[Bug 71870] Metro: Last Light rendering issues

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 15 06:40:16 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=71870

--- Comment #27 from Tapani Pälli <lemody at gmail.com> ---
(In reply to comment #26)
> (In reply to comment #24)
> > (In reply to comment #23)
> > > Created attachment 94117 [details]
> > > Metro LL runnung on intel mesa
> > 
> > Which Intel GPU and what version of Mesa?
> 
> darius at pc1:~$ glxinfo | grep OpenGL
> OpenGL vendor string: Intel Open Source Technology Center
> OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2
> OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.3
> OpenGL core profile shading language version string: 3.30
> OpenGL core profile context flags: (none)
> OpenGL core profile profile mask: core profile
> OpenGL core profile extensions:
> OpenGL version string: 3.0 Mesa 10.0.3
> OpenGL shading language version string: 1.30
> OpenGL context flags: (none)
> OpenGL extensions:
> 
> This all is running on Debian Jessie on Intel(R) Core(TM) i3-3225 CPU @
> 3.30GHz

Thanks, I've just tested that patch indeed fixes the lighting. Will discuss how
to proceed with '__'. We could have a driconf option to allow this if it is
indeed a problem with many games.

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