[Bug 82921] New: layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 21 13:49:04 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=82921
Priority: medium
Bug ID: 82921
Assignee: idr at freedesktop.org
Summary: layout(location=0) emits error >=
MAX_UNIFORM_LOCATIONS due to integer underflow
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: kam1kaz3 at gmail.com
Hardware: Other
Status: NEW
Version: git
Component: glsl-compiler
Product: Mesa
I have a
layout(location=0) uniform sampler2D diffuseTex;
in my shader, and it fails to compile with error:
"location(s) consumed by uniform diffuseTex >= MAX_UNIFORM_LOCATIONS (65536)".
I think this is because of this line in ast_to_hir.cpp:
> unsigned max_loc = qual->location + var->type->uniform_locations() - 1;
If "var->type->uniform_locations()" returns zero and qual->location is zero, we
have an integer underflow, and therefore the following checks will fail.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140821/673c1fb6/attachment.html>
More information about the intel-3d-bugs
mailing list