[Bug 79504] LLVM error on fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 12 03:02:51 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=79504

--- Comment #14 from Tapani Pälli <lemody at gmail.com> ---
FYI I've sent a fix to tackle the Mesa problem. However the test application
here is still broken anyway, it uses GLSL 330 which does not have support for
implicit int->uint type conversion. This means the switch case labels need to
be changed as unsigned or you should explicitly convert yourself (int typei =
int(type); and use typei as the switch init-expression instead of type).

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