[Bug 84104] New: Ring hang with geometry shaders on SNB
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 19 13:31:31 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=84104
Priority: medium
Bug ID: 84104
Assignee: idr at freedesktop.org
Summary: Ring hang with geometry shaders on SNB
QA Contact: intel-3d-bugs at lists.freedesktop.org
Severity: major
Classification: Unclassified
OS: Linux (All)
Reporter: jason at jlekstrand.net
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/DRI/i965
Product: Mesa
The following two piglit tests cause a ring hang with the new SNB goemetry
shader code:
spec/glsl-1.50/execution/geometry/primitive-id-restart
GL_TRIANGLE_STRIP_ADJACENCY ffs
spec/glsl-1.50/execution/geometry/primitive-id-restart
GL_TRIANGLE_STRIP_ADJACENCY other
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