[Bug 78468] Compiling of shader gets stuck in infinite loop
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Sep 9 07:43:16 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78468
--- Comment #12 from Iago Toral <itoral at igalia.com> ---
This fixes the problem for me:
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 897505c..18ae9c4 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1815,31 +1815,31 @@ ast_expression::do_hir(exec_list *instructions,
ir_rvalue *
ast_expression_statement::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
/* It is possible to have expression statements that don't have an
* expression. This is the solitary semicolon:
*
* for (i = 0; i < 5; i++)
* ;
*
* In this case the expression will be NULL. Test for NULL and don't do
* anything in that case.
*/
if (expression != NULL)
- expression->hir_no_rvalue(instructions, state);
+ expression->hir(instructions, state);
/* Statements do not have r-values.
*/
return NULL;
}
The bad commit assumes that we never need to compute rvalues for expression
statements, but it seems that we do... Maybe there is a problem somewhere else
and this should not be happening?
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