libevdev: flushing state forcefully
Peter Hutterer
peter.hutterer at who-t.net
Wed Aug 27 18:19:51 PDT 2014
On Wed, Aug 27, 2014 at 01:38:31PM +0200, David Herrmann wrote:
> Hi
>
> I'm hacking on some xkb stuff again and stumbled across some
> inconsistencies in libevdev state handling. In particular, there is
> currently no easy way to parse initial evdev state when opening a
> device. Imagine the following setup:
>
> 1) ctrl+alt+F2 is pressed, a session switch to session #2 occurs. The
> session is activated the first time, therefore, it opens evdev devices
> (either directly or via TakeDevice on logind) and initializes its
> libevdev state.
>
> 2) F2 button is released.
>
> 3) F3 button is pressed. No session switch occurs, as the libevdev has
> not generated any event for the ctrl and alt buttons, thus, the xkb
> state does not know of them.
>
> If the session has already been loaded and you switch to it, we
> usually force a libevdev resync via LIBEVDEV_READ_FLAG_FORCE_SYNC.
> Therefore, the new modifiers are updated in xkb. However, during
> device setup, there is no way to get events for the initial state.
>
> Two solutions:
>
> 1) Iterate over all the available types+codes and generate events manually.
> 2) Don't sync initial state during setup. To keep backwards-compat,
> libevdev_set_fd_no_sync() would be needed (name subject
> to change, obviously).
>
> Now, solution 1) obviously sounds easier as there is no need to
> introduce a new API.
the reason I did not include that initial set of events in the queue is
simple: in most cases it's acceptable to require the user to press a key
again. And in the few cases where it isn't (like the one above) we really
only care about a handful of keys (modifiers here) and they're easy enough
to check separately.
and even then you're replacing one problem with another. in XKB, holding
ctrl down for 5 seconds triggers sticky keys. when you vt-switch and you
sync the state, do you want sticky keys enabled if you keep ctrl down?
it's a semantic issue, should a feature be triggered even though it wasn't
initiated in the target? roughly similar to: if I press a button down in
application A, I shouldn't start dragging an object when I move into
application B - an explicit click in B should be required.
> However, there's one more issue: Imagine you
> change the xkb-keymap of an in-flight session. We have to destroy the
> xkb_state object and recreate it for the new keymap. However, this
> looses all state and we need to resync it. This is impossible to
> achieve with libevdev, as it assumes we already parsed the state.
see below for a comment.
> Again, two solutions:
>
> 1) Iterate over all the available types+codes and generate
> events for them.
> 2) Destroy the libevdev object and recreate it via
> libevdev_set_fd_no_sync() and sync yourself.
>
> Merging both problems, I see the following proper solutions:
>
> 1) Let applications deal with it.
my favourite approach ;)
libevdev_event_type_get_max() was added as public API to make this possible.
it may be annoying for the caller, but it's also conservative from
libevdev's point of view. You're concerned about keys here, and this time
all of them and not just modifiers. Fair enough.
however, a full flush of the state means all of EV_KEY, EV_ABS, EV_SW, etc.
and they'll be delivered as events, so the caller is more likely to process
them as such. And now you're more likely to run into a couple of issues:
* key events may trigger repeats, shortcuts, etc. out-of-order.
* SW_FOO may not have changed, but you're now displaying a "you've just
toggled this switch" message
* any ABS_MT_* may cause you to create a touchpoint in the caller. now
you're more likely to trigger things like tapping, two-finger scrolling,
or, worse, you don't know what to do because the whole thing is
out-of-order.
* you need to reset libevdev's internal state before generating the events.
what are you going to reset ABS_* to? in particular to avoid erroneous
movements, ghost touches, etc.
All these are solvable, but they require extra code in the caller's event
handling. For SW and ABS the solution is likely "drop them in the caller".
But then we're back to: if we need special handling, and we drop most things
in the caller after a state flush, why don't we just expect the caller to
handle the sync for what they care about using libevdev_get_event_value()?
> 2) Add LIBEVDEV_FOREACH_CODE() which is a convenience
> for-loop that iterates all available type+code combinations
> of the libevdev device. This can be easily used to generate
> required events in the application itself.
no. no macros in public headers.
> 3) Add libevdev_reset_state(). This flushes all internal event
> state of an libevdev object. A following forced SYNC will
> then properly resync the device.
> This probably also implies a libevdev_set_fd_no_sync() so
> we avoid the initial state sync.
I think a LIBEVDEV_READ_FLAG_FLUSH_STATE could achive the same, no? I don't
think we need a separate API call here. And libevdev's internal state should
always reflect the kernel state, it should only be out of sync for events
pending and not processed yet.
note that the FORCE_SYNC flag doesn't actually reset the state, that's
handled on the next call so the libevdev internal state is still correct.
For libevdev_reset_state() that would be the same, you'd set a flag in the
context but don't actually do anything else. Otherwise, the state is
inconsistent.
Still not convinced we need that flush though, IMO we need more use-cases
that really need the whole state to be flushed _and_ that does something
normal with those events rather than more special handling.
Cheers,
Peter
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