[Bug 76843] New: [glsl] RBDoom3-BFG fail to build shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Mar 31 08:11:44 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=76843
Priority: medium
Bug ID: 76843
Assignee: idr at freedesktop.org
Summary: [glsl] RBDoom3-BFG fail to build shaders
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: lordheavym at gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: glsl-compiler
Product: Mesa
https://github.com/RobertBeckebans/RBDOOM-3-BFG
* radeonsi driver (Pitcairn XT)
* mesa-git trunk
* llvm-svn
RBDoom3-BFG fail to build shaders with the following error:
---------->8----------
----- Initializing Render Shaders -----
While compiling vertex program renderprogs/gui.vertex
-----------------
1: #version 150
2: #define PC
3:
4: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); }
5: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); }
6: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); }
7: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); }
8: vec4 tex2Dlod( sampler2D sampler, vec4 texcoord ) { return textureLod(
sampler, texcoord.xy, texcoord.w ); }
9:
10:
11: uniform vec4 _va_[4];
12:
13: float dot4 (vec4 a , vec4 b ) {return dot ( a , b ) ; }
14: float dot4 (vec2 a , vec4 b ) {return dot ( vec4 ( a , 0 , 1 ) , b ) ; }
15: vec4 swizzleColor (vec4 c ) {return c ; }
16:
17: in vec4 in_Position;
18: in vec2 in_TexCoord;
19: in vec4 in_Normal;
20: in vec4 in_Tangent;
21: in vec4 in_Color;
22: in vec4 in_Color2;
23:
24: out vec4 gl_Position;
25: out vec2 vofi_TexCoord0;
26: out vec4 vofi_TexCoord1;
27: out vec4 gl_FrontColor;
28:
29: void main() {
30: gl_Position . x = dot4 ( in_Position , _va_[0 /* rpMVPmatrixX */] ) ;
31: gl_Position . y = dot4 ( in_Position , _va_[1 /* rpMVPmatrixY */] ) ;
32: gl_Position . z = dot4 ( in_Position , _va_[2 /* rpMVPmatrixZ */] ) ;
33: gl_Position . w = dot4 ( in_Position , _va_[3 /* rpMVPmatrixW */] ) ;
34: vofi_TexCoord0 . xy = in_TexCoord . xy ;
35: vofi_TexCoord1 = ( swizzleColor ( in_Color2 ) * 2 ) - 1 ;
36: gl_FrontColor = swizzleColor ( in_Color ) ;
37: }
-----------------
0:24(10): error: `gl_Position' redeclared
0:27(1): error: identifier `gl_FrontColor' uses reserved `gl_' prefix
----------8<----------
Changing _mesa_glsl_error() into _mesa_glsl_warning() makes the game start, but
content of the window is now garbled/black.
An apitrace of RBDoom3-BFG is available here:
http://pkgbuild.com/~lcarlier/traces/RBDoom3BFG.trace.tar.xz
Upstream bugreports are available here:
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/86
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/52
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