
+
+ gpgpu_shader__label(shdr, label_id);
+}
+
+/**
+ * gpgpu_shader__loop_end:
+ * @shdr: shader to be modified
+ * @label_id: label id passed to 'gpgpu_shader__loop_begin'
+ * @iter: iteration count
+ *
+ * End loop body in @shdr.
+ */
+void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int label_id, uint32_t iter)
+{
+ uint32_t size;
+
+ size = emit_iga64_code(shdr, inc_r40_jump_neq, " \n\
+L0: \n\
+(W) add (1|M0) r40:ud r40.0<0;1,0>:ud 0x1:ud \n\
+(W) mov (1|M0) f0.0<1>:ud 0x0:ud \n\
+(W) cmp (1|M0) (ne)f0.0 null<1>:ud r40.0<0;1,0>:ud ARG(0):ud \n\
+(W&f0.0) jmpi L0 \n\
+ ", iter);
+
+ __patch_indexed_jump(shdr, label_id, size);
+}
+
+/**
+ * gpgpu_shader__common_target_write:
+ * @shdr: shader to be modified
+ * @y_offset: write target offset within target buffer in rows
+ * @value: oword to be written
+ *
+ * Write the oword stored in @value to the target buffer at @y_offset.
+ */
+void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
+ uint32_t y_offset, const uint32_t value[4])
+{
+ emit_iga64_code(shdr, common_target_write, " \n\
+(W) mov (16|M0) r30.0<1>:ud 0x0:ud \n\
+(W) mov (16|M0) r31.0<1>:ud 0x0:ud \n\
+(W) mov (1|M0) r31.0<1>:ud ARG(1):ud \n\
+(W) mov (1|M0) r31.1<1>:ud ARG(2):ud \n\
+(W) mov (1|M0) r31.2<1>:ud ARG(3):ud \n\
+(W) mov (1|M0) r31.3<1>:ud ARG(4):ud \n\
+#if GEN_VER < 2000 // Media Block Write \n\
+ // Y offset of the block in rows \n\
+(W) mov (1|M0) r30.1<1>:ud ARG(0):ud \n\
+ // block width [0,63] representing 1 to 64 bytes \n\
+(W) mov (1|M0) r30.2<1>:ud 0xf:ud \n\
+ // FFTID := FFTID from R0 header \n\
+(W) mov (1|M0) r30.4<1>:ud r0.5<0;1,0>:ud \n\
+ // written value \n\
+(W) send.dc1 (16|M0) null r30 src1_null 0x0 0x40A8000 \n\
+#else // Typed 2D Block Store \n\
+ // Store X and Y block start (160:191 and 192:223) \n\
+(W) mov (1|M0) r30.6<1>:ud ARG(0):ud \n\
+ // Store X and Y block size (224:231 and 232:239) \n\
+(W) mov (1|M0) r30.7<1>:ud 0xf:ud \n\
+(W) send.tgm (16|M0) null r30 null:0 0x0 0x64000007 \n\
+#endif \n\
+ ", y_offset, value[0], value[1], value[2], value[3]);
+}
+
+/**
+ * gpgpu_shader__common_target_write_u32:
+ * @shdr: shader to be modified
+ * @y_offset: write target offset within target buffer in rows
+ * @value: dword to be written
+ *
+ * Fill oword at @y_offset with dword stored in @value.
+ */
+void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
+ uint32_t y_offset, uint32_t value)
+{
+ const uint32_t owblock[4] = {
+ value, value, value, value
+ };
+ gpgpu_shader__common_target_write(shdr, y_offset, owblock);
+}
+
+/**
+ * gpgpu_shader__write_aip:
+ * @shdr: shader to be modified
+ * @y_offset: write target offset within the surface in rows
+ *
+ * Write address instruction pointer to row tg_id_y + @y_offset.
