[Bug 84826] [BSW Bisected]Piglit shaders_glsl-routing fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 2 22:58:36 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=84826
--- Comment #12 from Ben Widawsky <ben at bwidawsk.net> ---
With mesa master, do you still have all 3 failures?
> Test: VS(C0 -- T0 -- T2 -- T4 T5)
> FS(C0 C1 T0 T1 T2 T3 T4 T5)
> Probe color at (67,127)
> Expected: 0.200000 0.300000 0.400000
> Observed: 0.200000 0.298039 0.000000
> Probe color at (187,127)
> Expected: 0.600000 0.700000 0.800000
> Observed: 0.000000 0.000000 0.000000
>
> Test: VS(-- C1 T0 T1 -- -- T4 --)
> FS(C0 C1 T0 T1 T2 T3 T4 T5)
> Probe color at (187,157)
> Expected: 0.600000 0.700000 0.800000
> Observed: 0.000000 0.000000 0.000000
>
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20141203/d58aeb4e/attachment.html>
More information about the intel-3d-bugs
mailing list