[Bug 79202] New: valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun May 25 00:57:10 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=79202
Priority: medium
Bug ID: 79202
Assignee: idr at freedesktop.org
Summary: valgrind errors in
glsl-fs-uniform-array-loop-unroll.shader_test; random
code generation
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: kenneth at whitecape.org
Hardware: Other
Status: NEW
Version: git
Component: Drivers/DRI/i965
Product: Mesa
Running glsl-fs-uniform-array-loop-unroll.shader_test on either Haswell or
Crestline, I see a random offset used for the pull constant buffer. valgrind
reports that it's reading out of bounds.
I haven't bisected to see if this was introduced recently.
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