[Bug 83468] New: Using bool in UBO as if-statement condition asserts

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 3 18:33:15 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=83468

          Priority: medium
            Bug ID: 83468
          Assignee: idr at freedesktop.org
           Summary: Using bool in UBO as if-statement condition asserts
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: idr at freedesktop.org
          Hardware: Other
            Status: NEW
           Version: git
         Component: Drivers/DRI/i965
           Product: Mesa

Created attachment 105711
  --> https://bugs.freedesktop.org/attachment.cgi?id=105711&action=edit
Use bool from UBO as if-statement condition

The attached shader causes the following assertion failure:

shader_runner: brw_vec4_visitor.cpp:856: void
brw::vec4_visitor::emit_bool_to_cond_code(ir_rvalue*, brw_predicate*):
Assertion `!"not reached"' failed.

I have only tested on a fairly stale version of my gles3conform-v5 branch, so
this issue may not exist in 10.3 or master branches.  If I don't submit a bug,
I'll forget about it...

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