[Bug 86822] New: Accumulator operations drop to SIMD8 on GEN7
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 28 07:37:55 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=86822
Bug ID: 86822
Summary: Accumulator operations drop to SIMD8 on GEN7
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: eero.t.tamminen at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: petri.latvala at intel.com
Blocks: 77547
There are few games [1], which give with INTEL_DEBUG=perf following output:
SIMD16 shader unsupported, falling back to SIMD8 at a 10-20% performance cost:
SIMD16 explicit accumulator operands unsupported
This SIMD16 issue is GEN7 HW specific. This could be worked around with
additional instructions, which can be skipped if shader falls back to SIMD8 for
some other reason.
[1] This happens at least with Planetary Annihilation & Bastion. And it
happened also with older Mesa & older version of Crusader Kings II version (not
with latest anymore though).
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