[Bug 77851] [BDW]Piglit spec_AMD_vertex_shader_layer_amd_vertex_shader_layer-layered-depth-texture-render fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed May 28 12:18:53 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=77851
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
Assignee|idr at freedesktop.org |jljusten at gmail.com
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Should be fixed by:
commit c51c19289106a2ac2a962ce342dd97f1564807a6
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Tue May 13 18:06:59 2014 +0000
i965/gen8: Set depth extent field
The depth extent field is used to limit the allowed slice range that
can be rendered to.
With the previous setting, only slice 0 could be rendered.
This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
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