[Bug 73167] New: Halo: CE, wine, glPointSize error = INVALID_VALUE

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Dec 30 13:25:25 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=73167

          Priority: medium
            Bug ID: 73167
          Assignee: idr at freedesktop.org
           Summary: Halo: CE, wine, glPointSize error = INVALID_VALUE
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: kierek93 at gmail.com
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: 10.0
         Component: Drivers/DRI/i965
           Product: Mesa

For about half year I'm struggling to get Halo: Combat Evolved run without
graphical bugs in wine, but I just can't think of anything, so I came to a
conclusion that it can be a bug in Mesa.

My Spec:
Manjaro Linux
Intel i3-3110m (with intel hd graphics 4000)
Kernel 3.12.6
KDE 4.12
Mesa 10.0.1(didn't work with 9.2)
Wine 1.6 (the same with 1.7.9)

The game itself starts fine, but with horrible graphical glitches, and terminal
getting spammed by:

[code]
...
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
...
[/code]

Here you can see screenshots:
https://www.dropbox.com/s/f9vik5w6e2v9w1r/zrzut%20ekranu11.png
https://www.dropbox.com/s/gbd5jg7rbqxvbvi/zrzut%20ekranu12.png

Because of these glitches, the game is unplayable, but as you can see on the
second screenshot, it's (technically) playable.

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