+ */
+void gpgpu_shader__write_aip(struct gpgpu_shader *shdr, uint32_t y_offset)
+{
+ emit_iga64_code(shdr, media_block_write_aip, " \n\
+ // Payload \n\
+(W) mov (1|M0) r5.0<1>:ud cr0.2:ud \n\
+#if GEN_VER < 2000 // Media Block Write \n\
+ // X offset of the block in bytes := (thread group id X << ARG(0)) \n\
+(W) shl (1|M0) r4.0<1>:ud r0.1<0;1,0>:ud 0x2:ud \n\
+ // Y offset of the block in rows := thread group id Y \n\
+(W) mov (1|M0) r4.1<1>:ud r0.6<0;1,0>:ud \n\
+(W) add (1|M0) r4.1<1>:ud r4.1<0;1,0>:ud ARG(0):ud \n\
+ // block width [0,63] representing 1 to 64 bytes \n\
+(W) mov (1|M0) r4.2<1>:ud 0x3:ud \n\
+ // FFTID := FFTID from R0 header \n\
+(W) mov (1|M0) r4.4<1>:ud r0.5<0;1,0>:ud \n\
+(W) send.dc1 (16|M0) null r4 src1_null 0 0x40A8000 \n\
+#else // Typed 2D Block Store \n\
+ // Load r2.0-3 with tg id X << ARG(0) \n\
+(W) shl (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x2:ud \n\
+ // Load r2.4-7 with tg id Y + ARG(1):ud \n\
+(W) mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud \n\
+(W) add (1|M0) r2.1<1>:ud r2.1<0;1,0>:ud ARG(0):ud \n\
+ // payload setup \n\
+(W) mov (16|M0) r4.0<1>:ud 0x0:ud \n\
+ // Store X and Y block start (160:191 and 192:223) \n\
+(W) mov (2|M0) r4.5<1>:ud r2.0<2;2,1>:ud \n\
+ // Store X and Y block max_size (224:231 and 232:239) \n\
+(W) mov (1|M0) r4.7<1>:ud 0x3:ud \n\
+(W) send.tgm (16|M0) null r4 null:0 0 0x64000007 \n\
+#endif \n\
+ ", y_offset);
+}
+
/**
* gpgpu_shader__write_dword:
* @shdr: shader to be modified
@@ -313,3 +633,73 @@ void gpgpu_shader__write_dword(struct gpgpu_shader *shdr, uint32_t value,
#endif \n\
", 2, y_offset, 3, value, value, value, value);
}
+
+/**
+ * gpgpu_shader__end_system_routine:
+ * @shdr: shader to be modified
+ * @breakpoint_suppress: breakpoint suppress flag
+ *
+ * Return from system routine. To prevent infinite jumping to the system
+ * routine on a breakpoint, @breakpoint_suppress flag has to be set.
+ */
+void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
+ bool breakpoint_suppress)
+{
+ /*
+ * set breakpoint suppress bit to avoid an endless loop
+ * when sip was invoked by a breakpoint
+ */
+ if (breakpoint_suppress)
+ emit_iga64_code(shdr, breakpoint_suppress, " \n\
+(W) or (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud 0x8000:ud \n\
+ ");
+
+ emit_iga64_code(shdr, end_system_routine, " \n\
+(W) and (1|M0) cr0.1<1>:ud cr0.1<0;1,0>:ud ARG(0):ud \n\
+ // return to an application \n\
+(W) and (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud 0x7FFFFFFD:ud \n\
+ ", 0x7fffff | (1 << 26)); /* clear all exceptions, except read only bit */
+}
+
+/**
+ * gpgpu_shader__end_system_routine_step_if_eq:
+ * @shdr: shader to be modified
+ * @y_offset: offset within target buffer in rows
+ * @value: expected value for single stepping execution
+ *
+ * Return from system routine. Don't clear breakpoint exception when @value
+ * is equal to value stored at @y_offset. This triggers the system routine
+ * after the subsequent instruction, resulting in single stepping execution.
