[Bug 71254] New: Mesa crash on shaders that have large number of active uniforms.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 5 11:26:01 CET 2013


https://bugs.freedesktop.org/show_bug.cgi?id=71254

          Priority: medium
            Bug ID: 71254
          Assignee: idr at freedesktop.org
           Summary: Mesa crash on shaders that have large number of active
                    uniforms.
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: kevin.rogovin at intel.com
          Hardware: Other
            Status: NEW
           Version: 9.1
         Component: Drivers/DRI/i965
           Product: Mesa

Created attachment 88681
  --> https://bugs.freedesktop.org/attachment.cgi?id=88681&action=edit
Machine generate shader.

Mesa crash on shaders that have large number of active uniforms.

Attached is a shader with a large number of explicit uniforms (i.e. non-array)
that uses each uniform.

Applications crashed from Mesa during glLinkProgram() and corrupts stack.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20131105/78f4f632/attachment.html>


More information about the intel-3d-bugs mailing list