[Bug 82804] unreal engine 4 rendering errors

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 19 04:31:17 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=82804

Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Assignee|idr at freedesktop.org         |bannerboy at gmail.com

--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
This is really a pain to bisect, there are likely several issues around.
However for this one, last good commit is 8ad7c19. Looks like something in the
ARB_copy_image series seems to cause things to fail, or maybe UE4 is a user for
the extension.

--- 8< ---
commit 410fea8dd9cc0b1b500477a8b6f68c950f7c895a
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Fri Jun 27 16:05:37 2014 -0700

    i965: Add support for ARB_copy_image

    This, together with the meta path, provides a complete implemetation of
    ARB_copy_image.

    v2: Add a fallback memcpy path for when the texture is too big for the
        blitter
    v3: Properly support copying between two places on the same texture in the
        memcpy fallback
    v4: Properly handle blit between the same two images in the fallback path
    v5: Properly handle blit between the same two compressed images in the
        fallback path
    v6: Fix a typo in a comment

    Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
    Reviewed-by: Neil Roberts <neil at linux.intel.com>

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