+ */
+void gpgpu_shader__end_system_routine_step_if_eq(struct gpgpu_shader *shdr,
+ uint32_t y_offset,
+ uint32_t value)
+{
+ emit_iga64_code(shdr, end_system_routine_step_if_eq, " \n\
+(W) or (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud 0x8000:ud \n\
+(W) and (1|M0) cr0.1<1>:ud cr0.1<0;1,0>:ud ARG(0):ud \n\
+(W) mov (16|M0) r30.0<1>:ud 0x0:ud \n\
+#if GEN_VER < 2000 // Media Block Write \n\
+ // Y offset of the block in rows := thread group id Y \n\
+(W) mov (1|M0) r30.1<1>:ud ARG(1):ud \n\
+ // block width [0,63] representing 1 to 64 bytes, we want dword \n\
+(W) mov (1|M0) r30.2<1>:ud 0x3:ud \n\
+ // FFTID := FFTID from R0 header \n\
+(W) mov (1|M0) r30.4<1>:ud r0.5<0;1,0>:ud \n\
+(W) send.dc1 (16|M0) r31 r30 null 0x0 0x2190000 \n\
+#else // Typed 2D Block Store \n\
+ // Store X and Y block start (160:191 and 192:223) \n\
+(W) mov (1|M0) r30.6<1>:ud ARG(1):ud \n\
+ // Store X and Y block size (224:231 and 232:239) \n\
+(W) mov (1|M0) r30.7<1>:ud 0x3:ud \n\
+(W) send.tgm (16|M0) r31 r30 null:0 0x0 0x62100003 \n\
+#endif \n\
+ // clear the flag register \n\
+(W) mov (1|M0) f0.0<1>:ud 0x0:ud \n\
+(W) cmp (1|M0) (ne)f0.0 null<1>:ud r31.0<0;1,0>:ud ARG(2):ud \n\
+(W&f0.0) and (1|M0) cr0.1<1>:ud cr0.1<0;1,0>:ud ARG(3):ud \n\
+ // return to an application \n\
+(W) and (1|M0) cr0.0<1>:ud cr0.0<0;1,0>:ud 0x7FFFFFFD:ud \n\
+ ", 0x807fffff, /* leave breakpoint exception */
+ y_offset, value, 0x7fffff /* clear all exceptions */ );
+}
diff --git a/lib/gpgpu_shader.h b/lib/gpgpu_shader.h
index 255f93b4d..da4ece983 100644
--- a/lib/gpgpu_shader.h
+++ b/lib/gpgpu_shader.h
@@ -21,6 +21,7 @@ struct gpgpu_shader {
uint32_t *code;
uint32_t (*instr)[4];
};
+ struct igt_map *labels;
};
struct iga64_template {
@@ -31,7 +32,7 @@ struct iga64_template {
#pragma GCC diagnostic ignored "-Wnested-externs"
-void
+uint32_t
__emit_iga64_code(struct gpgpu_shader *shdr, const struct iga64_template *tpls,
int argc, uint32_t *argv);
@@ -56,8 +57,32 @@ void gpgpu_shader_exec(struct intel_bb *ibb,
struct gpgpu_shader *sip,
uint64_t ring, bool explicit_engine);
+static inline uint32_t gpgpu_shader_last_instr(struct gpgpu_shader *shdr)
+{
+ return shdr->size / 4 - 1;
+}
+
+void gpgpu_shader__wait(struct gpgpu_shader *shdr);
+void gpgpu_shader__breakpoint_on(struct gpgpu_shader *shdr, uint32_t cmd_no);
+void gpgpu_shader__breakpoint(struct gpgpu_shader *shdr);
+void gpgpu_shader__nop(struct gpgpu_shader *shdr);
void gpgpu_shader__eot(struct gpgpu_shader *shdr);
+void gpgpu_shader__common_target_write(struct gpgpu_shader *shdr,
+ uint32_t y_offset, const uint32_t value[4]);
+void gpgpu_shader__common_target_write_u32(struct gpgpu_shader *shdr,
+ uint32_t y_offset, uint32_t value);
+void gpgpu_shader__end_system_routine(struct gpgpu_shader *shdr,
+ bool breakpoint_suppress);
+void gpgpu_shader__end_system_routine_step_if_eq(struct gpgpu_shader *shdr,
+ uint32_t dw_offset,
+ uint32_t value);
+void gpgpu_shader__write_aip(struct gpgpu_shader *shdr, uint32_t y_offset);
void gpgpu_shader__write_dword(struct gpgpu_shader *shdr, uint32_t value,
uint32_t y_offset);
-
+void gpgpu_shader__label(struct gpgpu_shader *shdr, int label_id);
+void gpgpu_shader__jump(struct gpgpu_shader *shdr, int label_id);
+void gpgpu_shader__jump_neq(struct gpgpu_shader *shdr, int label_id,
+ uint32_t dw_offset, uint32_t value);
+void gpgpu_shader__loop_begin(struct gpgpu_shader *shdr, int label_id);
+void gpgpu_shader__loop_end(struct gpgpu_shader *shdr, int label_id, uint32_t iter);
#endif /* GPGPU_SHADER_H */
diff --git a/lib/iga64_generated_codes.c b/lib/iga64_generated_codes.c
index ea8d0f097..677599435 100644
--- a/lib/iga64_generated_codes.c
+++ b/lib/iga64_generated_codes.c
@@ -3,7 +3,7 @@
#include "gpgpu_shader.h"
-#define MD5_SUM_IGA64_ASMS 9977ade854d57c5af5c5ca9e93c0f37e
+#define MD5_SUM_IGA64_ASMS 54d633df7fd2c412209117d573392ef1
struct iga64_template const iga64_code_gpgpu_fill[] = {
{ .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
@@ -79,6 +79,119 @@ struct iga64_template const iga64_code_gpgpu_fill[] = {
