[Bug 74819] Using a shared global uniform struct in both vertex and fragment shader prevents the program from linking

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 12 10:55:06 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=74819

Arseny Kapoulkine <arseny.kapoulkine at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|unspecified                 |10.0

--- Comment #2 from Arseny Kapoulkine <arseny.kapoulkine at gmail.com> ---
(In reply to comment #1)
> Is this a regression?  What version of Mesa did you test?  Commit 955c93d
> made some changes in this area.

This has been a problem with both Mesa 9.1 and Mesa 10.0.3; AFAICT this is not
a regression and just a bug. I changed "Version" field in the bug to 10.0 to
reflect this.

Commit 955c93d looks like it solves a similar issue.

Note that it's still wrong - it does not compare struct fields types
recursively, and it does not solve the problem of fixed size arrays with the
same size.

I think it probably solves my specific problem (I'll have to test HEAD to
verify that) but does not result in a spec-compliant solution.

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