[Bug 79448] Texture corruption when one context gets used on multiple windows
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 18 06:04:29 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=79448
--- Comment #5 from Tapani Pälli <lemody at gmail.com> ---
IMO the reason why this fails is that first makecurrent calls sets
ctx.ViewportInitialized to true. Further makecurrent calls with different
drawables do not trigger intel_prepare_render() call to get buffers.
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