[Bug 76381] [ILK Bisected]Piglit shaders/glsl-fs-normalmatrix fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Apr 17 10:54:36 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=76381
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by:
commit 71846a943f9b699d0f234d919dcb8d1934943693
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed Apr 16 20:15:23 2014 -0700
i965: Retype pre-Gen6 varying pull load destination to UW.
This sets up the proper execution mask for sends in SIMD16 mode.
Fixes Piglit's glsl-fs-normalmatrix, glsl-fs-uniform-array-2,
glsl-fs-uniform-array-6, and glsl-fs-uniform-array-7 on Ironlake,
which regressed when I enabled SIMD16 pull parameter support in
commit b207e88b25e526d0f1ada7b19605b880a27866dc.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Eric Anholt <eric at anholt.net>
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140417/9493be6f/attachment.html>
More information about the intel-3d-bugs
mailing list