[Bug 80018] New: [HSW] Ambient occlusion glitch in Planetary Annihilation on Intel HD4600
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jun 14 02:16:28 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=80018
Priority: medium
Bug ID: 80018
Assignee: idr at freedesktop.org
Summary: [HSW] Ambient occlusion glitch in Planetary
Annihilation on Intel HD4600
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: sxx.public at yahoo.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/DRI/i965
Product: Mesa
Created attachment 101033
--> https://bugs.freedesktop.org/attachment.cgi?id=101033&action=edit
Ambient occlusion on Intel: enabled
Here is some screenshots of incorrect rendering in Planetary Annihilation. If
AO enabled I get really weird behavior when move or zoom camera: shadow is
moving all the time. It's working fine on R600g with same version of Mesa
Here is video on youtube:
http://www.youtube.com/watch?v=gYk8p13sifA
http://www.youtube.com/watch?v=hVpHlZ6LNJE
I also will attach screenshots with correct (R600g, HD6950) and incorrect
(i965, HD4600) rendering. I tested it on vanilla Ubuntu 14.04 drivers as well
as Oibaf PPA.
GL trace using fairly recent build of APITrace (500MB unpacked):
https://drive.google.com/file/d/0B5LwC3WbdQ3DT2dUVHIxZmVQMmc/edit?usp=sharing
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140614/7981048c/attachment.html>
More information about the intel-3d-bugs
mailing list