[Bug 74092] way to force glsl compiler to use specific glsl version? (e.g. for shaders with no #version)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 27 02:31:34 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74092
--- Comment #2 from Christoph Haag <haagch.christoph at googlemail.com> ---
For gallium drivers it actually does what I want. But I did not find it with
google (14 results...) and of course I neglected looking into driconf.
Could it be added to http://www.mesa3d.org/envvars.html? (it does seem to work
as a variable with force_glsl_version=130)
If this was added to i965 I would be completely happy.
And if the compiler behaves differently for different drivers, would it be
possible to make mesa/src/glsl/glsl_compiler work with DRI_PRIME too?
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