[Bug 79729] New: [i965] glClear on a multisample texture doesn't work
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jun 6 09:51:35 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=79729
Priority: medium
Bug ID: 79729
Assignee: idr at freedesktop.org
Summary: [i965] glClear on a multisample texture doesn't work
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: neil at linux.intel.com
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/DRI/i965
Product: Mesa
Calling glClear on a framebuffer bound to a multisample texture doesn't seem to
do anything. I think this has something to do with the fast clear
implementation because if the clear is scissored or the color is changed to
something that doesn't have 0.0 or 1.0 in the components then the fast color is
disabled and it works.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140606/251e0112/attachment.html>
More information about the intel-3d-bugs
mailing list