[PATCH 0/3] tests/intel/xe_eudebug_online: Introduce pagefault stress tests

Hajda, Andrzej andrzej.hajda at intel.com
Fri Jul 11 07:21:27 UTC 2025


Hi Jan,

W dniu 01.07.2025 o 15:53, Jan Maslak pisze:
> v2: Compute `maximum number of threads in shader` and
> `maximum number of threads per thread group` values based on
> hardware capabilities instead of using hardcoded values.


I have noticed this is v2, but there is no v2 prefix in the subject.

On next iteration please add it (v3 I mean).

If you do not like remember about such details you can look at b4 tool 
[1], it will take care of such things.


[1]: https://b4.docs.kernel.org/en/latest/index.html


Regards

Andrzej


>
> Signed-off-by: Jan Maslak <jan.maslak at intel.com>
>
> Jan Maslak (3):
>    lib/gpu_cmds: expose num_threads_in_tg parameter for tests
>    lib/gpgpu_shader: add function for computing max number of threads per
>      tg
>    tests/intel/xe_eudebug_online: add pagefault stress tests
>
>   lib/gpgpu_fill.c                  |  6 +--
>   lib/gpgpu_shader.c                | 80 ++++++++++++++++++++++++++++---
>   lib/gpgpu_shader.h                | 10 ++++
>   lib/gpu_cmds.c                    |  8 ++--
>   lib/gpu_cmds.h                    |  4 +-
>   lib/media_fill.c                  |  4 +-
>   lib/media_spin.c                  |  4 +-
>   tests/intel/xe_eudebug_online.c   | 75 ++++++++++++++++++++++++-----
>   tests/intel/xe_exec_sip.c         |  2 +-
>   tests/intel/xe_exec_sip_eudebug.c |  2 +-
>   tests/intel/xe_exec_store.c       |  2 +-
>   11 files changed, 166 insertions(+), 31 deletions(-)
>


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