[Bug 83468] New: Using bool in UBO as if-statement condition asserts
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 3 18:33:15 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=83468
Priority: medium
Bug ID: 83468
Assignee: idr at freedesktop.org
Summary: Using bool in UBO as if-statement condition asserts
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: idr at freedesktop.org
Hardware: Other
Status: NEW
Version: git
Component: Drivers/DRI/i965
Product: Mesa
Created attachment 105711
--> https://bugs.freedesktop.org/attachment.cgi?id=105711&action=edit
Use bool from UBO as if-statement condition
The attached shader causes the following assertion failure:
shader_runner: brw_vec4_visitor.cpp:856: void
brw::vec4_visitor::emit_bool_to_cond_code(ir_rvalue*, brw_predicate*):
Assertion `!"not reached"' failed.
I have only tested on a fairly stale version of my gles3conform-v5 branch, so
this issue may not exist in 10.3 or master branches. If I don't submit a bug,
I'll forget about it...
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