[Bug 69200] [Bisected]Piglit glx/glx-multithread-shader-compile aborted
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 30 02:30:52 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=69200
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #10 from Kenneth Graunke <kenneth at whitecape.org> ---
Probably fixed on master by:
commit 2d64e4ffbab0426317f329e2bae22566dc80b98a
Author: Chia-I Wu <olvaffe at gmail.com>
Date: Wed Aug 20 14:40:29 2014 +0800
glsl: protect glsl_type with a mutex
glsl_type has several static hash tables and a static ralloc context. They
need to be protected by a mutex as they are not thread-safe.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69200
Signed-off-by: Chia-I Wu <olv at lunarg.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
It seems to be passing for me pretty consistently, at any rate.
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