[Bug 70613] New: Repeated function call gives HUGE increases to compile time
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 18 04:38:32 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=70613
Priority: medium
Bug ID: 70613
Assignee: idr at freedesktop.org
Summary: Repeated function call gives HUGE increases to compile
time
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: kevin.rogovin at intel.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 9.1
Component: Drivers/DRI/i965
Product: Mesa
Created attachment 87818
--> https://bugs.freedesktop.org/attachment.cgi?id=87818&action=edit
30 second compile.
Attached are two fragment shaders which have various noise functions within
them.
fast_compile.frag.glsl takes Mesa about half a second to compile and link.
slow_compile.frag.glsl takes Mesa aboit half a MINUTE to compile and link.
The only difference between the two's source code is that the former defines a
macro GREY_SCALE_NOISE. With that macro in place, calling the noise function,
pnoise(vec4, vec4) happens only oncse. Without the macro it calls it 3 times,
with different arguments, for each of red, green and blue.
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