[Bug 84104] New: Ring hang with geometry shaders on SNB

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 19 13:31:31 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=84104

          Priority: medium
            Bug ID: 84104
          Assignee: idr at freedesktop.org
           Summary: Ring hang with geometry shaders on SNB
        QA Contact: intel-3d-bugs at lists.freedesktop.org
          Severity: major
    Classification: Unclassified
                OS: Linux (All)
          Reporter: jason at jlekstrand.net
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/DRI/i965
           Product: Mesa

The following two piglit tests cause a ring hang with the new SNB goemetry
shader code:

spec/glsl-1.50/execution/geometry/primitive-id-restart
GL_TRIANGLE_STRIP_ADJACENCY ffs

spec/glsl-1.50/execution/geometry/primitive-id-restart
GL_TRIANGLE_STRIP_ADJACENCY other

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