[Bug 83639] New: [UBO] nested structures don't get appropriate padding with an instance name
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Sep 8 19:16:39 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=83639
Priority: medium
Bug ID: 83639
Assignee: idr at freedesktop.org
Summary: [UBO] nested structures don't get appropriate padding
with an instance name
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: idr at freedesktop.org
Hardware: Other
Status: NEW
Version: git
Component: glsl-compiler
Product: Mesa
Created attachment 105940
--> https://bugs.freedesktop.org/attachment.cgi?id=105940&action=edit
Test case
For the attached shader, Mesa generates:
(expression vec2 ubo_load (constant uint (0)) (constant uint (48)))
but the offset should be 64.
This is different from bug #83533.
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