[Bug 76394] [IVB/HSW] ogl-samples: gl-320-primitive-shading render error (missing all colors)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 4 03:05:59 PDT 2014


--- Comment #3 from Iago Toral <itoral at igalia.com> ---
Debugging the code in src/glsl/ir_set_program_inouts.cpp reveals the conflict
happens because the in Color variable in the geometry shader is incorrectly
considered an output variable.

In this instruction:

Out.Color = In[i].Color;

In[i].Color is not identified as 'ir_var_shader_in' but as 'ir_var_shader_out'
instead, which then leads to follow a different (incorrect) code path in
ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir).

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140404/381b4fd1/attachment-0001.html>

More information about the intel-3d-bugs mailing list