[PATCH i-g-t v2 01/18] lib/intel_aux_pgtable: Library to add support for RGB16161616_64B format
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Mon Sep 23 09:51:35 UTC 2024
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
On 18.9.2024 15.05, Ville Syrjala wrote:
> From: Melanie Lobo <melanie.lobo at intel.com>
>
> TGL+ supports RGB16161616_64B FP16 format which is a binary
> floating-point computer number format that occupies 16 bits
> in computer memory.
>
> This was tested with kernel patch,
> https://patchwork.freedesktop.org/series/124957/
> https://lore.kernel.org/all/20231201091133.23508-1-melanie.lobo@intel.com/
>
> [vsyrjala: s/0x1/0x10/ to make the format correct for TGL.
> The original number was for DG2/MTL media compression, but
> for those platforms bspec says:
> "Compression format from AUX page walk is ignored.
> Instead compression format from Surface State is used."
> so we can just always use the TGL numbers here.
> ]
>
> Cc: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
> cc: Bhanuprakash Modem <bhanuprakash.modem at intel.com>
> cc: Swati Sharma <swati2.sharma at intel.com>
> Signed-off-by: Melanie Lobo <melanie.lobo at intel.com>
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> lib/intel_aux_pgtable.c | 5 +++++
> 1 file changed, 5 insertions(+)
>
> diff --git a/lib/intel_aux_pgtable.c b/lib/intel_aux_pgtable.c
> index 3cbb0e26f35c..8ff48641619e 100644
> --- a/lib/intel_aux_pgtable.c
> +++ b/lib/intel_aux_pgtable.c
> @@ -22,6 +22,7 @@
> #define AUX_FORMAT_AYUV 0x09
> #define AUX_FORMAT_ARGB_8B 0x0A
> #define AUX_FORMAT_NV12_21 0x0F
> +#define AUX_FORMAT_RGBA16_FLOAT 0x10
>
> struct pgtable_level_desc {
> int idx_shift;
> @@ -306,6 +307,10 @@ static uint64_t pgt_get_l1_flags(const struct intel_buf *buf, int surface_idx)
> entry.e.format = AUX_FORMAT_ARGB_8B;
> entry.e.depth = bpp_to_depth_val(32);
> break;
> + case 64:
> + entry.e.format = AUX_FORMAT_RGBA16_FLOAT;
> + entry.e.depth = bpp_to_depth_val(64);
> + break;
> default:
> igt_assert(0);
> }
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