}}
};
+struct iga64_template const iga64_code_end_system_routine_step_if_eq[] = {
+ { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
+ 0x80000966, 0x80018220, 0x02008000, 0x00008000,
+ 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
+ 0x80100961, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e654220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1e754220, 0x00000000, 0x00000003,
+ 0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
+ 0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1270, .size = 52, .code = (const uint32_t []) {
+ 0x80000966, 0x80018220, 0x02008000, 0x00008000,
+ 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
+ 0x80040961, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
+ 0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1260, .size = 48, .code = (const uint32_t []) {
+ 0x80000966, 0x80018220, 0x02008000, 0x00008000,
+ 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
+ 0x80100961, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e154220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1e254220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
+ 0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80008070, 0x00018220, 0x22001f04, 0xc0ded002,
+ 0x84000965, 0x80118220, 0x02008010, 0xc0ded003,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1250, .size = 52, .code = (const uint32_t []) {
+ 0x80000966, 0x80018220, 0x02008000, 0x00008000,
+ 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
+ 0x80040961, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
+ 0x81000965, 0x80218220, 0x02008020, 0xc0ded003,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 48, .code = (const uint32_t []) {
+ 0x80000166, 0x80018220, 0x02008000, 0x00008000,
+ 0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
+ 0x80040161, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80002070, 0x00018220, 0x22001f04, 0xc0ded002,
+ 0x81000165, 0x80218220, 0x02008020, 0xc0ded003,
+ 0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_end_system_routine[] = {
+ { .gen_ver = 2000, .size = 12, .code = (const uint32_t []) {
+ 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1270, .size = 12, .code = (const uint32_t []) {
+ 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1260, .size = 12, .code = (const uint32_t []) {
+ 0x80000965, 0x80118220, 0x02008010, 0xc0ded000,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1250, .size = 12, .code = (const uint32_t []) {
+ 0x80000965, 0x80218220, 0x02008020, 0xc0ded000,
+ 0x80000965, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 12, .code = (const uint32_t []) {
+ 0x80000165, 0x80218220, 0x02008020, 0xc0ded000,
+ 0x80000165, 0x80018220, 0x02008000, 0x7ffffffd,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_breakpoint_suppress[] = {
+ { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
+ 0x80000966, 0x80018220, 0x02008000, 0x00008000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
+ 0x80000166, 0x80018220, 0x02008000, 0x00008000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
struct iga64_template const iga64_code_media_block_write[] = {
{ .gen_ver = 2000, .size = 56, .code = (const uint32_t []) {
0x80100061, 0x04054220, 0x00000000, 0x00000000,
@@ -164,6 +277,270 @@ struct iga64_template const iga64_code_media_block_write[] = {
}}
};
+struct iga64_template const iga64_code_media_block_write_aip[] = {
+ { .gen_ver = 2000, .size = 44, .code = (const uint32_t []) {
+ 0x80000961, 0x05050220, 0x00008020, 0x00000000,
+ 0x80000969, 0x02058220, 0x02000014, 0x00000002,
+ 0x80000061, 0x02150220, 0x00000064, 0x00000000,
+ 0x80001940, 0x02158220, 0x02000214, 0xc0ded000,
+ 0x80100061, 0x04054220, 0x00000000, 0x00000000,
+ 0x80041a61, 0x04550220, 0x00220205, 0x00000000,
+ 0x80000061, 0x04754220, 0x00000000, 0x00000003,
+ 0x80132031, 0x00000000, 0xd00e0494, 0x04000000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1270, .size = 44, .code = (const uint32_t []) {
+ 0x80000961, 0x05050220, 0x00008040, 0x00000000,
+ 0x80000969, 0x04058220, 0x02000024, 0x00000002,
