[Bug 80880] Unreal Engine 4 demos fail GLSL compiler assertion

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 28 23:11:46 PDT 2014


--- Comment #7 from Tapani Pälli <lemody at gmail.com> ---
This looks like a case where we would need implicit conversion between unsigned
and signed types, adding implicit conversion where the expression gets
generated should fix this but requires client to use GLSL 4.0. I will try to
see if this helps.

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