[Bug 71870] New: Metro: Last Light rendering issues

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 21 03:05:28 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=71870

          Priority: medium
            Bug ID: 71870
          Assignee: idr at freedesktop.org
           Summary: Metro: Last Light rendering issues
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: lemody at gmail.com
          Hardware: x86 (IA32)
            Status: NEW
           Version: git
         Component: Drivers/DRI/i965
           Product: Mesa

Game has several rendering issues, some of they may be Mesa Core but filing bug
for i965 component for now.

Discovered issues:

1. all lighting and shadows are missing making the game look terrible
2. a flash of 'outside world' visible in the metro tunnel when game menu comes
up
3. text/graphics missing from game menus
4. sudden graphics glitches, looks like parts of low resolution fbo rendered on
top of scene now and then when moving the camera
5. flashes of objects rendered with solid red color (just when they become
visible for the first time?)

I've dumped all shaders of the game and they look like converted from D3D to
GL, I don't see anything obvious there but then again there's ~1600 of them to
look at. Game requires at least OpenGL 3.2 and GLSL 1.50. I have also apitrace
dump which reveals that at least DXT1 and DXT5 formats are utilized. There's
quite a lot of small textures which look like would contribute to
shadow/lighting. DXT textures cannot be shown by apitrace gui so I'll try to
get raw dumps from the driver to see what's in them.

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