+ 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
+ 0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
+ 0x80000061, 0x04454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1260, .size = 40, .code = (const uint32_t []) {
+ 0x80000961, 0x05050220, 0x00008020, 0x00000000,
+ 0x80000969, 0x04058220, 0x02000014, 0x00000002,
+ 0x80000061, 0x04150220, 0x00000064, 0x00000000,
+ 0x80001940, 0x04158220, 0x02000414, 0xc0ded000,
+ 0x80000061, 0x04254220, 0x00000000, 0x00000003,
+ 0x80000061, 0x04450220, 0x00000054, 0x00000000,
+ 0x80132031, 0x00000000, 0xc0000414, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1250, .size = 44, .code = (const uint32_t []) {
+ 0x80000961, 0x05050220, 0x00008040, 0x00000000,
+ 0x80000969, 0x04058220, 0x02000024, 0x00000002,
+ 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
+ 0x80001940, 0x04258220, 0x02000424, 0xc0ded000,
+ 0x80000061, 0x04454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x00000000, 0xc0000414, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 40, .code = (const uint32_t []) {
+ 0x80000161, 0x05050220, 0x00008040, 0x00000000,
+ 0x80000169, 0x04058220, 0x02000024, 0x00000002,
+ 0x80000061, 0x04250220, 0x000000c4, 0x00000000,
+ 0x80000140, 0x04258220, 0x02000424, 0xc0ded000,
+ 0x80000061, 0x04454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x04850220, 0x000000a4, 0x00000000,
+ 0x80049031, 0x00000000, 0xc0000414, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_common_target_write[] = {
+ { .gen_ver = 2000, .size = 48, .code = (const uint32_t []) {
+ 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80100061, 0x1f054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x1e654220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e754220, 0x00000000, 0x0000000f,
+ 0x80132031, 0x00000000, 0xd00e1e94, 0x04000000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1270, .size = 56, .code = (const uint32_t []) {
+ 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1260, .size = 52, .code = (const uint32_t []) {
+ 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80100061, 0x1f054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1f154220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x1f254220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x1f354220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e254220, 0x00000000, 0x0000000f,
+ 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
+ 0x80132031, 0x00000000, 0xc0001e14, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1250, .size = 56, .code = (const uint32_t []) {
+ 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x00000000, 0xc0001e14, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 52, .code = (const uint32_t []) {
+ 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80040061, 0x1f054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1f054220, 0x00000000, 0xc0ded001,
+ 0x80000061, 0x1f254220, 0x00000000, 0xc0ded002,
+ 0x80000061, 0x1f454220, 0x00000000, 0xc0ded003,
+ 0x80000061, 0x1f654220, 0x00000000, 0xc0ded004,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e454220, 0x00000000, 0x0000000f,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80049031, 0x00000000, 0xc0001e14, 0x02a00000,
+ 0x80000001, 0x00010000, 0x20000000, 0x00000000,
+ 0x80000001, 0x00010000, 0x30000000, 0x00000000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_inc_r40_jump_neq[] = {
+ { .gen_ver = 2000, .size = 20, .code = (const uint32_t []) {
+ 0x80000040, 0x28058220, 0x02002804, 0x00000001,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
+ 0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1270, .size = 20, .code = (const uint32_t []) {
+ 0x80000040, 0x28058220, 0x02002804, 0x00000001,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
+ 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1260, .size = 20, .code = (const uint32_t []) {
+ 0x80000040, 0x28058220, 0x02002804, 0x00000001,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
