[Bug 84826] [BSW Bisected]Piglit shaders_glsl-routing fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Oct 11 01:23:47 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=84826
lu hua <huax.lu at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[BSW Regression]Piglit |[BSW Bisected]Piglit
|shaders_glsl-routing fails |shaders_glsl-routing fails
--- Comment #5 from lu hua <huax.lu at intel.com> ---
Bisect shows: 7210583eb84a5d49803dbe37b0960373b4224d10 is the first bad commit.
commit 7210583eb84a5d49803dbe37b0960373b4224d10
Author: Jason Ekstrand <jason.ekstrand at intel.com>
AuthorDate: Mon Aug 18 14:27:55 2014 -0700
Commit: Jason Ekstrand <jason.ekstrand at intel.com>
CommitDate: Tue Sep 30 10:29:14 2014 -0700
i965/fs_reg: Allocate double the number of vgrfs in SIMD16 mode
This is actually the squash of a bunch of different changes. Individual
commit titles follow:
i965/fs: Always 2-align registers SIMD16 for gen <= 5
i965/fs: Use the register width when applying offsets
This reworks both byte_offset() and offset() to be more intelligent.
The byte_offset() function now supports offsets bigger than 32. The
offset() function uses the byte_offset() function together with the
register width and the type size to offset the register by the correct
amount.
i965/fs: Change regs_read to be in hardware registers
i965/fs: Change regs_written to be actual hardware registers
i965/fs: Properly handle register widths in LOAD_PAYLOAD
The LOAD_PAYLOAD instruction is a bit special because it collects a
bunch of registers (with possibly different widths) into a single
payload block. Once the payload is constructed, it's treated as a
single block of data and most of the information such as register widths
doesn't matter anymore. In particular, the offset of any particular
source register is the accumulation of the sizes of the previous source
registers.
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