[PATCH 0/3] tests/intel/xe_eudebug_online: Introduce pagefault stress tests
Hajda, Andrzej
andrzej.hajda at intel.com
Fri Jul 11 07:21:27 UTC 2025
Hi Jan,
W dniu 01.07.2025 o 15:53, Jan Maslak pisze:
> v2: Compute `maximum number of threads in shader` and
> `maximum number of threads per thread group` values based on
> hardware capabilities instead of using hardcoded values.
I have noticed this is v2, but there is no v2 prefix in the subject.
On next iteration please add it (v3 I mean).
If you do not like remember about such details you can look at b4 tool
[1], it will take care of such things.
[1]: https://b4.docs.kernel.org/en/latest/index.html
Regards
Andrzej
>
> Signed-off-by: Jan Maslak <jan.maslak at intel.com>
>
> Jan Maslak (3):
> lib/gpu_cmds: expose num_threads_in_tg parameter for tests
> lib/gpgpu_shader: add function for computing max number of threads per
> tg
> tests/intel/xe_eudebug_online: add pagefault stress tests
>
> lib/gpgpu_fill.c | 6 +--
> lib/gpgpu_shader.c | 80 ++++++++++++++++++++++++++++---
> lib/gpgpu_shader.h | 10 ++++
> lib/gpu_cmds.c | 8 ++--
> lib/gpu_cmds.h | 4 +-
> lib/media_fill.c | 4 +-
> lib/media_spin.c | 4 +-
> tests/intel/xe_eudebug_online.c | 75 ++++++++++++++++++++++++-----
> tests/intel/xe_exec_sip.c | 2 +-
> tests/intel/xe_exec_sip_eudebug.c | 2 +-
> tests/intel/xe_exec_store.c | 2 +-
> 11 files changed, 166 insertions(+), 31 deletions(-)
>
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