+ 0x84000020, 0x00004000, 0x00000000, 0xffffffd0,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1250, .size = 20, .code = (const uint32_t []) {
+ 0x80000040, 0x28058220, 0x02002804, 0x00000001,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80001a70, 0x00018220, 0x22002804, 0xc0ded000,
+ 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 20, .code = (const uint32_t []) {
+ 0x80000040, 0x28058220, 0x02002804, 0x00000001,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80000270, 0x00018220, 0x22002804, 0xc0ded000,
+ 0x81000020, 0x00004000, 0x00000000, 0xffffffd0,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_clear_r40[] = {
+ { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
+ 0x80000061, 0x28054220, 0x00000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
+ 0x80000061, 0x28054220, 0x00000000, 0x00000000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_jump_dw_neq[] = {
+ { .gen_ver = 2000, .size = 32, .code = (const uint32_t []) {
+ 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e654220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e754220, 0x00000000, 0x00000003,
+ 0x80132031, 0x1f0c0000, 0xd0061e8c, 0x04000000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
+ 0x84000020, 0x00004000, 0x00000000, 0xffffffa0,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1270, .size = 40, .code = (const uint32_t []) {
+ 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
+ 0x81000020, 0x00004000, 0x00000000, 0xffffff80,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1260, .size = 36, .code = (const uint32_t []) {
+ 0x80100061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e154220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e254220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e450220, 0x00000054, 0x00000000,
+ 0x80132031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80008070, 0x00018220, 0x22001f04, 0xc0ded001,
+ 0x84000020, 0x00004000, 0x00000000, 0xffffff90,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 1250, .size = 40, .code = (const uint32_t []) {
+ 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80001901, 0x00010000, 0x00000000, 0x00000000,
+ 0x80044031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
+ 0x81000020, 0x00004000, 0x00000000, 0xffffff80,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 36, .code = (const uint32_t []) {
+ 0x80040061, 0x1e054220, 0x00000000, 0x00000000,
+ 0x80000061, 0x1e254220, 0x00000000, 0xc0ded000,
+ 0x80000061, 0x1e454220, 0x00000000, 0x00000003,
+ 0x80000061, 0x1e850220, 0x000000a4, 0x00000000,
+ 0x80049031, 0x1f0c0000, 0xc0001e0c, 0x02400000,
+ 0x80000061, 0x30014220, 0x00000000, 0x00000000,
+ 0x80002070, 0x00018220, 0x22001f04, 0xc0ded001,
+ 0x81000020, 0x00004000, 0x00000000, 0xffffff90,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_jump[] = {
+ { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
+ 0x80000020, 0x00004000, 0x00000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
+ 0x80000020, 0x00004000, 0x00000000, 0x00000000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
struct iga64_template const iga64_code_eot[] = {
{ .gen_ver = 2000, .size = 8, .code = (const uint32_t []) {
0x800c0061, 0x70050220, 0x00460005, 0x00000000,
@@ -188,3 +565,25 @@ struct iga64_template const iga64_code_eot[] = {
0x80049031, 0x00000004, 0x7020700c, 0x10000000,
}}
};
+
+struct iga64_template const iga64_code_nop[] = {
+ { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
+ 0x00000060, 0x00000000, 0x00000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
+ 0x00000060, 0x00000000, 0x00000000, 0x00000000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
+
+struct iga64_template const iga64_code_sync_host[] = {
+ { .gen_ver = 1250, .size = 8, .code = (const uint32_t []) {
+ 0x80000001, 0x00010000, 0xf0000000, 0x00000000,
+ 0x80000901, 0x00010000, 0x00000000, 0x00000000,
+ }},
+ { .gen_ver = 0, .size = 8, .code = (const uint32_t []) {
+ 0x80000001, 0x00010000, 0xf0000000, 0x00000000,
+ 0x80000101, 0x00010000, 0x00000000, 0x00000000,
+ }}
+};
--
2.34.1
More information about the igt-dev
mailing list