[Bug 71870] New: Metro: Last Light rendering issues
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 21 03:05:28 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=71870
Priority: medium
Bug ID: 71870
Assignee: idr at freedesktop.org
Summary: Metro: Last Light rendering issues
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: lemody at gmail.com
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/DRI/i965
Product: Mesa
Game has several rendering issues, some of they may be Mesa Core but filing bug
for i965 component for now.
Discovered issues:
1. all lighting and shadows are missing making the game look terrible
2. a flash of 'outside world' visible in the metro tunnel when game menu comes
up
3. text/graphics missing from game menus
4. sudden graphics glitches, looks like parts of low resolution fbo rendered on
top of scene now and then when moving the camera
5. flashes of objects rendered with solid red color (just when they become
visible for the first time?)
I've dumped all shaders of the game and they look like converted from D3D to
GL, I don't see anything obvious there but then again there's ~1600 of them to
look at. Game requires at least OpenGL 3.2 and GLSL 1.50. I have also apitrace
dump which reveals that at least DXT1 and DXT5 formats are utilized. There's
quite a lot of small textures which look like would contribute to
shadow/lighting. DXT textures cannot be shown by apitrace gui so I'll try to
get raw dumps from the driver to see what's in them.
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