[Bug 79202] New: valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun May 25 00:57:10 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=79202

          Priority: medium
            Bug ID: 79202
          Assignee: idr at freedesktop.org
           Summary: valgrind errors in
                    glsl-fs-uniform-array-loop-unroll.shader_test; random
                    code generation
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: kenneth at whitecape.org
          Hardware: Other
            Status: NEW
           Version: git
         Component: Drivers/DRI/i965
           Product: Mesa

Running glsl-fs-uniform-array-loop-unroll.shader_test on either Haswell or
Crestline, I see a random offset used for the pull constant buffer.  valgrind
reports that it's reading out of bounds.

I haven't bisected to see if this was introduced recently.

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