[Bug 70601] [SNB Bisected]Piglit spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 26 21:39:02 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=70601

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |ASSIGNED

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
I can confirm this on Sandybridge.  (It appears to work on Ivybridge, which is
strange...)

Apparently, the other thing the deleted code did was override LUMINANCE and
INTENSITY floating point formats to RED.

The failing case appears to be a L32_FLOAT -> R32_FLOAT blit.  I don't
understand why that should matter...sampling from L32 will return <R, R, R, 1>
and writing to a single channel R32 render target ought to ignore the other
channels...

I'll keep looking.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20131127/e4822191/attachment.html>


More information about the intel-3d-bugs mailing list