[Bug 82804] unreal engine 4 rendering errors
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 19 04:31:17 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tapani Pälli <lemody at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|idr at freedesktop.org |bannerboy at gmail.com
--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
This is really a pain to bisect, there are likely several issues around.
However for this one, last good commit is 8ad7c19. Looks like something in the
ARB_copy_image series seems to cause things to fail, or maybe UE4 is a user for
the extension.
--- 8< ---
commit 410fea8dd9cc0b1b500477a8b6f68c950f7c895a
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri Jun 27 16:05:37 2014 -0700
i965: Add support for ARB_copy_image
This, together with the meta path, provides a complete implemetation of
ARB_copy_image.
v2: Add a fallback memcpy path for when the texture is too big for the
blitter
v3: Properly support copying between two places on the same texture in the
memcpy fallback
v4: Properly handle blit between the same two images in the fallback path
v5: Properly handle blit between the same two compressed images in the
fallback path
v6: Fix a typo in a comment
Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
Reviewed-by: Neil Roberts <neil at linux.intel.com>
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