[Bug 77851] [BDW]Piglit spec_AMD_vertex_shader_layer_amd_vertex_shader_layer-layered-depth-texture-render fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed May 28 12:18:53 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=77851

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED
           Assignee|idr at freedesktop.org         |jljusten at gmail.com

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Should be fixed by:

commit c51c19289106a2ac2a962ce342dd97f1564807a6
Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Tue May 13 18:06:59 2014 +0000

    i965/gen8: Set depth extent field

    The depth extent field is used to limit the allowed slice range that
    can be rendered to.

    With the previous setting, only slice 0 could be rendered.

    This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render.

    Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
    Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140528/3b02958d/attachment.html>


More information about the intel-3d-bugs mailing list