[Bug 84212] [BSW]ES3-CTS.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex fails and causes GPU hang
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 24 23:26:04 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=84212
lu hua <huax.lu at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |VERIFIED
--- Comment #17 from lu hua <huax.lu at intel.com> ---
Verified.Fixed.
[root at x-bsw01 cts]# ./glcts
--deqp-case=ES3-CTS.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex
dEQP Core GL-CTS-2.0 (0x0052484b) starting..
target implementation = 'X11'
Test case
'ES3-CTS.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex'..
Vertex compile time = 1.886000 ms
Fragment compile time = 0.710000 ms
Link time = 2.645000 ms
Pass (Pass)
DONE!
Test run totals:
Passed: 1/1 (100.00%)
Failed: 0/1 (0.00%)
Not supported: 0/1 (0.00%)
Warnings: 0/1 (0.00%)
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20141125/c9b1f7da/attachment.html>
More information about the intel-3d-bugs
mailing list