[Bug 73167] New: Halo: CE, wine, glPointSize error = INVALID_VALUE
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Dec 30 13:25:25 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=73167
Priority: medium
Bug ID: 73167
Assignee: idr at freedesktop.org
Summary: Halo: CE, wine, glPointSize error = INVALID_VALUE
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: kierek93 at gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.0
Component: Drivers/DRI/i965
Product: Mesa
For about half year I'm struggling to get Halo: Combat Evolved run without
graphical bugs in wine, but I just can't think of anything, so I came to a
conclusion that it can be a bug in Mesa.
My Spec:
Manjaro Linux
Intel i3-3110m (with intel hd graphics 4000)
Kernel 3.12.6
KDE 4.12
Mesa 10.0.1(didn't work with 9.2)
Wine 1.6 (the same with 1.7.9)
The game itself starts fine, but with horrible graphical glitches, and terminal
getting spammed by:
[code]
...
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1487
...
[/code]
Here you can see screenshots:
https://www.dropbox.com/s/f9vik5w6e2v9w1r/zrzut%20ekranu11.png
https://www.dropbox.com/s/gbd5jg7rbqxvbvi/zrzut%20ekranu12.png
Because of these glitches, the game is unplayable, but as you can see on the
second screenshot, it's (technically) playable.
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