[Bug 71254] New: Mesa crash on shaders that have large number of active uniforms.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Nov 5 11:26:01 CET 2013
https://bugs.freedesktop.org/show_bug.cgi?id=71254
Priority: medium
Bug ID: 71254
Assignee: idr at freedesktop.org
Summary: Mesa crash on shaders that have large number of active
uniforms.
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: kevin.rogovin at intel.com
Hardware: Other
Status: NEW
Version: 9.1
Component: Drivers/DRI/i965
Product: Mesa
Created attachment 88681
--> https://bugs.freedesktop.org/attachment.cgi?id=88681&action=edit
Machine generate shader.
Mesa crash on shaders that have large number of active uniforms.
Attached is a shader with a large number of explicit uniforms (i.e. non-array)
that uses each uniform.
Applications crashed from Mesa during glLinkProgram() and corrupts stack.
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