[Bug 84826] [BSW Bisected]Piglit shaders_glsl-routing fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 2 22:58:36 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=84826

--- Comment #12 from Ben Widawsky <ben at bwidawsk.net> ---
With mesa master, do you still have all 3 failures?

> Test: VS(C0 -- T0 -- T2 -- T4 T5)
>       FS(C0 C1 T0 T1 T2 T3 T4 T5)
> Probe color at (67,127)
>   Expected: 0.200000 0.300000 0.400000
>   Observed: 0.200000 0.298039 0.000000
> Probe color at (187,127)
>   Expected: 0.600000 0.700000 0.800000
>   Observed: 0.000000 0.000000 0.000000
> 
> Test: VS(-- C1 T0 T1 -- -- T4 --)
>       FS(C0 C1 T0 T1 T2 T3 T4 T5)
> Probe color at (187,157)
>   Expected: 0.600000 0.700000 0.800000
>   Observed: 0.000000 0.000000 0.000000
>

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