[Bug 82437] New: [BDW] GPU hang when running spec/glsl-1.50/execution/geometry/max-input-components
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 10 17:04:05 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=82437
Priority: high
Bug ID: 82437
Assignee: idr at freedesktop.org
Summary: [BDW] GPU hang when running
spec/glsl-1.50/execution/geometry/max-input-components
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: major
Classification: Unclassified
OS: All
Reporter: kenneth at whitecape.org
Hardware: Other
Status: NEW
Version: git
Component: Drivers/DRI/i965
Product: Mesa
On Broadwell, running:
$ PIGLIT_PLATFORM=gbm shader_runner
tests/spec/glsl-1.50/execution/geometry/max-input-components.shader_test -auto
appears to cause GPU hangs, but only some of the time. Other times, it passes.
The error state has IPEHR at a PIPE_CONTROL, and the CS (command streamer) and
GS are busy. Probably a hang while running the geometry shader.
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