[Bug 69200] [Bisected]Piglit glx/glx-multithread-shader-compile aborted

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 30 02:30:52 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=69200

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #10 from Kenneth Graunke <kenneth at whitecape.org> ---
Probably fixed on master by:

commit 2d64e4ffbab0426317f329e2bae22566dc80b98a
Author: Chia-I Wu <olvaffe at gmail.com>
Date:   Wed Aug 20 14:40:29 2014 +0800

    glsl: protect glsl_type with a mutex

    glsl_type has several static hash tables and a static ralloc context.  They
    need to be protected by a mutex as they are not thread-safe.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69200
    Signed-off-by: Chia-I Wu <olv at lunarg.com>
    Reviewed-by: Brian Paul <brianp at vmware.com>
    Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

It seems to be passing for me pretty consistently, at any rate.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20141030/be12feb6/attachment-0001.html>


More information about the intel-3d-bugs mailing list