[Bug 83639] New: [UBO] nested structures don't get appropriate padding with an instance name

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 8 19:16:39 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=83639

          Priority: medium
            Bug ID: 83639
          Assignee: idr at freedesktop.org
           Summary: [UBO] nested structures don't get appropriate padding
                    with an instance name
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: idr at freedesktop.org
          Hardware: Other
            Status: NEW
           Version: git
         Component: glsl-compiler
           Product: Mesa

Created attachment 105940
  --> https://bugs.freedesktop.org/attachment.cgi?id=105940&action=edit
Test case

For the attached shader, Mesa generates:

    (expression vec2 ubo_load (constant uint (0)) (constant uint (48)))

but the offset should be 64.

This is different from bug #83533.

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