[Bug 76381] [ILK Bisected]Piglit shaders/glsl-fs-normalmatrix fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 17 10:54:36 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=76381

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by:

commit 71846a943f9b699d0f234d919dcb8d1934943693
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Apr 16 20:15:23 2014 -0700

    i965: Retype pre-Gen6 varying pull load destination to UW.

    This sets up the proper execution mask for sends in SIMD16 mode.

    Fixes Piglit's glsl-fs-normalmatrix, glsl-fs-uniform-array-2,
    glsl-fs-uniform-array-6, and glsl-fs-uniform-array-7 on Ironlake,
    which regressed when I enabled SIMD16 pull parameter support in
    commit b207e88b25e526d0f1ada7b19605b880a27866dc.

    Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
    Reviewed-by: Eric Anholt <eric at anholt.net>

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